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[推荐] 【塔防+弹幕】Enigmata: Stellar War ——非常给力的TD!非常给力!!! 已补离线+高手向攻略

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发表于 2012-6-9 01:45 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 alexapollo 于 2012-6-18 03:27 编辑

各种给力,非常适合喜欢宇宙背景的孩纸们,比起宝石王国神马的都不遑多让。
不知道有没有人发过=  =
多图杀猫~:








传送门:http://www.kongregate.com/games/kidgamez/enigmata-stellar-war
离线(貌似会出错?):http://external.kongregate-games.com/gamez/0014/4037/live/embeddable_144037.swf


偏高手向的简单计算,新手请跳过:
打最后一关的BOSS要用穿透的攻击~所以LZ之前的工作都推倒重做了~
穿透的塔有几个~比如倒二的黄色怪异颗粒物,倒数几个里的紫色biubiubiu(满级给力,比黄色怪异颗粒物好点)
刚刚算了下比较好的打法~ 紫色biubiubiu+黄色纯BUFF塔
假设他们能完美叠加(光环全能覆盖到),并且相加共有50个,其中紫色biubiubiu x个,黄色纯BUFF塔y个,其他的5个随意
如果单纯的考虑攻击力,而不考虑血与距离,那么简单的用公式算伤害为:
TotalDamage=x*Damage*y*0.13+x*Damage
x+y=50
那么算出来为 (50-1/0.13)/2=21.1538约为21个 紫色biubiubiu29个黄色纯BUFF塔

推广:假设他们共有N个(0<N<55)
那么紫色biubiubiu为(N-1/0.13)/2 向下取整,黄色纯BUFF塔为N-(N-1/0.13)/2=(N+1/0.13)/2
如果再考虑生命的加成,还要适当增多一两个BUFF塔~但要注意范围必须完美叠加才行。

突然发现能直接加FLASH诶= =


单位属性搬运
Normal Units
Nova Turret
0.7 delay
Base Damage: 1.7 damage
Rank 7 Upgrade: Galaxy Turret – 38.8 damage
Fires two bullets per shot
Upgrades:
Spirit Orb: +50-410% exp (10 levels)
RS Amplifier: +25-160% attack power (10 levels)
Matrix Enhancer: +4-40 hp (10 levels)
Core Blaster
0.9 delay
Base Damage: 2.6 damage
Fires one bullets per shot. Pushes enemies back slightly
Upgrades:
Adaigo Force: 15-75% chance to slow (5 levels)
Auto-Heal: Heal one hp every 2.8-0.1 sec (10 levels)
Spiral Force: +1-10 to range (10 levels)
Aegis Barrier
Sits there and soaks up damage.
Rank 7 Upgrade: Titan Barrier – +100 to hp
Upgrades:
Auto-Heal: Heal one hp every 2.8-0.1 sec (10 levels)
Terra Alloy: +15-150 hp (10 levels)
Reflection Barrier: reduce damage by 40% and reflect enemy fire
Vira Healer
Shoots healing pellets at injured units
3.4 delay
Base Damage: 1.75 healing
Upgrades:
Matrix Enhancer: +4-40 hp (10 levels)
Spiral Force: +1-10 to range (10 levels)
Team Integrity: all units in range get +3-17 hp (10 levels)
Nexxon Phasor
3.8 delay
Base Damage: 27 damage
Shoots a beam. Useful for using your enemy against themselves
Upgrades:
Dexterity Boost: reduces delay from 3.8 to 2.9 (10 levels)
Spirit Orb: +50-410% exp (10 levels)
Ghost Phasor: 20% chance of converting enemy on killshot
Fion Drone
Runs around, gathering money. Doesn’t collaborate, meaning multiple drones will try to grab the same coin.
Upgrades:
Ion Boosters: speed +35-105% (3 levels)
Gold Generator: Generate 150-600 gold every 10 seconds (10 levels)
Auto-Heal: Heal one hp every 2.8-0.1 sec (10 levels)
Zycon Storm
1.7 delay
Base Damage: 5 damage
shoots two missiles per shot (4 with upgrade). Missiles will find a new target if the current one is destroyed. Missiles explode on their own after a while.
Upgrades:
Sigma Shift: range +5
Megaton DF: doubles missiles per shot from 2 to 4
Team Advance: all units in range get +1 to range
Grand Blaster
3.4 delay
Base Damage: 20 damage
Space artillery.
Upgrades:
Dexterity Boost: reduces delay from 3.4 to 2.6 (10 levels)
Tachyon One: Increase projectile speed by 20-100% (5 levels)
Shield Disruptor: 20-100% chance to destroy enemy shields (5 levels)
Zakana
0.9 delay
Base Damage: 5.2 damage
Fires two bullets per shot. The bullets slow down quickly, making the zakana’s effective range rather limited.
Upgrades:
Team Vigor: all units in range get +4-13% attack power (10 levels)
Shield Disruptor: 20-100% chance to destroy enemy shields (5 levels)
Ultra Amplifier: +35-215% attack power (10 levels)
   
Tech Center Units
Tech Center
Enables unlocking and building the units that “require” it.
Upgrades:
Zava Detector: +1-5% chance of finding rare units
Gold Generator: Generate 150-600 gold every 10 seconds (10 levels)
Terra Alloy: +15-150 hp (10 levels)
Elson Demi
10.5 delay
Base Damage: 200 damage
Releases many mines in a wide arc in 4 directions
Upgrades:
Energy Rephase: Weapons will penetrate enemy shields (5 levels)
Matrix Enhancer: +4-40 hp (10 levels)
Adaigo Force: 15-75% chance to slow (5 levels)
Nuclear Terra
2.6 delay
Base Damage: 36 damage
Shoots many lasers in one general direction. A space shotgun.
Upgrades:
Inflict Chaos: 10-55% chance of causing confusion (10 levels)
Ultra Amplifier: +35-215% attack power (10 levels)
Spirit Orb: +50-410% exp (10 levels)
Neg Voider
0.9 delay
Base Damage: 0.0 healing
Rank 7 Upgrade: xxx
Removes negative effects from nearby units. Not affected by range bonuses. Gets a bump in healing with higher ranks, though.
Upgrades:
Void Heal: heals 5-32 hp when removing an effect (10 levels)
Team Resistance: all units in range get +5-23% chance of resisting a negative effect (10 levels)
Matrix Enhancer: +4-40 hp (10 levels)
Assassin
3.4 delay
Base Damage: 15 damage
Upgraded space artillery.
Upgrades:
Ultra Amplifier: +35-215% attack power (10 levels)
Dexterity Boost: reduces delay from 3.4 to 2.6 (10 levels)
Gravity Pulse: pulls enemies inwards
Chargor
Unlisted healing ability
Unlisted delay
Everyone’s favorite buff unit.
Upgrades:
Team Vigor: all units in range get +4-13% attack power (10 levels)
Team Boost: All units in range get +1-5 range (5 levels)
Team Integrity: all units in range get +3-17 hp (10 levels)
Scorpion
2.6 delay
Base Damage: 54 damage
Fires a large number of wave projectiles in a wide arc. Good for crowd control, but has a short effective range (projectiles disappear after a short distance).
Upgrades:
Terra Alloy: +15-150 hp (10 levels)
Spirit Orb: +50-410% exp (10 levels)
RS Expansion: Increase number of projectiles by 1-4 (4 levels)
Nyon Exist
5.9 delay
Base Damage: 150 damage
A nexxon phasor on steroids. Ignores shields
Upgrades:
Dexterity Boost: reduces delay from 5.9 to 4.4 (10 levels)
Spirit Orb: +50-410% exp (10 levels)
Ghost Phasor: 20% chance of converting enemy on killshot
Vira Savior
2.6 delay
Base Damage: 2.0 healing
A flying Vira Healer.
Upgrades:
Sanctify: Increase healing ability by 40-220% (10 levels)
Spirit Orb: +50-410% exp (10 levels)
Restore Shields: restores disabled shields when healing
Korazon
2.8 delay
Base Damage: 45
3 bullets per shot, 30 degree arc. Bullets pass through enemies.
Upgrades:
Team Integrity: all units in range get +3-17 hp (10 levels)
Ultra Amplifier: +35-215% attack power (10 levels)
Inflict Chaos: 10-55% chance of causing confusion (10 levels)
ZAC Assimilator
Rank 7 Upgrade: XZAC Assimilator
Summons a ZAC fighter
Upgrades:
Dominance: Fighters start at rank 2-7 (6 levels)
Turbo: +xxx-165% attack power to fighters (10 levels)
Final Armada: +1-2 extra fighters (2 levels)

Rare Units

Gold Generator

Rank 7 Upgrade: xxx
Starts with the gold generator upgrade at level 2
Upgrades:
Rarity: Makes Gold and Silver coins more common by 1-5% (5 levels)
Gold Generator: Generate 150-600 gold every 10 seconds (10 levels)
Gold Medallion: Coins stay on the field 2-6 seconds longer (3 levels)
Infinite Fortress
Think of this as a sort of super Aegis Barrier. Larger size, but no shield. Not that there’s a real need for it with over 400 hp at rank 7.
Upgrades:
Auto-Heal: Heal one hp every 2.8-0.1 sec (10 levels)
Healing Amplifier: Increase effect of healing by 50-550% (10 levels)
Neg resistance: 3-25% chance of resisting a negative effect (7 levels)
Arcane Wrath
unlisted delay
unlisted damage
Can be upgraded with shield and regen. Works as a small wall unit with some damage capability. Also useful for “trapping” a boss close to your firing position.
Upgrades:
Auto-Heal: Heal one hp every 2.8-0.1 sec (10 levels)
Matrix Enhancer: +4-40 hp (10 levels)
Reflection Barrier: reduce damage by 40% and reflect enemy fire
Sanctum Beacon
5.5 delay
Rank 1-2: 6.3 healing
Rank 3-4: 7.5 healing
Rank 5-6: 8.8 healing
Rank 7: 10.0 healing
Tosses out healing pellts in a small radius, not aiming. Range cannot be improved
Upgrades:
Sanctify: Increase healing ability by 40-220% (10 levels)
Matrix Enhancer: +4-40 hp (10 levels)
Team Integrity: all units in range gain 3-17 hp (10 levels)
Defensive Wall
Sits there and takes a beating. Comes in two varieties, horizontal and vertical.
Upgrades:
Terra Alloy: +15-150 hp (10 levels)
Auto-Heal: Heal one hp every 2.8-0.1 sec (10 levels)
Healing Amplifier: Increase effect of healing by 50-550% (10 levels)
Tesla
xxx delay
Rank 1-2: 47 damage
Rank 3-4: 94 damage
Rank 5-6: 141 damage
Rank 7: 188 damage
Deals out a ton of damage at long range.
Upgrades:
Dexterity Boost: reduces delay from xxx to 3.5 (10 levels)
Ultra Amplifier: +35-215% attack power (10 levels)
Stun Blast: xxx-100% chance of causing stun (10 levels)
The Ledgend
0.5 delay
Rank 1-2: 10 damage
Rank 3-4: 20 damage
Rank 5-6: 30 damage
Rank 7: 40 damage
The “ultimate” unit, drops extremely rarely (found my first after 10 hours)
Upgrades:
Ultra Amplifier: +35-215% attack power (10 levels)
Devastation: Enemies explode when killed
Ledgendary: Sacrifice 3 random Rank 5 (or above) units to upgrade this unit to the Lightbringer
The Lightbringer
unlisted delay
unlisted damage
Holy hell, this breaks the game balance. Starts with Vitality level 1, and whatever upgrades you had before. But rank is set back to 1.
Upgrades:
Ultra Amplifier: +35-215% attack power (10 levels)
Devastation: Enemies explode when killed
Vitality: Increase laser duration by 10-100% (10 levels) (only available after upgrading to lightbringer) (starts at level 1)
   

还有Aries、Thor(premium版本)、 Divas Nero(premium版本)等未更新

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