3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 1836|回复: 0
打印 上一主题 下一主题

[补丁] 补丁

[复制链接]

12

主题

115

帖子

205

积分

中级玩家

Rank: 3Rank: 3

贡献度
13
金元
1528
积分
205
精华
0
注册时间
2009-11-15
跳转到指定楼层
主题
发表于 2012-7-25 10:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Quick Street Fighter PC update for ya, straight from the front lines - the 1.07 patch is in its final approval phase and is on track to release on Steam by the end of the month.

This patch is the same as the console 1.07 from a earlier this year, which includes the following touch-ups:

- In the Car Crusher stage, a bug that made it impossible to advance has been fixed.

- Against specific characters, a bug that caused Juri to pass through her opponents when they were hit at point blank range with close standing medium punch has been fixed.

- Against specific characters, a bug that caused Dee Jay to pass through his opponents when executing close standing heavy kick super canceled into heavy Sobat Carnival has been fixed.

- Against Sagat, a bug that caused Cody’s EX Bad Stone to miss when Focus Attack Lv. 3 -> Dash -> EX Bad Stone was performed has been fixed.

- In SSFIV AE, a bug where Dudley’s Step Straight caused an opponent’s hit animation to not operate as expected has been fixed.

Additionally, new DLC has arrived for the Steam version of Street Fighter X Tekken. This update arrived on GFWL over the weekend.

And as always, thanks for your patience between the console and PC updates. We're trying to shorten that gap, but for both SFIV and SFxT we're locked in this 60-day buffer. The moment I have a precise date from the dev team, it'll be posted on Unity with much haste.
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2026-3-26 19:26 , Processed in 0.025257 second(s), 15 queries , Memcached On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表