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[原创] 服务器.dsr游戏模式文件修改教程(持续补全中)

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发表于 2013-4-4 18:23 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 DyBVC 于 2013-4-4 18:31 编辑

                  第一次发教程贴!好激动!               如果内容有错或有误,请PM我或留下评论,谢谢!

本帖是补充贴,主要内容关于dsr游戏模式文件的内容(其实就是内容汉化而已)
如果想要看关于开服务器的教程,请移步到:http://bbs.3dmgame.com/thread-2836698-1-1.html
————————————————————————————————我是分割线哦————————————————————————
正文:
                                      【注:以下所说的修改,都是指修改条目后面的双引号内的内容】      
gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ]是否允许玩家使用自定义装备(class),修改为1则允许,0为不允许。
gameOpt commonOption.allowKillstreaks "1" // [ 0, 1 ]是否允许玩家使用连杀,1为允许,0为不允许。
gameOpt commonOption.allowPerks "1" // [ 0, 1 ]是否允许玩家使用技能。1为允许,0为不允许。
武器附件限制(修改为0是不限制,1则限制)
gameOpt commonOption.attachmentRestricted.acog "0" // [ 0, 1 ]是否限制先进战斗光学瞄准镜
gameOpt commonOption.attachmentRestricted.akimbo "0" // [ 0, 1 ]是否限制双持
gameOpt commonOption.attachmentRestricted.eotech "0" // [ 0, 1 ]是否限制全系瞄准镜
gameOpt commonOption.attachmentRestricted.gl "0" // [ 0, 1 ]是否限制榴弹发射器
gameOpt commonOption.attachmentRestricted.gp25 "0" // [ 0, 1 ]是否限制25口径榴弹发射器
gameOpt commonOption.attachmentRestricted.grip "0" // [ 0, 1 ]是否限制握把
gameOpt commonOption.attachmentRestricted.hamrhybrid "0" // [ 0, 1 ]是否限制混合式瞄准镜
gameOpt commonOption.attachmentRestricted.heartbeat "0" // [ 0, 1 ]是否限制心跳扫描仪
gameOpt commonOption.attachmentRestricted.hybrid "0" // [ 0, 1 ]是否限制多用途多距离瞄准镜
gameOpt commonOption.attachmentRestricted.m320 "0" // [ 0, 1 ]是否限制增强型榴弹发射器
gameOpt commonOption.attachmentRestricted.reflex "0" // [ 0, 1 ]是否限制瞄准镜(应该是红点)
gameOpt commonOption.attachmentRestricted.rof "0" // [ 0, 1 ]是否限制射速器
gameOpt commonOption.attachmentRestricted.shotgun "0" // [ 0, 1 ]是否限制下挂霰弹
gameOpt commonOption.attachmentRestricted.silencer "0" // [ 0, 1 ]是否限制消声器
gameOpt commonOption.attachmentRestricted.silencer02 "0" // [ 0, 1 ]是否限制消声器
gameOpt commonOption.attachmentRestricted.silencer03 "0" // [ 0, 1 ]是否限制消声器
gameOpt commonOption.attachmentRestricted.tactical "0" // [ 0, 1 ]是否限制战术匕首
gameOpt commonOption.attachmentRestricted.thermal "0" // [ 0, 1 ]是否限制热成像瞄准器
gameOpt commonOption.attachmentRestricted.vzscope "0" // [ 0, 1 ]是否限制可变焦瞄准镜
gameOpt commonOption.attachmentRestricted.xmags "0" // [ 0, 1 ]是否限制大弹夹
特殊设定:【注明:修改为1则开启,0为不开启,如有特殊,我会在后面另外表明】
gameOpt commonOption.forceRespawn "1" // [ 0, 1 ]是否允许重生
gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ]是否开启第三人称视角
gameOpt commonOption.friendlyFire "0" // [ 0, 1 ]是否开启友军伤害
gameOpt commonOption.hardcoreModeOn "0" // [ 0, 1 ]是否开启真实模式
gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ]是否开启”只能爆头击杀“
gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ]生命回复速度(量)【0到10之间】

gameOpt commonOption.killstreakClassRestricted.streaktype_assault "0" // [ 0, 1 ]是否允许玩家使用带有攻击型连杀的自定义装备(Class)
gameOpt commonOption.killstreakClassRestricted.streaktype_specialist "0" // [ 0, 1 ]是否允许玩家使用带有专家型连杀的自定义装备(Class)gameOpt commonOption.killstreakClassRestricted.streaktype_support "0" // [ 0, 1 ]是否允许玩家使用带有支援型连杀的自定义装备(Class)
gameOpt commonOption.killstreakRestricted.ac130 "0" // [ 0, 1 ]是否禁用带有AC130的自定义装备
gameOpt commonOption.killstreakRestricted.airdrop_assault "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_juggernaut "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_juggernaut_recon "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_remote_tank "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_sentry_minigun "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.airdrop_trap "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.counter_uav "0" // [ 0, 1 是否禁用带有UAV的自定义装备
gameOpt commonOption.killstreakRestricted.deployable_vest "0" // [ 0, 1 ]是否禁用带有防弹衣的自定义装备
gameOpt commonOption.killstreakRestricted.emp "0" // [ 0, 1 ]是否禁用带有EMP的自定义装备
gameOpt commonOption.killstreakRestricted.escort_airdrop "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.helicopter "0" // [ 0, 1 ]是否禁用带有直升机的自定义装备
gameOpt commonOption.killstreakRestricted.helicopter_flares "0" // [ 0, 1 ]是否禁用带有直升机的自定义装备
gameOpt commonOption.killstreakRestricted.ims "0" // [ 0, 1 ]是否禁用带有自动防御地雷的自定义装备
gameOpt commonOption.killstreakRestricted.littlebird_flock "0" // [ 0, 1 ]是否禁用带有小鸟直升机的自定义装备
gameOpt commonOption.killstreakRestricted.littlebird_support "0" // [ 0, 1 ]是否禁用带有小鸟直升机的自定义装备
gameOpt commonOption.killstreakRestricted.osprey_gunner "0" // [ 0, 1 ]是否禁用带有鱼鹰机枪手的自定义装备
gameOpt commonOption.killstreakRestricted.precision_airstrike "0" // [ 0, 1 ]是否禁用带有定点轰炸机的自定义装备
gameOpt commonOption.killstreakRestricted.predator_missile "0" // [ 0, 1 ]是否禁用带有地狱火导弹的自定义装备
gameOpt commonOption.killstreakRestricted.remote_mg_turret "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.remote_mortar "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.remote_uav "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.sam_turret "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.stealth_airstrike "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.triple_uav "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.uav "0" // [ 0, 1 ]
gameOpt commonOption.killstreakRestricted.uav_support "0" // [ 0, 1 ]
专家型连杀技能限制:
gameOpt commonOption.killstreakRestricted.specialty_autospot_ks "0" // [ 0, 1 ]是否禁用
gameOpt commonOption.killstreakRestricted.specialty_blindeye_ks "0" // [ 0, 1 ]是否禁用失明技能
gameOpt commonOption.killstreakRestricted.specialty_bulletaccuracy_ks "0" // [ 0, 1 ]是否禁用稳定瞄准
gameOpt commonOption.killstreakRestricted.specialty_coldblooded_ks "0" // [ 0, 1 ]是否禁用刺客
gameOpt commonOption.killstreakRestricted.specialty_detectexplosive_ks "0" // [ 0, 1 ]是否禁用军情
gameOpt commonOption.killstreakRestricted.specialty_fastreload_ks "0" // [ 0, 1 ]是否禁用快手
gameOpt commonOption.killstreakRestricted.specialty_hardline_ks "0" // [ 0, 1 ]是否禁用强硬路线
gameOpt commonOption.killstreakRestricted.specialty_longersprint_ks "0" // [ 0, 1 ]是否禁用长跑
gameOpt commonOption.killstreakRestricted.specialty_paint_ks "0" // [ 0, 1 ]是否禁用侦查
gameOpt commonOption.killstreakRestricted.specialty_quickdraw_ks "0" // [ 0, 1 ]是否禁用快速拔枪
gameOpt commonOption.killstreakRestricted.specialty_quieter_ks "0" // [ 0, 1 ]是否禁用死亡寂静
gameOpt commonOption.killstreakRestricted.specialty_scavenger_ks "0" // [ 0, 1 ]是否禁用秃鹫(捡垃圾)
gameOpt commonOption.killstreakRestricted.specialty_stalker_ks "0" // [ 0, 1 ]是否禁用追猎(瞄准时移动更快)
gameOpt commonOption.killstreakRestricted._specialty_blastshield_ks "0" // [ 0, 1 ]是否禁用防爆

gameOpt commonOption.maxHealth "100.0000" // [ 30, 50, 100, 200 ]玩家最大血量(30血,50血.100血.200血)
gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ]复活次数(0为无限)

gameOpt commonOption.perkRestricted._specialty_blastshield "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.bouncingbetty_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.c4_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.claymore_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.concussion_grenade_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.emp_grenade_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.flash_grenade_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.frag_grenade_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.semtex_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.smoke_grenade_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_autospot "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_blindeye "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_bling "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_bulletaccuracy "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_c4death "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_coldblooded "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_detectexplosive "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_fastermelee "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_fastreload "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_finalstand "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_grenadepulldeath "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_hardline "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_holdbreathwhileads "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_juiced "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_lightweight "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_longerrange "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_longersprint "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_marksman "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_moredamage "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_paint "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_portable_radar "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_quickdraw "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_quieter "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_reducedsway "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_revenge "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_scavenger "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_scrambler "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_sharp_focus "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_stalker "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_stopping_power "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_tacticalinsertion "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.specialty_twoprimaries "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.throwingknife_mp "0" // [ 0, 1 ]
gameOpt commonOption.perkRestricted.trophy_mp "0" // [ 0, 1 ]

gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ]强制雷达,所有玩家都在小地图里显示(0为关闭,1为开启)
gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ]重生延迟
gameOpt commonOption.scoreLimit "1500" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ]每局游戏分数上限
gameOpt commonOption.showKillcam "1" // [ 0, 1 ]死亡回放
gameOpt commonOption.spectateModeAllowed "2" // [ 0, 1, 2 ]是否允许旁观(0为禁止,1为本队,2为自由旁观)
gameOpt commonOption.timeLimit "10.0000" // [ 0-30 ]每局游戏时间上限
gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ]每一局重生延迟
武器限制:(这个就不做详细解释了)
gameOpt commonOption.weaponRestricted.iw5_1887 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_44magnum "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_aa12 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_acr "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_ak47 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_as50 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_barrett "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_cm901 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_deserteagle "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_dragunov "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_fad "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_fmg9 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_fnfiveseven "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_g18 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_g36c "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_ksg "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_l96a1 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_m16 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_m4 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_m60 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_m9 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mg36 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mk14 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mk46 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mp412 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mp5 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mp7 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_mp9 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_msr "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_p90 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_p99 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_pecheneg "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_pp90m1 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_rsass "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_sa80 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_scar "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_skorpion "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_smaw "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_spas12 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_striker "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_type95 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_ump45 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_usas12 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.iw5_usp45 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.javelin "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.m320 "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.riotshield "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.rpg "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.stinger "0" // [ 0, 1 ]
gameOpt commonOption.weaponRestricted.xm25 "0" // [ 0, 1 ]

gameOpt demData.bombTimer "0" // [ 0-120 ]炸弹爆炸时间(单位为秒,0到120之间)
gameOpt demData.defuseTime "0.0000" // [ 0-10 ]拆弹时间(单位为秒,0到10之间)
gameOpt demData.extraTime "0.0000" // [ 0-5 ]额外时间(单位为秒,0到5之间)不知道有什么用的
gameOpt demData.plantTime "0.0000" // [ 0-10 ]炸弹安置时间(单位为秒,0到10之间)
gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ]交换阵对(单位为局,0到4)
gameOpt gametype "dm" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ]游戏模式
gameOpt grndData.dropTime "0.0000" // [ 0-120 ]空投时间(单位为秒,0到120之间)
gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ]空投区变换时间(单位为分钟,0到5之间)
枪械专家模式的设定:(就是每杀一人,就会换一把枪的模式)


gameOpt gunData.guns.[0] "none" (一共有20项,每一项后面的双引号内,可填写枪械代码。这个” [0] “代表顺序)
gameOpt gunData.numGuns "0" // [ 0-20 ]一共可以换多少次枪,0到20之间
gameOpt gunData.randomize "0" // [ 0, 1 ]是否按顺序换枪(0为是,1为随机换)

gameOpt hqData.HQActivateDelay "0" // [ 0-60 ]
gameOpt hqData.HQLifetime "0" // [ 0-120 ]
gameOpt infectData.numInitialInfected "0" // [ 0-9 ]
gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ]
gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ]
gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ]
gameOpt juggData.useJuggTimeLimit "0"
死斗模式的设定:
gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ]
gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ]
gameOpt oicData.oneShotKill "0" // [ 0, 1 ]
gameOpt oicData.weapon "none" // [ none, iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, iw5_smaw, m320, xm25 ]

gameOpt sabData.bombTimer "0" // [ 5, 0-120 ]
gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ]
gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ]
gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ]
搜索与摧毁模式的设定
gameOpt sdData.bombTimer "0" // [ 0-60 ]
gameOpt sdData.defuseTime "0.0000" // [ 0-10 ]
gameOpt sdData.multiBomb "0" // [ 0, 1 ]
gameOpt sdData.plantTime "0.0000" // [ 0-10 ]
gameOpt sdData.roundLength "0.0000" // [ 0-10 ]
gameOpt sdData.roundSwitch "0" // [ 0-4 ]
抢旗模式的设定:
gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ]被抢的旗会有雷达效果(0为关闭,1为开启)
团队重装兵模式的设定:
gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ]重装兵更换时间(单位为秒,0到120之间)



好了!大部分都弄好了,花了我一下午时间,希望能帮到各位。
     回复一下吧!
         我都要吐血了。。。。



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