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[推荐] 转自巴哈:转贴玩家po在Bz的文章(+翻译) Well doneBlizzard!

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发表于 2012-6-3 04:59 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
原文出自Daiblo 3 英文官网讨论区
由Bahamut popopop会员翻译

欢迎转载,请注明出处。

原文出處:巴哈姆特 【其他】轉貼玩家po在Bz的文章(+翻譯) Well doneBlizzard!

----------------------------------------------------------

Well doneBlizzard! =] Gamers need read
干得好!!Blizzard!! 玩家们需要阅读这篇文章


Well I have toapplaud Blizzard in all reality. From a business stand point it would seem likeyou're on the perfect track to make the shareholders at Activision very, verypleased.
嗯…我必需要好好赞扬Blizzard一番,从商业营运的角度来看,你们应该正处于完美的轨道上,让那些Activition的股东们乐不可支。


You've taken agame with so much hype built around it, a game with a rabid and wildly largefan base, a game vaulting off of the massive success of the previous generation- and you've turned it into your sacrificial lamb.
这款被大力炒作宣传、有广大粉丝群支持、并且站在其前作巨大成功基础上的游戏,被你们当成了牺牲祭品。


I understand thatWoW is dying. The cash cow that you have been able to depend on to fill yourcoffers is finally drying up. It had a great run. MoP is not likely todefibrillate the failing heart of what was once the WoW empire, and you knowthis. Starcraft 2, while an amazing game, cannot replace this cash cow - thenagain it wasn't meant to. How could it? Your business foresight is very, veryattuned. Because of this you carefully planned your next chess move: Diablo 3.
我可以了解Wow(魔兽世界)正在逐渐衰退,这头用来让你们填满保险库的金牛终于要干涸了。它曾经是那么地成功。 MoP(潘达利亚之谜)看来并不是Wow王朝的强心针,你很清楚。 Starcraft 2(星海争霸)虽然是款令人惊艳的游戏,但无法取代这头金牛—虽然它也无意如此。怎能容许这种情况? 你们对商业的远景非常敏锐,因此非常小心的计画下一步棋: Diablo 3。


What better wayto birth another golden goose than to bank an entire game off of the mostaddictive part of what Diablo 2 was: the item grind. Pure brilliance. And so,from the ground up, you formed this game to be solely about item exchange -this would be the titan built to replace WoW's subscription based bankroll inthe form of micro transactions.


生出另一只金天鹅较好的方式就是把Diablo 2整个游戏砍掉重练,只留下最让人上瘾的部分: 农装备。太完美了。在此基础上,你们开发出这款以交易物品为主要目的的游戏– 而这种微交易抽成将会取代Wow的月费收入。


Except one thing:you're boring.
除了一件事之外 : 你很无聊


On May 15th 2012,after nearly a decade of anticipation, we were given Diablo 3! Except, it's notquite Diablo 3. It's a slimmed down, cut up version of the Diablo 3 everyonewas taught to expect. Except, it wasn't given to us, we still had to pay youfull price for it: $60.
经历了接近10年的期待,我们终于在2012/5/15入手Diablo3!! 但,它其实不完全是Diablo 3。跟原本大家所期待的相比,它是款缩水的、被修剪过的Diablo 3。并且它不是免费的,我们仍然需要付给你们60美金。


My how the mightyhath fallen. Why is it not Diablo 3, you say? Well let's see. Anyone rememberall those teaser videos spoon fed to the community over the past 3 years?Videos slowly leaking to us glimpses of the content we could expect toexperience? I do.
喔天啊!英雄是如何倒下的!? 你说! 为什么这不是Diablo 3? 嗯…让我们瞧瞧。还有任何人记得3年前释出来给嗷嗷待哺玩家社群的宣传影片嘛? 影片中逐步为揭开我们期待想要体验的内容? 我还记得。


From nearly FOURyears ago:
将近是4年前了


@2:10 "Thesecurrent weapons just won't do!":
2:10处: “这些现在的武器无法作到这样!”

http://www.youtube.com/watch?v=5K0YkUH6r6c&feature=player_embedded

I guess scrappingthis idea all together was more developmentally cost effective.
我猜把这些创意全部舍弃可以有效降低开发成本

@6:30 "Let'ssee what a real fight looks like."
6:30处: “让我们瞧瞧真正的战斗看起来如何”

http://www.youtube.com/watch?v=RT4K6e2q10g&feature=player_embedded

Indeed, lets. I'mstill waiting, actually. Is it just me or does that environment look entirelymore engaging than the atmosphere we've purchased at release?
没错,事实上我也还在等待。跟我们所购买的上市版本相比,是只有我觉得影片中的场景看起来更有互动性嘛?


@2:00 Did he sayrandomized, dungeons, quests and encounters?
2:00处:”他刚刚提到了随机性、地城、任务和事件?”

http://www.youtube.com/watch?v=pMAyxY7mjzI&feature=player_embedded

If their idea ofnewly generated fights, quests and environments is a continuous cycle of thesame things from a pre-conceived list, he's spot on!
如果在战斗、任务及环境的创新点子指的是从一张预设好的清单上挑出一成不变的循环模式,那么他的确有提到!


So where's thebeef? - some might say. The beef is that this is not Diablo 3, this is animposter. A hologram. An artificial replacement. A lame duck substitute forwhat hype built it up to be. A cut up and slimmed down version of what shouldhave been. In essence: a slaughtered, sacrificial lamb.
所以,牛肉在那里? –也许有些人在问。牛肉在于: 这不是Diablo 3,这是一款冒名顶替的作品、全息影像产生的虚影、人工制造的替代品、一只由广宣行销堆出来的跛脚鸭、一款和原本相比被被修剪缩水过的版本。一句话: 是一只被宰杀成为牺牲祭品的羔羊。


That leavesmyself and thousands of others saying indeed, where is the beef? Blizzard'sanswer: there is no cow level. But hey, we got rainbows and unicorns!
这当然让我以及其他成千上万的玩家想说: 牛肉在那里? Blizzard的回答: 这代没有乳牛关,但是嘿,我们有彩虹和独角兽。


Is anyone stillin complete denial about how truly boring this game is or have people startedto shake off the honey moon dust?
还有任何人想要全盘否认这款游戏真的是有够无聊,或者是已经脱离蜜月期了?


You eliminatedenchanting, PvP, pet companions and other things from the release version sothat you could market it as part of a later expansion for more money. (This isa trend in gaming that several developers have been following; withhold contentyou've been advertising for the past two years and charge a premium for it at alater date. I shouldn't have expected Activision-Blizzard to be any different,and that is my fault. I wrongly assumed this group was made of trend settersand leaders, not followers - so shame on me.)
你在正式版中拿掉了附魔、PVP、宠物系统,以及其他设计,好在日后的资料片中当成行销的卖点并赚更多钱。 (这作法是业界潮流并且有许多开发者采用- 扣住你过去广告了2年的内容,并在日后收取费用。我不应该期待Activision-Blizzard会有所不同,这是我的错。我错误地认为这家公司应该是潮流的发明者及引领者,而不是追随者。我真是感到羞愧)


You didn'tinclude a single player mode because you can't make money off of people if theyaren't using the AH in a multiplayer format. Less work for you in thedevelopment stages, and forces people to engage in the micro-economy that yourbankroll is based on. Again, brilliance. Which leads me to my final point:
你没有提供单机游戏模式,因为如果玩家们没有使用多人游戏模式中的拍卖场你就赚不到钱。你减少了开发成本,并强迫玩家参与你营收来源的金流系统。又一次完美的设计。这导向我的最终结论 :


There is soLITTLE dynamic to this game I cannot believe it took this many years to createit. In fact, I don't. So why the long wait? I'll tell you: economic law.
这款游戏的变化“少”到我不相信它需要花这么多年来开发。事实上,我的确不相信。究竟为什么要等这样久? 我告诉你,是因为有关于金流的法律。


Morespecifically, the legality and complications that stemmed from the idea of amultinational game built around a Real Money Auction House. This process, Iimagine, took years to iron out - while the game itself probably took no morethan a few actual working years to complete (and it truly shows).
更精确来说,是在多国贩售有现金拍卖场设计的游戏所碰到的法律及其他复杂问题。这个过程- 我可以想像要花非常多年来处理– 至于游戏本身实际上应该只花了较短的时间完成(事实也证明如此)


It doesn't takean overly intelligent mind to figure WHY they would want to use a RMAH and geta cut of (a lot of) the transactions. That's fine. Here's the problem: youbuilt the entire game around a pure gear grind, and then force that gear grindto revolve around the AH, specifically the RMAH. There is literally no otherdynamic. When you build a game from a purely business stand point, you're notbuilding a great game - and a great game this is not.
并不需要花太多脑筋就可以了解他们为什么想要设计现金拍卖场并且促成一堆交易行为。这没什么问题。问题在于: 你将整款作品设计成纯农装备的游戏、并且强迫农装备与拍卖场结合,特别是现金拍卖场。这造成几乎没有其他的变化。当你设计游戏从纯商业营利的角度出发时,你是无法开发出一款好游戏的,而这款Diablo 3不是一款好游戏。


In conclusion,gamers, do you really want to spend your time on yet another slave-like geargrind? If so, eat your heart out. You'll find no better place to do it! If not,there are a plethora of other games out there much more deserving of your $60,I promise.
总结来说,玩家们,你们真的想花时间成为另一个奴隶吗– 像是农装备?如果是这样,你就继续吧,你找不到更好的地方来做这件事。如果不是,我保证还有许多其他的游戏更值得你花60美金。


Diablo 3 wasbuilt around Activision's greed. Participate at your own will.
Diablo 3 是以Activition的贪婪为基础开发的,请自由选择是否加入。


Gamers holdgrudges and people aren't going to forget this disaster. If you obliterate yourtrue fan base, the pillars of your success come falling soon after.
玩家们保留了不满并且不会忘记这场灾难。如果遗忘了你真正的支持者群,你成功的支柱将很快就会倒下。

I give this postless than a few hours before it is deleted by Blizzard moderators. Can't havethat bad flavor out there, can we? Truth hurts.
我想这篇文章应该在数小时内会被Blizzard板主删去,这讨论板容不下这种声音不是嘛? 真相总是让人受伤的


Regards, a longtime fan.
一位长久的粉丝敬上


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