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[新闻] ........................................貌似NBA 2K13的官方大补快到了!!!!

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发表于 2012-11-28 20:08 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
主机板的官补已经来了!PC版的就不懂啥时了


转虎扑的~~~~

地址:http://bbs.hupu.com/4681858.html
作者:clong0199

游戏
改进了AI篮板逻辑, 进攻篮板频率更加平衡.Improved AI rebounding logic to balance out offensive rebound frequency.
调整了AI攻防转换阶段防守; 玩家现在面对CPU有更多快攻机会. 此外, CPU队友防快攻能力增强. Tuned AI transition defense; users will now have more fast break opportunities against the CPU.  Additionally, CPU teammates are now more able to guard their opponents on the break.
长传精确度下降, 更容易出现漏接等状况. Long range passes are now less accurate and will result in more fumbled and missed catches.
被包夹时更难出球.Passing successfully out of a double team has been tuned to be slightly more difficult.
调整了进攻犯规吹罚尺度(更加准确). 现在有时候防守者只要先到位站稳, 即使没有做出"造犯规"姿势也可能造对方进攻犯规. Tuned the logic behind Charging calls so that they are properly called.  Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
调整了盖帽动作的timing, AI更加注意封盖上篮和灌篮. Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
改进了对防守者不停伸手断球的侵人犯规吹罚(断球更易被吹犯规)Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
AI现在发动全场紧逼更加合理(比如比赛最后阶段)AI now only calls for a full court press in appropriate situations (i.e. late in the game).
发现了两个灌篮动作之前不会被计分. (注:那解决没有啊请问? 这么奇葩的bug)Addressed two dunk animations that were not counting for a score when they were converted.
修复了回放莫名其妙的问题. (注:修复个毛, 昨天MC还是不知道回放什么东东)Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
调整了AI战术跑位的逻辑: 大个子现在不会乱跑到自己射程以外的位置去接球. AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
AI队友在叫出Quick Post战术时会要位要得更久一点. AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
调整了空接和补扣: 只有能力够牛的人才会更多做出以上动作. Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
取消了"微波炉"招牌技能的限制: 现在这个技能才不管手热还是手冷都可以起效.Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
被有"Eraser"招牌动作技能的人封盖后, 被封盖者只有投篮属性下降.When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
修复了一个罕见的问题: 假传时被吹走步. Fixed a rare issue where a traveling violation would be called on a pass fake.
如果最后一投无效, 裁判回放等等一长串动作不会再播放.Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
以及一些其他针对已发现的问题及改进玩家体验的小改动. A number of other smaller changes have been made to address issues and enhance the user experience.
调整了三分命中率. Tuned three-point percentage.

综合
GENERAL

NIKEiD 鞋现在可以再游戏中正确呈现了. NIKEiD shoes will now appear properly in-game after being equipped to a player.
发现了再街球模式中暂停菜单查看精华回放后比分会消失的问题.Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
玩在线MyTEAM模式后发球反馈消失的问题解决. Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
发现了再在线MyTEAM模式中, 如果双方玩家都使用同一个球员, 客场球员会拥有和主队球员一样的招牌动作的问题.Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
MyTEAM模式中一局比赛后音乐不会再被关闭游戏设置也不会自动回到默认. Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
MyTEAM模式中难度设置修改. Changed the difficulty settings for all of the seeds in MyTEAM.
(360独有)定位了在没有暂停机会情况下语音叫暂停会有重复误导. (注: 没用Kinect试过这个功能, 觉得翻译有错, 求指正.)_(360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.

MC模式
MyCAREER
增加了一个额外的警告: 在线MC变成离线MC会只能挣SP没有VC哟! (注:原来不是也有嘛?)Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
修复了再经过一个全明星周末系列活动后, 玩家的行程安排会被清空的问题(该问题也出现在联盟/赛季模式中). Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events.  This change also carries over to Association/Season modes.
跑战术和战术视图现在可以正常显示了, 无论你是打啥位置. (注: 终于... 哈哈~~ 不过哥的数据也被战术限制了没那么华丽了...)‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
修复了在新赛季开始时"Play Next Game"时候所有10月的比赛被模拟掉的问题. (注:好脑残)Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
MC玩家以后不会在遇到SP变成负数的情况啦! (注:是不是那个所谓无限SP秘技不能再用了?)Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
定位了在新秀赛或全明星赛的两节间"保卫你的主场"海报广告展示时一个罕见的死机现象. Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
定位了一系列社交媒体功能, 包括新po不完全更新的问题. Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
在休赛期自由球员转会时, 你的MC会在合同谈判中收到你的球队定位承诺(首发, 第六人等等.)  (谁玩到自由球员阶段还不是superstar的有嘛?)When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
你不会再因为在比赛结束前被换下而就算你的球队领先了也算你没完成"比赛结束前让你球队领先一次"的动态目标. You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
队友化学反应指数在"Play Next Game"载入画面中会正确显示了, 一如在社交媒体页面显示的那样. (注: 果然一直我觉得有点那么不对劲...)The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
连续几场比赛后菜单音乐和音效不会再变得超安静了...The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.


联盟模式
ASSOCIATION


重写了三分倾向变动逻辑, 针对不同球员类型. 该变动对MC模式亦有影响.3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game.  This change also carries over to MyCAREER mode.
玩家在查看某球员球员卡中近期比赛卡片后不会再看不到他们的球探报告. Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
在一个联盟赛季后编辑选秀人才库时, 出生年份可以晚于1993. Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
定位了一个代表一个自创球队的一个自创球员参加灌篮大赛时死机的问题. Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
(在线联盟)进攻和防守选项可以正常保存了, 在使用完全模拟控制功能时.(Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
(在线联盟)鹳狸猿们在休赛期可以正常访问联盟总裁工具了.(Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.

备注: 所有补丁修复现在已经可以在你已开档的游戏中生效了! (MC, 联盟, 等等)NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).  
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