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[资源] Dwarf Fortress 0.34.08

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发表于 2012-5-15 18:49 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Here is a hauling release.  I'm sure it has all kinds of interesting issues -- we're going to iron out problems for the next few releases without embarking on anything major in order to restabilize it.  The tile-wise physics causes some oddities on its own (items can't be given a meaningful sub-tile width, so they act a bit strangely if you look at the collisions closely).  Dwarves are also a bit enthusiastic with their new bin/barrel jobs -- when they grab a bin/barrel to load it up, it might have objects in it, and that might lead to conflicts/false shortages on occasion.  We'll have to continue playing around with it.  As far as I can tell, old saves load up fine and have usable minecart/wheelbarrows, so feel free to move your data/save folder over to the new version.  You'll notice your old save stone haulers moving slower -- get some wheelbarrows built at the carpenter's for your stone stockpiles to alleviate that problem.

New stuff
   (*) Minecarts can be used to haul things around on carved/constructed tracks/bridges ('h'auling to set up routes)
   (*) Dwarves can be set to guide, push off, or ride carts that are ready to move to the next stop
   (*) Track stops used to slow/stop cart and/or dump the contents on vehicle entry, can be disengaged with lever/plate
   (*) Pressure plates can be triggered by carts
   (*) Rollers can be used to push cart along when powered
   (*) Minecarts limited to one per tile in general, various collisions can occur
   (*) Wheelbarrows can be linked to stockpiles in order to move heavy objects (it'll auto-request one for stone stockpiles)
   (*) Falling objects can collide with critters
   (*) Camera can be attached to unit or item, can be linked to hotkeys from the unit/item screens

Other bug fixes/tweaks
   (*) Stockpiles can be linked to workshops, can be set to give to multiple piles, can be set to accept items from links only
   (*) Hauling jobs will often be combined, using one container
   (*) Heavy items harder to haul
   (*) Densities/colors updated, based on Uristocrat's data collection thread
   (*) Can filter creature names in arena
   (*) Mine drop rates tweaked, no longer skill-based
   (*) Puzzleboxes/drum makeable
   (*) Stopped blinking on bridges
   (*) Projectiles using new code (most non-shot/thrown projectiles) can skip/skid on liquid/ground
   (*) All flying units use new minecart parabolic flight paths
   (*) Many projectiles do not resolve in adventure mode before your turn (so you can dodge a flying cart by moving away)
   (*) Can create/assign to squads from v-p
   (*) Squads can be given nicknames from v-p or the military screen
   (*) Fixed broken clay stockpile option

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