本帖最后由 情雅淡墨 于 2013-6-24 21:58 编辑
【N网原址】:http://skyrim.nexusmods.com/mods/13529
作者:Mikanoshi
N网原址下载英文版,记得别忘了下载过后一段时间去支持。
这个直接去N网下。简单版:
可以对贴图。模型。进行优化。
从而获得更少的显存的使用,更快的加载,更多的硬盘空间。。
说明:
SMCO optimizes:
- non-vanilla dds textures in \Skyrim\Data\textures\ folder
- non-vanilla nif meshes in \Skyrim\Data\meshes\ folder
- both of them in \Skyrim\Data\*.bsa files. BSAs are also compressed.
You can also select custom directory with files to optimize, but they must be in the same folders as used in game (from under \Skyrim\Data\textures or \Skyrim\Data\meshes) or exclusions won't be applied!
- 非原版的dds纹理贴图 \Skyrim\Data\textures\文件夹
- 非原版的的nif \Skyrim\Data\meshes\ 文件夹
- \Skyrim\Data\*.bsa文件. BSA也可以进行压缩。
你可以选择自定义目录与文件进行优化, 但是必须与游戏同一种文件格式 ( \Skyrim\Data\textures 或 \Skyrim\Data\meshes) 之外并不适用。
Program requires minimal to none configuration and was set up for the maximum compression with the minimum quality loss as a priority.
恩恩说可以(大概)以最大的最小的代价获得最大的压缩。
Why should I optimize my mods?
我为什么要优化MODs呢?
It is always better to have clean and efficient files.
跳过。。
After optimization you can expect:
优化后你可以获得:
textures - less vram usage, faster loading, more free disk space;
textures -更少的显存的使用,更快的加载,更多的硬盘空间
meshes - gain in fps, slightly faster loading;
meshes - 增加FPS,略快的加载速度
BSA - effects from textures and meshes optimization + even more free disk space.
BSA - 从贴图和网格的优化+更少的硬盘空间。(作者描述的好漂亮~)
Performance
快。。
It has native 32 and 64-bit executables, supports multithreading and can take the advantages of multicore processors.
它有本地32和64位的可执行文件,支持多线程加速,多核处理器有额外优势。
E.g. 5GB texture folder is processed in less then 3 minutes (performance was tested with SSD and i7 2600K 4.9Ghz HT Off).
5 G的贴图少于3分钟(性能测试:SSD和i7 2600K 4.9Ghz HT Off )。
SMCO has a hash comparison feature that makes subsequent optimization runs much faster (thanks to Nowhereville for the idea).
好像说SMCO有什么。。可以让后续优化更快。(要感谢Nowhereville的想法)。
During first optimization SMCO remembers hashes of processed files and all runs after that will optimize only updated files. This also prevents from recompressing already optimized BSAs if there are no files in them that can be optimized.
在第一次优化完成后SMCO记得。以后优化会更快。可以防止已经优过的BSA重新优化。
Installation and usage
安装和使用
- Unpack anywhere
- 解压在任何地方
- Run SMCO32. exe or SMCO64. exe depending on what OS you have - 运行SMCO32.exe或SMCO64.exe取决于操作系统你有。 - If Skyrim folder wasn't detected automatically, browse it manually. You need to provide path to the Skyrim's root folder (where TESV. exe and SkyrimLauncher. exe are located). -如果没有自动检测到Skyrim,你可以手动浏览。提供路径的根目录Skyrim(TESV.exe和SkyrimLauncher.exe所在)。 - Select DDS, NIF or BSA tab -选择DDS,NIF或BSA选项。 - Configure number of threads- 设定线程数。- Press "Optimize! " button-按“Optimize !”按钮* Move your mouse above interface elements to read their description*移动你的鼠标到选项上来阅读按钮的作用。
Requirements需求:
Utility itself requires only DirectX 9 or above, but it uses external tools to convert and recompress. 程序本身只需要DX9或以上,但它所使用外部工具来转换和压缩。
You should have these installed to ensure all tools will work fine:
你应该确认安装以下工具或运行库。
NET Framework 4
Visual C++ 2010 Redistributable Package (x86) or Visual C++ 2010 Redistributable Package (x64)
DirectX Runtimes
下载http://bbs.3dmgame.com/forum.php?mod=viewthread&tid=3552061&page=1#pid71939941
Important!重要! Backup folders你也许应该备份文件
...\Skyrim\Data\textures\
...\Skyrim\Data\meshes\
and your BSA files in ...\Skyrim\Data\ directory before doing anything!
Some additional info 一些额外的备注 NIF optimization:nif优化This is a new option and you should be careful with it. 这是一个新选项,你应该小心使用。 In contradiction to texture optimization it can cause game crashes.
在进行优化后也许会导致游戏崩溃。(哇哦。。该死的) Luckily such crashes happen only when entering area with optimized meshes and therefore are 100% stable ;) and can be easily tested. 不用担心。。崩溃只有在区域优化或才发生。所以可以排除和测试。 If you found such meshes, please post them in a comments section so they can be added to exclusions. 如果你发现了,可以贴在评论区。这样就可以进行排除。 BSA optimization: BSA优化 Utility unpacks .bsa files, optimizes .dds textures and .nif meshes they contain and packs them back with a higher compression rate if possible. BSA是怎么压缩的... This archives are ignored by the program: 程序会忽略以下BSA: Update.bsaHighResTexturePack*.bsaUnofficial Skyrim Patch.bsaArchiveInvalidationInvalidated!.bsa所以官方BAS和非官方修复BSA. TESArchive tool is used to pack files, it automatically creates backup of a file it overwrites, but only a single one. Backup has .bak extension and is stored in the same directory as .bsa. TESArchive工具是用来打包文件,它会自动创建备份文件,但只有一个BAK,备份会存储在相同的目录下。 Sometimes size of BSA archive can increase after optimization, it's because SMCO doesn't compress BSAs that contain certain file types. If there is at least one file of such type, archive will not be compressed. That file may be unused ingame or duplicated as a loose file, so you might not notice any problems with original compressed BSA, but there is always a possibility.SMCO tries to follow the vanilla archives compression rules, so it can fix errors caused by improperly compressed BSAs. Conversions:转换:DXT5/3 w/ blank alpha -> DXT1A8R8G8B8 w/ blank alpha -> DXT1A8R8G8B8 -> DXT5R8G8B8 -> DXT1R8G8B8 -> R5G6B5X1R5G5B5 -> DXT5R5G6B5 -> DXT5错误 DDS尺寸 -> 调整修复Nif -> Stripify all TriShapes, combine properties and remove bogus nodesBSA uncompressed -> Max compression if possible 已知问题: - Some NIFs after being optimized can cause crashes in game. Please report such meshes in comments thread. 一些NIF进行优化会导致游戏崩溃,如果你发现了,可以贴在评论区。这样就可以进行排除。 - Not really an issue, but TES Archive also creates .bsl files along with the .bsa, they are not required by the game and can be deleted manually.
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