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[讨论] Crysis MOD牛人MalDo找到了影响C3第一关性能的关键点——摆动的绳索。。。

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发表于 2013-2-23 14:20 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
I am a maniac with the concept of "perfect experience". I can park two years a game I like if I think I can't enjoy it as it deserves. Sometimes it is due to lack of power, sometimes for lack of a patch that fixes a problem.

The first level of Crysis 3 has performance issues. Everyone has reported on the forums. Although I also know that next levels do not have this problem (do not know if they have others) I have preferred to find out what happens in the first level. I have also seen that the SLI profile in nvidia beta drivers that considerably improved performance for the multiplayer beta, does not perform as well in the final game. It's far better using 0x0C0320F5 value (at least in my case). I've been testing with unlocked cvars but did not draw anything conclusive. It is unfortunate that only a few are unlocked and although I could make the game detects a mod folder, it doesn't use the presets inside the "mods\modname\c3\CVarGroups" folder.

I have read people saying performance issues of the first level are a problem with glass windows, but it is a coincidence. The real problem are the moving ropes. Sounds weird, right?

Please Crytek, fix it.


大概意思天空中那些钢缆绳索之类的影响性能,甚至室内。 其实我也比较奇怪,第一关场景并不大,而且基本都是一些横平竖直的箱子、管道地面之类的,哪里会这么影响性能,第二关场景貌似更复杂一些但是却能到30fps以上。

原帖见:maldotex.blogspot.com

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