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本帖最后由 櫻庭十六夜 于 2013-2-28 16:05 编辑
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《Gnomoria》v0.8.30:
親傳分流的百度網盤:http://pan.baidu.com/share/link?shareid=361422&uk=3374705079(感謝版友kk0114分享來源)(來源帖子:http://vk.com/page-40365130_43928452)(來源網站:http://vk.com/gnomoria)
感謝版友kk0114分享的百度網盤(精簡版):http://pan.baidu.com/share/link?shareid=487857&uk=3845450604
《Gnomoria》v0.8.29.1:
親傳分流的百度網盤:http://pan.baidu.com/share/link?shareid=280619&uk=3374705079
《Gnomoria》v0.8.28:
感謝版友gilthanas支援百度網盤(不含音樂):http://pan.baidu.com/share/link?shareid=252475&uk=2634933990
感謝版友kk0114分享俄文網站的英文破解版訊息(含音樂):http://small-games.info/?go=game&c=61&i=10732
感謝版友8482分享英文破解版種子(含音樂):
[rutracker.org].t4288748.torrent
(12.53 KB, 下载次数: 150)
(來源: http://rutracker.org/forum/viewtopic.php?t=4288748)
原海盜灣載點:找不到!(連以前的都消失了!)
《Gnomoria》v0.8.27:
親傳百度網盤:http://pan.baidu.com/share/link?shareid=244191&uk=3374705079
原海盜灣載點:(網頁已死)http://thepiratebay.se/torrent/8083286/Gnomoria_v0.8.27
《Gnomoria》v0.8.26:
親傳百度網盤:http://pan.baidu.com/share/link?shareid=240306&uk=3374705079
原海盜灣載點:(網頁已死)http://thepiratebay.se/torrent/8055457/Gnomoria_v0.8.26
--v0.8.30更新項目如下(附我流無責任翻譯):
General(基礎項目、遊戲功能):
Gnomes unclaim jobs to eat, drink, sleep or bandage
小人們現在於吃喝東西、睡覺以及使用繃帶時不會佔用工坊了。(估計是太頻繁很煩......)*感謝版友azige提供正確訊息。
Gnomes claim all components of a job immediately upon accepting the job
小人們現在會在工坊接受工作後立刻佔用所需材料,以避免兩個工坊之間互搶材料。*感謝版友azige提供正確訊息。
Fixed(維修項目):
Crash when building a Well from the action bar
修正了從下方快捷欄建設水井時會造成遊戲崩潰的問題。
Crash when a gnome becomes starved and is already carrying food as part of his current job
修正了當小人們正在進行的工作中若攜帶有食物,而小人又剛好陷入飢餓時會造成遊戲崩潰的問題。(食物搬運工或是廚師之類的......)
Workshops getting stuck on a job that can no longer be completed, causing it to ignore other jobs in the queue and go idle until the original job can be completed
修正了各種工坊卡在一個沒法完成的工作的問題,這問題是指原本小人會執意完成這工作而不願意先暫時忽略它先去完成別的工作。
Gnomes mixing materials for jobs that have "any material" selected. This means you can no longer craft iron bars with an iron ore and a copper ore, as well as items like a chair mixing pine and birch planks
修正了選擇"any material"時的相關問題。這是指原本小人可以混用各種材料來製作道具導致的惡搞情形,像是你可以用鐵礦配上銅礦做出個鐵金屬塊。
Items adding to Kingdom Worth more than once if a goblin repeatedly picks it up and drops it
修正了物品價值會被重複計算的問題。這問題會在哥布林撿起了道具又丟下它的時候發生。(我撿起來了,嘿,我又丟下了,打我啊!笨蛋!)
Flip Lever and Refuel Steam Engine jobs sometimes getting into a state where they could not be completed
修正了反轉槓桿和蒸汽引擎的相關工作有時候會陷入無法完成的狀態。
Spring not being discovered with Mechanism Base, making it impossible to craft until Spring is discovered later
修正了機械地板所需材料中找不到彈簧的問題。這問題原本讓它永遠沒法完成直到它之後找到了個彈簧。(咱一開始還以為是啥春天來著,後來看到Mechanism Base,笑了,原來是彈簧......)
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v0.8.29.1更新項目如下(附我流無責任翻譯):
Fixed(維修項目):
Goblins dropping items when they leave
哥布林在逃跑時會丟下他們的裝備。(棄械逃亡啊這......)
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v0.8.29更新項目如下(附我流無責任口語化翻譯):
更新概述:
The big change with this patch is the Smelter workshop.
The Smelter can turn various metal items into bars.
Smelting takes an item and a coal, and non-metal parts of the item are lost in the process.
Smelter jobs can filter items by quality and will prioritize worst quality first when "at most" quality is selected.
For example, creating a smelt sword job on Repeat and selecting "at most average" will smelt all poor quality swords before smelting any average quality and will ignore swords of higher quality.
這次的重大更新是關於冶煉廠的部分。
像是冶煉廠現在可以將各種不同的金屬熔成金屬塊。(就是允許回爐再造。)
熔煉需要一個被熔煉道具以及煤炭,被熔煉道具中的非金屬部分則將會在熔煉過程中消失。
熔煉能根據道具的質量來篩選道具,當選擇"at most"時,將會優先熔煉掉質量最糟的道具。
舉例來說,在冶煉廠終選擇smelt sword,並且點上Repeat以及"at most average"、那接下來在進行熔煉工作時,在熔煉掉average品質的劍之前,將會熔煉掉所有poor品質的劍,而且不會熔煉掉比average更高品質的劍。
General(基礎項目、遊戲功能):
Added Smelter workshop
新增了冶煉廠。
Fixed(維修項目):
Crash on load with dead gnomes that were about to rise as a zombie
修正了當小人被轉變成殭屍時會造成遊戲崩潰的問題。(小人的怨念!?)
Loading old saves sometimes caused some jobs to require a Dresser.
This fixes issues with gnomes getting stuck on Dressers or going idle when Dressers are available
修正了有時候在讀取存檔時會造成部分工作需要一個梳妝台的問題。
這問題是指在小人們梳妝台設置時會造成卡住的問題。(就連要去拆掉梳妝台的小人也會卡住,之前只能透過商人賣掉它來解決卡住的問題。)
Items not correctly updating after converting to Legendary during combat.This was causing issues with trading with merchants, Kingdom Worth going negative, and gnomes equipping items.
修正了有時候武器不會正確地在戰鬥後強化成傳說級的問題。
這問題原本將會在與商人交易、王國價值為負值以及小人們選擇裝備時造成。
Recalculate worth on load to correct Kingdoms where the worth had become negative
現在王國價值成為負值時,將會重新計算為正確的價值。(有人遇過負值嗎?)
Gnomes getting stuck on newly built fences
修正了小人們會在新建的籬笆上卡住的問題。
Mine Stairs Up showing the wrong art when placing
修正了挖掘向上樓梯時,會顯示錯誤貼圖的問題。
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v0.8.28更新項目如下(附我流無責任翻譯):
更新概述:
The big change with today's update is the rebalancing of item values and their effects on the game.
It has been changed to give a little more control over the difficulty progression while in game.
Combat related items have a greater effect on the overall Kingdom worth than they did before.
Constructing walls, floors and decorations as well as crafting items like commemorative coins, etc still have a meaningful impact on the overall worth however.
This means that if you're comfortable defending your current position you can focus on building structures and decorating rooms without a dramatic effect on attracting harder enemies.
It also means that the best way to attract gnomads is to build up your military and let everyone know they'll be safe migrating to your kingdom.
New kingdoms at first will likely attract fewer gnomads than before.
Once your industry has started and can craft weapons and armor, it becomes easier to grow and you can achieve higher populations than before.
Of course, you can still generate worth (and attract gnomads) crafting statues and puzzle boxes, but you'll also have a hard time defending the upcoming attacks if those items make up the majority of your worth.
Overall, the changes help with different playstyles.
If you prefer to rush weapons and armor, you'll be able to quickly grow and also attract enemies that better match your strength.
Alternatively, once you can protect your initial kingdom, you can take your time before deciding to move on and attract more gnomes and tougher enemies.
When loading existing games, it will recalculate your worth based on the new values.
Some items from older saves might have a small difference in value than a new game, but shouldn't have a large impact.
If you're loading a game with say 40 gnomes all wearing full steel armor, there will most likely be an immediate jump in difficulty that you might not be prepared for.
I recommend starting a new game with this patch, but your old saves will still load if you want to try it out.
As usual with this kind of change, I'll be making adjustments along the way based on feedback.
今天有個關於道具價值和效果的重大更新及平衡性調整。
更新的方向主要是增加玩家對於「隨著遊戲進展而增加難度」的可控性。(簡單來說就是調整價值影響的程度)
戰鬥相關道具對於王國整體價值的影響將會比以前更高。(也就是說,囤積武器防具之類的將會比囤積珠寶或雕像比以往更容易引起強力入侵。)
不過話說回來了,牆壁、地板/天花板、裝飾品以及其他工藝品依舊是些對於增加王國價值很有重要性的項目。(就是告訴你請別妄想不做武器防具就不會引來入侵這種傻事)
這意味著當你專注於蓋房子或生產裝飾品時,並不會引來過於強力的入侵。(因為擁有武器防具等戰鬥相關道具才會比較明顯地引來強力敵人)
這當然也是指要吸引移民的最好方法就是建立一支強大的軍隊。(或著準確地說是──昂貴的軍隊)(因為吸引移民也是受到王國整體價值的影響,高價值的武裝不只吸引敵人也吸引移民。)
一個新建立的王國將會吸引比以往版本更少的移民。
但是當你可以製造武器和防具後,人口將會比以往版本更容易提升了。(因為新建立的王國通常會有大量的建築、裝飾,但武裝比較少)
當然,你依舊可以透過生產雕像、益智方塊之類的裝飾品來提升王國價值,但當這些玩意兒佔你王國價值的大部分時,你可能會難以應付因為這些高價品而入侵的敵人。(魔法師表示好想要活動雕像來當守衛?XD)
總而言之,如果你嘗試一些不同的遊戲風格,你可能因此過得比較舒心。
像是──如果你喜歡從一開始就想著搶奪敵人的武器或防具之類的,你會因此快速成長以及面對更適合你的敵人。(可能作者不喜歡玩家老是把自己關在牆壁內搞自閉)
另外,在你能擋下初期入侵後,你會有比以往版本更充裕的時間來決定是否要進一步吸引更多移民和更強悍的敵人。
當你讀取舊版本的存檔時,遊戲將會幫你計算新的王國價值公式。(就是說兼容舊存檔)
有些舊存檔的道具或許會跟新開遊戲的道具有些小差異,但應該沒有太大的影響。
當然,如果你讀取了一個擁有四十個全鋼鐵武裝士兵的王國存檔,你可能會在毫無心理準備的情況下面臨你可能想都沒想過的困難敵人。(可惜不會有邪惡火龍入侵之類的)
個人誠心建議在這個版本重新開個新進度,但你還是可以試試看讀取舊版本存檔來試試看。
就像這次的新版本更新這樣,作者我將會持續地根據你們玩家的意見回饋來調整更新往後的遊戲版本。
General(基礎項目、遊戲功能):
Updated item and material values
更新各類道具和素材(石頭之類的)的價值。
Updated spawn formulas for gnomads and enemies
更新移民和敵人的出現公式。
Updated merchant rates and added more merchants that offer better goods
更新商人的頻率並且增加更多更具有價值的商品。
Updated the effect of personal quarters worth on sleep rate
更新個人寢室對睡眠品質的影響。(不知道是變明顯還是變不明顯......)
Goblins, ogres and mants attempt to leave if they are dying of thirst/starvation
哥布林、食人巨魔和蟻人將會在陷入饑渴或饑餓時離開。(沒帶兵糧又搶不到糧只好撤了?)
Fixed(維修項目):
Gnomes in squads getting stuck
修正了在軍事小隊中的小人偶爾會卡住的問題。
Machine shop crafting incorrect items
修正了機械工坊的生產清單錯誤問題。
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v0.8.27更新項目如下(附我流無責任翻譯):
General(基礎項目、遊戲功能):
Added new decorative constructions
增加了些新的裝飾物。
Plank stairs
木板樓梯。
5 engraved walls and floors (blank, star, spiral, moon and water)
五種用於牆壁、地板或天花板的雕刻圖樣。(空白、星星、螺旋、月亮和流水)(空白也算雕刻這麼奇葩?)
Bone wall and floor
骨質牆壁、地板及天花板。(這是半獸人還是食人族風格吧.....)
Thatch wall and floor
茅草牆壁、地板及天花板。(茅草屋聽起來很原始,但實際上卻比住自個挖的洞穴還奢侈的感覺,還得拔草建屋?)
Thatch incline. The incline behaves like a ramp but can be rotated and doesn't require a wall.
茅草斜坡。它就像一般的斜坡,但可以旋轉角度,也不需要牆壁當支撐。(一般的斜坡一但挖掉旁邊的牆壁就會直接消失)(實際作用?咱哪知道......曬魚干?曬米粉?)(估計是用來當茅草屋的屋頂......)
Picket fence and Post and Rail fence.
直紋柵欄、橫紋柵欄。(只看原文鬼才知道是啥東西......)
Dresser and cabinet
櫃子、衣櫥。(反正就是櫥櫃,看要叫碗櫃還是化妝台什麼的都成。)
Added bone shirt and skull helmet
新增了骨甲衫和骷髏頭盔。(bone shirt會漏風吧,感覺好冷......)
Added a preview button to advanced new game settings. The preview generates a map with the current settings at 1/2 scale
新增了一個預覽功能。能夠預覽新地圖的設定,預覽的地圖規模是二分之一大小。(像DF那樣滿世界找自己喜歡的地形起家估計是做不到的......)
Added a very small randomly generated map to the main menu background
在主選單背景新增一個小型隨機地圖。(估計就是美化主選單背景這樣)
Added pump. The pump is built into the floor section and extends below. When powered, it pumps liquids from the cell below up to where it was built
新增幫浦。幫浦是建立在地板上的,並且延伸至該格地板的下方空間。當連上動力來源時,幫浦將會從下方空間將液體抽上至幫浦建立的地方。(白話來說就是幫浦蓋在二樓地板上,就能抽一樓的水)
Art(美工項目):
Added new Gnomoria logo
新增一個新的Gnomoria商標。
Added apple, stone chair and stone table tiles
新增一些蘋果、石椅和石桌的貼圖。
Updated mechanical wall tile
更新機械牆壁的貼圖。(嗯?這啥?能射出弩箭那種?還是能把人壓成肉干?)
Audio(音效項目):
Added orchestral versions of every song. Music style can be selected in audio options.
替每首歌曲都新增了管弦樂版本。可以在音效選單中選擇你想要的音樂風格。
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v.8.26更新項目如下(附我流無責任翻譯):
General(基礎項目、遊戲功能):
Allow crafting and building jobs to be queued before required items have been discovered
允許製造和建築能在所需材料尚未被發現前將其置入工作預定表中。(也就是說,假設你建造某某工坊需要木頭,但手頭上沒有木頭,沒關係,可以先蓋下去,等有木頭時再完成建造。)
Display total item quantity next to "any item"
現在"any item"這個項目旁邊會顯示道具總數。
Merchants will look for new Market Stalls or leave, if their current one is deconstructed
當市場攤位被拆除時,商人現在會尋找新的市場攤位或選擇離開。(原來之前版本會卡住嗎!?)
Updated stone table recipe to no longer require sticks
現在桌子所需材料當中不再需要棒子來當桌腳了。
Added Bone carving skill
新增骨頭雕刻技能。(真的越來越像DF......)
Art(美工項目):
Added armor plate, leather panel, leather strap, string and needle
新增了金屬盔甲片、皮革片、皮帶、針、線。(看來又是工藝複雜化,在這種小地方就別折磨玩家了好嗎?DF也沒那麼過分啊......)
Fixed(維修項目):
Crash when loading some older save games
修正了讀取部分舊存擋時會遊戲崩潰的問題。
Crash a crash with some constructions when loading
修正了讀取部分構造物時會遊戲崩潰的問題。
Crash when deconstructing a Market Stall with a merchant
修正了當拆除一個當時有商人在裡頭的市場攤位時會遊戲崩潰的問題。
Crash when attempting to trade goods that have already been traded
修正了當嘗試交易一個已經被交易的物品時會遊戲崩潰的問題。(各種崩潰......)
Crash when deconstructing stairs under some conditions
修正了當拆除一個樓梯時某些情況之下會遊戲崩潰的問題。(啥情況.....?有人在樓梯上發呆時?)
Crash when hitting Esc and trying to save, in the middle of the game saving
修正了存擋到一半時會遊戲崩潰的問題。(這不只遊戲崩潰,估計玩家也崩潰了)
Crash when an animal being pastured dies, while the gnome is starving or dying of thirst
修正了當放養的動物死亡的同時,小人們(*)也死於飢餓或饑渴的情況下會遊戲崩潰的問題。(這邊翻譯得有些玄,因為有個while,咱不確定是要同時死會崩潰還是不管哪個死都會崩潰,不過管他的,反正修正了)
Crude Workbench and Bonecarver missing from action bar
修正了在行動選單中找不到粗製品工作台和骨頭雕刻師的問題。(終於不是Crash了......)
Straw not properly stacking in a stockpile
修正了稻草無法被正確地儲存在儲藏區的問題。(小人們啥時可以種稻了?該不會只是草堆?可是有人收割過草嗎?還是是指啥......?)
Merchants not leaving under some conditions
修正了商人在某些情況下不會離開的問題。(估計是愛上了村莊中某個妹子?)
Deconstructing workshops creating extra useless deconstruct jobs
修正了在拆除工坊時會出現額外拆遷工作的問題。(一堆小人跑來爭先恐後地搶著要拆房子的樣子?)
Ranged weapons not properly tinting the weapon stock
修正了遠程武器在被儲存時沒有被正確顯示的問題。
Wrench crafting tool tip showing Blacksmith instead of Machine Shop
修正了製造板手的提示顯示在鐵匠鋪而不是機械工坊的問題。(鐵匠不能製造扳手?這是赤裸裸地歧視!)
When crafting bronze or rose gold, the ingredients didn't display "bar" only copper or tin
修正了在製造青銅或玫瑰金時,材料只顯示了銅或錫,並沒有顯示其實是需要銅金屬塊、錫金屬塊的問題。(估計有人手上握著一堆銅原礦卻想直接嘗試煉青銅......)
*gnome 看是要叫地侏、侏儒還是地精都成,不過咱為了方便,也因為遊戲根本沒有設定他們的文化,就乾脆叫小人了。
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我流翻譯完成。
但手頭上沒有最新版本的遊戲,也沒法進遊戲查看看是否翻譯正確。
大家將就著點兒吧。
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