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素霓裳 发表于 2013-4-1 17:22
我是打算等三代N周目后写个按任务剧情线走的全攻略,所以这个贴子一直让它沉着没动它
修改盔甲属性加成 ...
多谢楼主回复,同时期待大作。
其实我对神算骑士这个套装很有爱,只是属性不太适合渗透者这个职业,所以想稍微改一下。
散件我已经搞明白了,但如果我只是想改动其中一个套装的属性,其他的不变,应该也是添加下文红色字,只是有个问题,我想知道哪条代码对应的是哪个套装。wiki上举的例子把我搞糊涂了,这个例子是要修改地狱火套装,蓝色代码应该是N7套装啊,怎么把红色代码加到N7套装里面去了????????
Editing complete armor set bonuses Edit
Complete armor sets (non-component) can also be tweaked this way. The bonus stats for these armors are below and can be added to all armor in the same method as adding to the components above.
"SFXGameContent.SFXGameEffect_UniqueArmor_BloodDragon" "SFXGameContent.SFXGameEffect_UniqueArmor_Cerberus" "SFXGameContent.SFXGameEffect_UniqueArmor_Inferno" "SFXGameContent.SFXGameEffect_UniqueArmor_Reckoning" "SFXGameContent.SFXGameEffect_UniqueArmor_Tank" "SFXGameContent.SFXGameEffect_UniqueArmor_Terminus" "SFXGameContent.SFXGameEffect_UniqueArmor_Collector"
For this example, all custom armor powers are added to the Inferno armor that is inherited from ME2:
(Mesh=(Male="BIOG_HMM_ARM_SHP_R.FBDa.HMM_ARM_FBDa_MDL",Female="BIOG_HMF_ARM_SHP_R.FBDa.HMF_ARM_FBDa_MDL"),GameEffects=("SFXGameContent.SFXGameEffect_UniqueArmor_Tank","SFXGameContent.SFXGameEffect_UniqueArmor_Inferno","SFXGameContent.SFXGameEffect_UniqueArmor_Cerberus","SFXGameContent.SFXGameEffect_UniqueArmor_Terminus","SFXGameContent.SFXGameEffect_UniqueArmor_Collector","SFXGameContent.SFXGameEffect_UniqueArmor_Reckoning","SFXGameContent.SFXGameEffect_UniqueArmor_BloodDragon"),Id=0,Name=711024,Description=711025,PlotFlag=20988,Type=CustomizableType_Torso)
These effects do appear to stack in-game.
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