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[求助] 各位MOD大神!!!!!财大!!财大!!...求指点...求救命!!!!!!!!!!!!!!!!!!!!!!!!!

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发表于 2013-3-6 00:43 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 尐蛮丶 于 2013-3-6 10:14 编辑

财大,如果你能看到这里,我想先声明一下,个人修改您的MOD,仅供学习和自娱自乐而已,绝无侵权冒犯之意..
言归正传....
之前一直在玩财大的魔纹和协同整合版,对新职业大爱...但是死灵术士永久存在的BB,让本来就挺寒酸的本本实在受不了了..只要召唤了东西,一过图就卡死..
之前在论坛上看了好多教学的帖子,自己摸索了一下.修改了财版死灵的技能,召唤物过图消失...但是问题就出现了...
财版死灵召唤物一共7种,(没加耐丸补丁,个人比较喜欢财版的死灵).有3种明明已经修改过<BOOL>DIES_ON_WARP:true了.但是还是没有效果....
以下为无效的骷髅魔王...

[UNIT]
<STRING>BASEFILE:media/units/monsters/base.dat
<STRING>NAME:Necromancer_Dragon_Spirit
<STRING>RESOURCEDIRECTORY:media/models/bosses/boss_dragon
<STRING>MESHFILE:boss_dragon
<STRING>COLLISIONFILE:collision
<FLOAT>COLLISION_RADIUS:1.000000
<FLOAT>MINHP:1500.000000
<FLOAT>MAXHP:1500.000000
<INTEGER>MINLEVEL:1
<INTEGER>MINDAMAGE:200
<INTEGER>MAXDAMAGE:300
<FLOAT>RUNNINGSPEED:10.000000
<FLOAT>ATTACKSPEED:120.000000
<FLOAT>REACH_BONUS:2.000000
<FLOAT>SIGHT_RADIUS:50.000000
<FLOAT>MOTION_RADIUS:50.000000
<FLOAT>FOLLOW_RADIUS:300.000000
<FLOAT>VIEW_ANGLE:360.000000
<INTEGER>XP:333
<INTEGER>MAXIMUM_PET_INSTANCES:1
<STRING>ARMOR_GRAPH:Armor_Minion_byLevel
<STRING>DAMAGE_GRAPHamage_Minion_byLevel
<STRING>HEALTH_GRAPH:Health_Minion_byLevel
<STRING>STRIKE_SOUND:HugeImpact
<STRING>STEP_SOUND:FootstepGiant
<STRING>MISS_SOUND:Miss
<INTEGER>ARMOR_FIRE:400
<INTEGER>ARMOR_ICE:400
<INTEGER>ARMOR_ELECTRIC:400
<INTEGER>ARMOR_POISON:400
<FLOAT>WALKINGSPEED:7.000000
<FLOAT>DAMAGE_REACT_RADIUS:50.000000
<INTEGER>ARMOR:300
<FLOAT>RUN_ANIM_MULT:2.000000
<FLOAT>WALK_ANIM_MULT:1.000000
<FLOAT>SCALE:0.750000
<TRANSLATE>DISPLAYNAME:Thiss
<FLOAT>TURN_RATE:2.000000
<STRING>IDLE_SOUND:
<STRING>ROAR_SOUND:
<STRING>LAND_SOUND:
<STRING>ATTACK_SOUND:
<STRING>INJURE_SOUND:BOSSDRAGONGETHIT
<STRING>UNIT_GUID:-4270915421841276344
<TRANSLATE>DESCRIPTION:Acid Breath - Bone Cage - Bone Spikes - Smash Attacks
<FLOAT>ATTACKANGLE:45.000000
<BOOL>UNIQUENAME:true
<BOOL>NO_UNARMED_ATTACKS:true
<BOOL>BOSS_CHAMPION:true
<BOOL>RENDERALWAYS:true
<BOOL>BLOOD_TRAILS:false
<BOOL>IMPACT_SHAKE:false
<BOOL>DIES_ON_WARP:true
<STRING>ALIGNMENT:GOOD
<STRING>ARTICLE_GETHIT:media/particles/monsters/gel/green_hit.layout
<FLOAT>ENV_SIGHT_MOTION_RANGE:50.000000
[AFFIXES]
<STRING>AFFIX:BOSS_RESISTS
[/AFFIXES]
[EFFECT]
<STRING>ACTIVATIONASSIVE
<STRING>TYPE:CRITICAL CHANCE
<BOOL>SAVE:true
<FLOAT>MIN:5.000000
<FLOAT>MAX:5.000000
[/EFFECT]
[SKILL]
<STRING>NAME:SPECTRALDRAGONDASH
<INTEGER>LEVEL:-1
<INTEGER>CANCEL_CHANCE:70
<INTEGER>CHANCE:10
[/SKILL]
[SKILL]
<STRING>NAME:SPECTRALDRAGONHEADSWIPE
<INTEGER>LEVEL:-1
<INTEGER>CANCEL_CHANCE:5
<INTEGER>CHANCE:60
[/SKILL]
[SKILL]
<STRING>NAME:SPECTRALDRAGONBITE
<INTEGER>LEVEL:-1
<INTEGER>CANCEL_CHANCE:5
<INTEGER>CHANCE:50
[/SKILL]
[SKILL]
<STRING>NAME:SPECTRALDRAGONACIDBREATH
<INTEGER>LEVEL:-1
<INTEGER>CAST_ODDS:2
<INTEGER>CANCEL_CHANCE:60
<INTEGER>CHANCE:30
[/SKILL]
[/UNIT]
能否帮忙看看....
===============================================================================================================
类似状况的还有海盗骷髅.
[UNIT]
<STRING>BASEFILE:media/units/monsters/base.dat
<STRING>NAME:NECROMANCER_SKELETALARCHER
<STRING>RESOURCEDIRECTORY:media/models/monsters/skeletons
<STRING>MESHFILE:Skel_Base
<FLOAT>MINHP:500.000000
<FLOAT>MAXHP:500.000000
<INTEGER>ARMOR:250
<INTEGER>MINDAMAGE:100
<INTEGER>MAXDAMAGE:200
<FLOAT>WALKINGSPEED:2.000000
<FLOAT>WALK_ANIM_MULT:1.000000
<FLOAT>RUNNINGSPEED:10.000000
<FLOAT>RUN_ANIM_MULT:2.000000
<FLOAT>ATTACKSPEED:250.000000
<FLOAT>REACH_BONUS:1.000000
<INTEGER>XP:0
<INTEGER>MAXIMUM_PET_INSTANCES:1
<FLOAT>SCALE:1.250000
<STRING>ARMOR_GRAPH:Armor_Minion_byLevel
<STRING>DAMAGE_GRAPHamage_Minion_byLevel
<STRING>HEALTH_GRAPH:Health_Minion_byLevel
<STRING>DEATH_SOUND:SkeletonDie
<STRING>ATTACK_SOUND:BowLaunch
<STRING>STRIKE_SOUND:SWORDFLESH
<STRING>MISS_SOUND:Miss
<STRING>ARTICLE_GETHIT:media/particles/monsters/skeleton/hit.layout
<STRING>ARTICLE_DEATH:media/particles/monsters/skeleton/death.layout
<STRING>ARTICLE_DESUMMON:media/particles/monsters/skeleton/death.layout
<STRING>RIMLIGHT_OVERRIDE:media\sharedtextures\rimlightsummon.dds
<STRING>UNIT_GUID:1037815328726719966
<TRANSLATE>DISPLAYNAME:Skeletal Archer
<FLOAT>MOTION_RADIUS:9.000000
<FLOAT>SIGHT_RADIUS:11.000000
<INTEGER>ARMOR_FIRE:200
<INTEGER>ARMOR_ICE:200
<INTEGER>ARMOR_ELECTRIC:200
<INTEGER>ARMOR_POISON:200
<INTEGER>DAMAGE_ICE:100
<STRING>DAMAGETYPEHYSICAL
<INTEGER>DAMAGE_PHYSICAL:100
<BOOL>DONOTSPAWN:true
<INTEGER>RARITY:0
<BOOL>CANMATCHSPEED:true
<BOOL>DIES_ON_WARP:true
<STRING>ALIGNMENT:GOOD
[TEXTURE_REPLACE]
<STRING>NAME:skeleton_base_mat
<STRING>TEXTURE:media/models/monsters/skeletons/skel_baseb.dds
[/TEXTURE_REPLACE]
[TEXTURE_REPLACE]
<STRING>NAME:Material_#276/Base
<STRING>TEXTURE:media/models/monsters/skeletons/skeleton_armor1b.dds
[/TEXTURE_REPLACE]
[TEXTURE_REPLACE]
<STRING>NAME:Material_#276/Extra
<STRING>TEXTURE:media/models/monsters/skeletons/skeleton_armor2b.dds
[/TEXTURE_REPLACE]
[EQUIPMENT]
<STRING>SPAWNLEFTHAND:SKELETON_BOWS
[/EQUIPMENT]
[ANIMATION_ALTS]
[ANIMATION]
<STRING>ANIMATION:IDLE
[ALT]
<STRING>ALT_ANIMATION:IDLE_BOW
<STRING>RIGHTHAND:NONE
<STRING>LEFTHAND:BOW
<INTEGER>RIORITY:2
[/ALT]
[ALT]
<STRING>ALT_ANIMATION:IDLE_SHIELD_MELEE
<STRING>RIGHTHAND:MELEE
<STRING>LEFTHAND:SHIELD
<INTEGER>RIORITY:1
[/ALT]
[ALT]
<STRING>ALT_ANIMATION:IDLE_RSLASH
<STRING>RIGHTHAND:MELEE
<STRING>LEFTHAND:NONE
<INTEGER>RIORITY:1
[/ALT]
[/ANIMATION]
[ANIMATION]
<STRING>ANIMATION:RUN
[ALT]
<STRING>ALT_ANIMATION:RUN_BOW
<STRING>RIGHTHAND:NONE
<STRING>LEFTHAND:BOW
<INTEGER>RIORITY:1
[/ALT]
[ALT]
<STRING>ALT_ANIMATION:RUN_SHIELD_MELEE
<STRING>RIGHTHAND:MELEE
<STRING>LEFTHAND:SHIELD
<INTEGER>RIORITY:1
[/ALT]
[ALT]
<STRING>ALT_ANIMATION:RUN_RSLASH
<STRING>RIGHTHAND:MELEE
<STRING>LEFTHAND:NONE
<INTEGER>RIORITY:1
[/ALT]
[/ANIMATION]
[ANIMATION]
<STRING>ANIMATION:WALK
[ALT]
<STRING>ALT_ANIMATION:WALK_SHIELD_MELEE
<STRING>RIGHTHAND:MELEE
<STRING>LEFTHAND:SHIELD
<INTEGER>PRIORITY:1
[/ALT]
[/ANIMATION]
[ANIMATION]
<STRING>ANIMATION:HIT
[ALT]
<STRING>ALT_ANIMATION:HIT_SHIELD_MELEE
<STRING>RIGHTHAND:MELEE
<STRING>LEFTHAND:SHIELD
<INTEGER>PRIORITY:1
[/ALT]
[/ANIMATION]
[/ANIMATION_ALTS]
[EFFECT]
<STRING>ACTIVATIONASSIVE
<STRING>TYPE:INTERRUPT CHANCE
<FLOAT>MIN:-100.000000
<FLOAT>MAX:-100.000000
[/EFFECT]
[EFFECT]
<STRING>ACTIVATIONASSIVE
<STRING>TYPEERCENT ATTACK SPEED
<FLOAT>MIN:20.000000
<FLOAT>MAX:20.000000
[/EFFECT]
[/UNIT]
===================================================================================================================
以及火焰骷髅。。。。。。
[UNIT]
<STRING>BASEFILE:media/units/monsters/base.dat
<STRING>NAME:NECROMANCER_SKELETONWARRIOR
<STRING>RESOURCEDIRECTORY:media/models/monsters/skeletons/
<STRING>MESHFILE:Skel_Base
<FLOAT>MINHP:1000.000000
<FLOAT>MAXHP:1000.000000
<INTEGER>ARMOR:230
<INTEGER>MINDAMAGE:90
<FLOAT>WALKINGSPEED:3.000000
<FLOAT>WALK_ANIM_MULT:1.000000
<FLOAT>RUNNINGSPEED:7.000000
<FLOAT>RUN_ANIM_MULT:2.500000
<FLOAT>ATTACKSPEED:150.000000
<FLOAT>REACH_BONUS:0.950000
<BOOL>DONOTSPAWN:true
<INTEGER>RARITY:0
<INTEGER>XP:0
<INTEGER>MAXIMUM_PET_INSTANCES:1
<FLOAT>SCALE:1.250000
<STRING>DEATH_SOUND:SkeletonDie
<STRING>IDLE_SOUND:SkeletonIdle
<STRING>ROAR_SOUND:SkeletonRoar
<STRING>STEP_SOUND:FootstepSkeleton
<STRING>ARMOR_GRAPH:Armor_Minion_byLevel
<STRING>DAMAGE_GRAPHamage_Minion_byLevel
<STRING>HEALTH_GRAPH:Health_Minion_byLevel
<STRING>ATTACK_SOUND:SwordSwing
<STRING>STRIKE_SOUND:SWORDFLESH
<STRING>MISS_SOUND:Miss
<STRING>LAND_SOUND:SkeletonLand
<STRING>PARTICLE_GETHIT:media/particles/monsters/skeleton/hit.layout
<STRING>PARTICLE_DEATH:media/particles/monsters/skeleton/death.layout
<STRING>PARTICLE_DESUMMON:media/particles/monsters/skeleton/death.layout
<STRING>UNIT_GUID:1017815328726719966
<INTEGER>MAXDAMAGE:120
<TRANSLATE>DISPLAYNAME:Skeleton Warrior
<FLOAT>MOTION_RADIUS:6.000000
<FLOAT>SIGHT_RADIUS:9.000000
<INTEGER>ARMOR_FIRE:100
<INTEGER>ARMOR_ICE:100
<INTEGER>ARMOR_ELECTRIC:100
<INTEGER>ARMOR_POISON:100
<INTEGER>DAMAGE_POISON:100
<BOOL>CANMATCHSPEED:true
<BOOL>SPAWN_INVISIBLE:true
<INTEGER>MINION_AFFIX_PICK_COUNT:1
<BOOL>MINION_AFFIX_APPLY_TO_OWNER:true
<STRING>MINION_SPAWNCLASS:NONE
<BOOL>DIES_ON_WARP:true
<STRING>ALIGNMENT:GOOD
<STRING>RIMLIGHT_OVERRIDE:media\sharedtextures\rimlightsummon.dds
[TEXTURE_REPLACE]
<STRING>NAME:skeleton_base_mat
<STRING>TEXTURE:media/models/monsters/skeletons/skel_baseb.dds
[/TEXTURE_REPLACE]
[TEXTURE_REPLACE]
<STRING>NAME:Material_#276/Base
<STRING>TEXTURE:media/models/monsters/skeletons/skeleton_armor1b.dds
[/TEXTURE_REPLACE]
[TEXTURE_REPLACE]
<STRING>NAME:Material_#276/Extra
<STRING>TEXTURE:media/models/monsters/skeletons/skeleton_armor2b.dds
[/TEXTURE_REPLACE]
[EQUIPMENT]
<STRING>RIGHTHAND:Skeleton Sword
<STRING>SHIELD:Shield_Skeleton
[/EQUIPMENT]
[ANIMATION_ALTS]
[ANIMATION]
<STRING>ANIMATION:IDLE
[ALT]
<STRING>ALT_ANIMATION:IDLE_BOW
<STRING>RIGHTHAND:NONE
<STRING>LEFTHAND:BOW
<INTEGER>PRIORITY:2
[/ALT]
[ALT]
<STRING>ALT_ANIMATION:IDLE_SHIELD_MELEE
<STRING>RIGHTHAND:MELEE
<STRING>LEFTHAND:SHIELD
<INTEGER>PRIORITY:1
[/ALT]
[ALT]
<STRING>ALT_ANIMATION:IDLE_RSLASH
<STRING>RIGHTHAND:MELEE
<STRING>LEFTHAND:NONE
<INTEGER>PRIORITY:1
[/ALT]
[/ANIMATION]
[ANIMATION]
<STRING>ANIMATION:RUN
[ALT]
<STRING>ALT_ANIMATION:RUN_BOW
<STRING>RIGHTHAND:NONE
<STRING>LEFTHAND:BOW
<INTEGER>PRIORITY:1
[/ALT]
[ALT]
<STRING>ALT_ANIMATION:RUN_SHIELD_MELEE
<STRING>RIGHTHAND:MELEE
<STRING>LEFTHAND:SHIELD
<INTEGER>PRIORITY:1
[/ALT]
[ALT]
<STRING>ALT_ANIMATION:RUN_RSLASH
<STRING>RIGHTHAND:MELEE
<STRING>LEFTHAND:NONE
<INTEGER>PRIORITY:1
[/ALT]
[/ANIMATION]
[ANIMATION]
<STRING>ANIMATION:WALK
[ALT]
<STRING>ALT_ANIMATION:WALK_SHIELD_MELEE
<STRING>RIGHTHAND:MELEE
<STRING>LEFTHAND:SHIELD
<INTEGER>PRIORITY:1
[/ALT]
[/ANIMATION]
[ANIMATION]
<STRING>ANIMATION:HIT
[ALT]
<STRING>ALT_ANIMATION:HIT_SHIELD_MELEE
<STRING>RIGHTHAND:MELEE
<STRING>LEFTHAND:SHIELD
<INTEGER>PRIORITY:1
[/ALT]
[/ANIMATION]
[/ANIMATION_ALTS]
[MINION_AFFIXES]
<STRING>AFFIX:SKTHEME1
<STRING>AFFIX:SKTHEME2
<STRING>AFFIX:SKTHEME3
<STRING>AFFIX:SKTHEME4
<STRING>AFFIX:SKTHEME5
[/MINION_AFFIXES]
[EFFECT]
<STRING>ACTIVATIONASSIVE
<STRING>TYPE:INTERRUPT CHANCE
<FLOAT>MIN:-100.000000
<FLOAT>MAX:-100.000000
[/EFFECT]
[SKILL]
<STRING>NAME:SKELCHAMP SPEED SHIELD
<INTEGER>LEVEL:1
<INTEGER>LEVEL_REQUIRED:1
<INTEGER>CHANCE:100
<INTEGER>CANCEL_CHANCE:20
[/SKILL]
[SKILL]
<STRING>NAME:GROM_SKULL_SPIRAL
<INTEGER>LEVEL:1
<INTEGER>CHANCE:100
<INTEGER>CANCEL_CHANCE:30
[/SKILL]
[/UNIT]
这些文件应该怎么改啊真心恳请高手指点!!!!!!!!!!!!!!!!!!!!
事成之后,每逢初一十五香火鼎盛....赤脚膜拜..............


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