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Patch notes for version 1.13.x.12 (now live)
Post by travisbaldree » Thu Oct 11, 2012 11:53 am
我们的第三个补丁现在发布了-
版本1.13.x.12补丁注释
杂七杂八的
*修复了原先看起来像白色几何形的工程师护甲套装
表现
*额外的用户界面表现改善
*额外的渲染改善
*技能,投掷物,粒子的预先缓存以减少当这些东西第一次出现时的卡机
稳定性
*修复了一个和宠物死亡有关的崩溃bug(译者注:原文后半句没看懂,把轮廓意思翻了一下)
技能
*修复了一些Stormclaw bolt连锁的问题
*Blazing Pillar将不再给予敌人让你燃烧的能力
*Shockbolts和Shocking Orb现在可以产生充能了
*修复了多个不工作的强化前缀(译者注:就是让你杀多少多少怪给武器升级的前缀)
*如果需要,基于目标死亡的程序真正地开始冷却(修复了多个在一段时间后终止运行的程序问题)
*Blade Pact和Stone Pact的持续时间如标注所示
物品
*Lore套装现在有了tangle能力,替代了无作用的acidrain程序
*多个之前无法同时生效的基于附近单位(译者注:这个附近单位应该指的是周围有多少只怪)工作的前缀,现在可以并行生效了
游戏性
*修复了几个妨碍程序运行的问题
*基于附近怪物数量的套装奖励真正地工作了(译者注:我擦,这他妹的太坑爹了,那装备我用了好久呢)
*一些更多的基于player/killer delta的多玩家模式XP分配修复(译者注:player/killer delta是一个函数)
*无法与依附于它主人的东西结盟
*当绑定了一个左键技能后,如果你点了鼠标又松开了,技能将不再追踪第二次鼠标点击(防止你有时指向错误方向)
*玩家的block上限设定为75%而不是50%
*元素护甲降低无法将护甲降为负数
*Champions都有100%的魅惑抗性
*Siege Turrets有100%的魅惑抗性
关卡脚本
*无法提前激活Vyrax tower的传送门
*许多较小的关卡修复
*许多针对Three Sisters' Lair的视觉更新
*一些雪天效果没有真正地被标记为‘天气’,所以当天气选项关闭时无法禁止
*Tutaran陷阱修复
*炼金术师(译者注:倒数第二个boss)将不能再通过重置地图,传送到下一层传送门再上楼的方法,使他直接进入第三阶段战斗。
原文如下
Patch notes for version 1.13.x.12 (now live)
Postby travisbaldree » Thu Oct 11, 2012 11:53 am
Our third patch is now live -
Patch notes for version 1.13.x.12
Misc
Fixed Engineer armor set that was showing up as white geometry
Performance
Additional UI performance improvements
Additional rendering performance improvements
Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines
Stability
Fixed a crash that could occur with a dying pet that proc'ed on save restoration
Skills
Fixed some issues with Stormclaw bolt chaining
Blazing Pillar will no longer give enemies the ability to burn you!
Shockbolts and Shocking Orb can now build charge
Fixed several non-working augment affixes
On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)
Blade Pact and Stone Pact last for listed time
Items
Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc
Several affixes that work based on unit proximity can work in parallel, when they could not before
Gameplay
Fixed several issues where procs could be precluded from activation
Set bonuses based on nearby monster count work properly
Some more multiplayer XP distribution fixes related to player/killer delta
Can't turn alignment on something that attaches to its master
When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)
Player block cap set to 75 instead of 50
Elemental armor reduction can't reduce armor below zero
Champions all have 100% charm resistance
Siege Turrets have 100% charm resistance
Level Scripting
Can't prematurely activate Vyrax tower warp with teleportation
Various minor level fixes
Various visual updates to the Three Sisters' Lair
Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off
Tutaran trap fixes
Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.
【转自游民星空】【麦克斯明】 原帖地址:1.13.x.12补丁中文说明
http://bbs1.gamersky.com/thread-1358939-1-1.html
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