身形及物理支持:
- Breast and Butt Physic (BBP)
- Tender Breast and Butt Physic (TBBP)
- HDT Physics Extension (HDT-PE)
- HDT Skinned Mesh Physics (HDT-SMP)
兼容及支持:
- CITRUS
- Deadly Mutilation
- Dual Sheath Redux
- HDT Dragon Tails
- HDT Equipment (Well Fitted option only)
- Nipple Magic (included style option and animations recommended)
- Realistic Ragdolls & Force
- SAM - Shape Atlas for Men
- SOS - Schlongs of Skyrim
- The Joy of Perspective
- UN7B
兼容但不支持:
- Aesthetic Bolt Quiver (included style option recommended, base mod still usable)
- Enchance Character Edit (technical support dropped, incompatible with other mods)
完全不支持:
- HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes:
· HDT Bounce and Jiggles (any file with "Equip")
· HDT equipment v0.2 everyone breast fix
· HDT Equipment V0.2 for Everone with Belly and Collision
怪物骨骼修正
显示/收起 - 以下文字 -
- Fixes crashes caused by some monster skeletons
- Fixes HDT problems caused by some monsters skeletons
- XPMSE RaceMenu compatibilty, takes over changes from RaceMenu part to other transforming races like to Werewolf and Vampire Lords
- Conflict with any HDT Equipment everyone option based mod
XPMSE插件
显示/收起 - 以下文字 -
XPMSE RaceMenu:
- The skeleton will be checked for the character in RaceMenu, if a character does not use an XPMSE3 compatible skeleton a notification will be shown and all features will be disabled
- Weapon styles for miving weapons ingame, sliders are named "Style", ex. "Sword Style", "Axe Style", "Sword Style (Left)"
- Weapon draw\sheath animations change with the set style (only Axe, Dagger, Sword, Greatsword\Warhammer and Bow currently )
- Scale\Position\Rotation sliders for weapons
- Many body related sliders
- SOS\SAM related sliders
- Female specific related sliders
- Beast race specific related sliders
- Custom racemenu categories ex. "WEAPON" -> Weapon Sliders
- Unified 3rd and 1st Person scaling
- Extensible Follower Framework 4 compatible for follower edits
- NiOverride powered, for better support with other mods using NiOverride (NetImmerse mods can cause incompatibility problems)
XPMSE MCM:
- The skeleton will be checked for the player character, if the player character does not use an XPMSE3 compatible skeleton all features will be disabled
- Enables user to change weapon styles when "showracemenu" with RaceMenu is not an option ex. currently a Vampire, Enhanced Character Edit user, vanilla showracemenu user
- Provides a information tab with version information
XPMSE Weapons:
Scale Module:
- Checks an actors skeleton on equipping a weapon, and corrects scale problems caused by Bethesda.
- Takes Weapon scale edits by RaceMenu to the sheathed weapon to the drawn Weapons
- Disables itself when Enchance Character Edit is used
Style Module:
- Manages styles on Non-Player characters
- Manages Arrows\Bolts, Bow\Crossbow, Greatsword\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes
- Works with Enchance Character Edit installed
Poses:
Currently supported Pose Mods:
- FNIS Spells
- Kinoko Poses
- Aloe Poses
- GomaPeroPero Poses
- Shape Atlas for Men Poses
- Halo Poser S (recommended)
- Halo Poser S MCM
- Public Poser
esp files from these pose mods are not needed for the functionallity, only the registration with Fores New Idles in Skyrim
XPMSE Lib:
- Provides commonly used NiOverride based functions for other modders
- Provides skeleton checks for XPMSE3
风格(武器挂位)
显示/收起 - 以下文字 -
Styles avaiable from the XPMSE RaceMenu Plugin and the MCM Menu.
In RaceMenu the "All" sliders and in MCM the "Non-Player" choices are setting the styles for any NPC that has no individually style set via Extensible Follower Framework 4.
Axe:
0: Default
1: Reversed Axes by Groovtama
2: Axes on Back by Groovtama
Sword:
0: Default
1: 1-Handed Swords on Back by xp32
2: SWP 1-Handed Swords on Back by Metal-Gear-Rex
3: FSM Swords turned edge up by fushimi
4: Dual Swords on left waist by Ayame
5: No More Dangling Swords by Akakus
Dagger:
0: Default
1: Daggers on Back Hip by xp32
2: Daggers on the Ankles by Metal-Gear-Rex
Two-Handed (Greatsword and Battleaxe\Warhammer):
0: Default
1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex
2: FSM Two-Handed turned and on waist by fushimi
Bow:
0: Default
1: Frostfall Bow by Chesko
2: Reversed Better Bows by Messes With Wolves
3: FSM Turn Bow by fushimi
Arrow Quiver:
0: Default
1: Frostfall Quiver by Chesko
2: Frostfall Quiver by xp32
Crossbow:
0: Default
1: Frostfall Bow by Chesko
Bolt Quiver:
0: Default
1: Frostfall Quiver by Chesko
2: Left Hip Bolt by xp32
3: Experimental Hip Bolt by xp32
4: Aesthetic Bolt Quiver by IsharaMeradin
Magic:
0: Default
1: Nipple Magic by ElPsyCongroo
Shout:
0: Default
1: Schlong Shout by ElPsyCongroo
XPMS和XPMSE的主要区别:
显示/收起 - 以下文字 -
-XPMS has barely HDT support because the skeleton in 1.94 is an old XPMSE1 skeleton of mine, otherwise there would be framedrops with xmls with Belly support.
HDT motion is limited on XPMS because animations are overwritting the HDT effect. Basically most of the HDT motions are not visible with XPMS because of animations.
If you would use the HDT skeleton_female.hkx of XPMSE which does not have the animation overwritting in place and you see HDT-PE working completely freely, but the body will deform miserable because of the skeleton having issues without those restrictions. XPMS is made for TBBP not for HDT-PE or HDT-SMP.
People who are saying HDT-PE or SMP is working with XPMS probably never have seen HDT motion because their TBBP animation have overwritten the whole motion anyway.
-XPMSE has no restrictions on HDT motions with the HDT skeleton_female.hkx and has no issues with body deforming when lifting restrictions. If you still wanna restrict it the skeleton_female.hkx files with TBBP are also present in XPMSE.
XPMS: a lot of skeletons for diversity
XPMSE: one skeleton and racemenu/mcm for diversity, a lot of fixes for bethesda messups, hdt support, animation switching, etc.
XPMSE更新日志:
显示/收起 - 以下文字 -
3.91 (2016-11-01)
- Script optimization
- skeleton nif string clean up (no version change)
3.80
(2016-03-27)
- Added options to disable Dual Wield animation sets
- Added options to disable Shield animation sets
- Fixed an array out of bound exception in the XPMSE MCM style selection
- Changed Weapon Scaling Module logic
- Minor Code optimations
3.77 (2016-02-24)
- Updated the XPMSE RaceMenu Pose Script
- Removed resctrictions for Sword and Board animations
3.76 (2016-02-07)
- Corrected a condition for one-handed weapons on hips and shield on back
- Added a recheck and restart routine so XPMSE starts on New Games without Save and Reload
3.75 (2016-01-28)
- Removed restriction for dual sheath animations (I don't care if you use a vanilla game)
- Added fomod typo fixes by adelinadragonborn
3.74 (2016-01-26)
- Added special handling of already dead bodies
- Fixed XPMSE reading Animation Variables from dead bodies
3.73 (2016-01-19)
- Updated The Joy of Perspective option (UNTESTED)
3.72 (2016-01-16)
- Added missing mixed equiping animations from Immersive Animations to XPMSE
- Fixed an issue where Magic Styles and Shout Styles didn't update animation when set via RaceMenu
- Added a compatibility option for Badass Dual Wielding by bergzore
- Updated Pose script for Halo Poser S1.3 and PinupPoserMCM 3.6
3.71 (2016-01-13)
- Updated the included Pretty Combat Animations files for 1.37a
3.70 (2016-01-04)
- Updated the RaceMenu Poser Script for Halo Poser 1.2 and Poser MCM 3.5
- Updated the XPMSE plugin with the latest AnimObjects
- Added Dummy Translations for Enhanced Character Edit for unsupported languages
3.68 (2015-12-28)
- Updated Enhanced Character Edit Enhancer compatibility option
3.67 (2015-12-23)
- Updated Enhanced Character Edit Enhancer compatibility option
3.66 (2015-12-23)
- Added an Enhanced Character Edit Enhancer by RAN46 compatibility option
- Changed a few XPMSE ECE translations
3.65 (2015-12-23)
- Fixed weapon position sliders in Enhanced Character Edit
- Added range guards for some scale sliders in Enhanced Character Edit again
3.64 (2015-12-19)
- Added Option to disable the cloak spell, not recommended to be ussed in croweded areas
3.63 (2015-12-11)
- Change the Event system to be player exclusive
3.62 (2015-12-10)
- Fixes to the Event system
3.61 (2015-12-08)
- Fixed a slider that was named incorrectly
3.6 (2015-12-08)
- Updated the skeleton files to add the nodes PreWEAPON and PreShield
- Updated skeleton version to 3.6
- Fixed the arrow in hand problem on draw
- Updated XPMSELib version to 3.6
- Fixed an error in XPMSELib
- Fixed an error in the randomizer files
- Fixed an error where XPMSE could not start because the game was not ready
- Fixed an error where two Restyle could have shared data, which is not wanted
- XPMSE will warn you in your papyrus log if it can not init in a 5 seconds interval, it will notify if it could and afterwards will be silent
- Added randomizers for Skyrim Revisited by Neovalen, labeled as STEP options
- Reordered Poser sliders to be in correct order in RaceMenu like the MCM
- Fixed the requirements ingame to look for FNIS 6.1 as minimum
- Fixed a deadlock with werewolf transformations
- Added an event system to XPMSE
- Changed XPMSE Racemenu Weapon script to now make event calls to the magic effect
- Removed extra code for position switching in XPMSE Racemenu Weapon script, disabling the esp after character creation is not a valid option anymore when you want something different than vanilla
- Added instant switching for NPCs while player is in the character creation
- Added FNIS animation changing while in the character creation
- Added events where other modders can hook onto and extent the scripts features, such as more weapon positions and so on
- Added events for FNIS AA synchronization between mods together with fore, XPMSE hooks directly after PCEA2
- Reduced memory usage
3.5 (2015-12-01)
- Updated the pose plugin for newest Halo Poser S and MCM version
- Added FNIS 6.1 fixes for animations
- Updated french translation for RaceMenu
3.49 (2015-11-23)
- Added a missed reset for the delay
3.48 (2015-11-22)
- Added a lot more camera checks which may worsen performance of the script
- Added a fail check for camera states failures
3.47 (2015-11-21)
- Fixed an Error which could lead to magic styles be applied wrong
3.46 (2015-11-19)
- Changed the workaround from 3.44 with a proper function
3.45 (2015-11-18)
- Added a validation for old saved data, if FNIS should update FNISaa bases
3.44 (2015-11-18)
- Added a workaround for restoring FNISaa of ther mods via FNIS instead of SetAnimationVariableInt which is less reliable
- XPMSE only works on First to Third Person Transfers Camera State changes now, instead of working on All Transfers to Third Person
- XPMSE validates other FNISaa mods changes and ignores them when they are not valid
3.43 (2015-11-17)
- Fixed an Error where XPMSE mask the wrong range of Animation Variables
- Change in XPMSELib so it uses a FNISaa function instead of a Vanilla function to write back
3.42 (2015-11-16)
- Fixed an Error where the FNISaa compatibility function saved incorrect values
3.41 (2015-11-16)
- Changes for compatibility with other FNISaa mods
- Simplification to Magic Style logic
3.40 (2015-11-15)
- Updated XPMSELib to version 3.40
- XPMSE reverts PCEA2 replaced animation back to their PCEA2 animations instead to the default animation when it reverts and if the data is still valid
- XPMSE only uses dual wield equip\unequip animations on Shield+One-Handed when you have Dual Sheath Redux installed, otherwise it uses single wield
- XPMSE checks if FNIS.esp is present
- XPMSE now supports bow equip/unequip replacement
- XPMSE Alternative Animation filename errors resolved
- Reduced number of XPMSE Alternative Animations
- YY Anim replacer animations removed because of reduciton XPMSE Alternative animation slots
- Added compatibility patch for Belt-Fastend Quiver animations from Archery Gameplay Overhaul
- Added compatibility patches for animation replacer Pretty Combat Animations
- Removed a lot animation that are for reverting animations to vanilla animations because they are not needed
- Added french translation for XPMSE RaceMenu Plugin
- Added japanese translation for XPMSE RaceMenu Plugin
- Added russian translation for XPMSE RaceMenu Plugin
- Updated french translation for Enhanced Character Edit
- Added japanese translation for Enhanced Character Edit
- Added russian translation for Enhanced Character Edit
- Papyrus log spam resolved
- Minor bug resolved from 3.3x changes
3.31 (2015-11-02)
- Reduced XPMSE script update frequency
- XPMSE does not call FNIS AA functions in a CameraState that could lead to a camera switch
3.30 (2015-11-01)
- XPMSE differs animations now between styles and the equipped weapons/spells/shield
- XPMSE has now a Style Randomizer using bodygen
- XPMSE uses now the autoremoval feature of the new NiOverride version
- Added compatibility for Horses Revamped by DServant, horses should no longer turn invisible
- Reordered pose mods in RaceMenu
- Added Lamir Poser to the supported Pose mods
- Updated GomaPero Poser support
- Removed restyling code from the MCM script for performance and behavioural reasons
- Removed alternative animation code from RaceMenu script for behavioural reasons
- Fixed a issue with the Magic Effect and invalid Actors
- Increased performance on Alternative Animation switching compared to 3.29b
- Increased performance of the dynamic restyler and rescaler
3.29b (2015-10-14)
- Fixed another wrong naming
3.29a (2015-10-11)
- Same files were not named correctly
3.29 (2015-10-10)
- Same as 3.21 just with FNIS 6
3.21 (2015-09-27)
- Added a few more Events to remove data from the save and co-save
- Added new Belt-fastened Quiver mounted animations
3.20 (2015-09-13)
- New NiOverride features incorparated, newest NiOverride version required now
- XPMSELib updated to 3.2
- Less SKSE co-save data needed for XPMSE
- Default styles no longer take co-save space but they still get applied on the fly
- NiOverride will no longer need to load default Styles
- Corrected 2 animation file names
- Updated XPMSE ECE inis to be compatible with MCM feautres
- Updated XPMSE ECE inis to be more inline with the RaceMenu XPMSE part
- Updated XPMSE ECE translations to be more inline with XPMSE RaceMenu part (english/chinese only, french not updated)
- For all option to disable style dependent animations (workaround to run XPMSE with other mods not currently supported in FNIS like Archery Gameplay Overhaul)
- General Code optimization, save game script cleaning and making a new save without XPMSE loaded recommended
3.13 (2015-08-11)
- Updated some Poser event names and some animObject paths
3.12 (2015-08-10)
- Added guards to prevent restyling multiple times
- Vampire Lord skeleton integrates Better Vampire edits
3.11 (2015-08-09)
- Added code for transformations to be handeled faster
- Reduced archive filesize (nothing removed)
3.10 (2015-08-07)
- Added compatibility with some other mods modifing the same monster skeeltons as I do
- Reverted to one magic effect with a range of 320feet
3.07 (2015-08-06)
- Reduced the radius of the affected NPCs, from 320 feet (98m) to 192 (~59m)
3.06 (2015-08-05)
- Reverted most of the management code back to 2.82 layout
3.05 (2015-08-04)
- ConsoleUtil support dropped, no more log spam from that
- Unregister calles removed, the activeEffect is unloaded by that time anyway
3.04 (2015-08-04)
- Small papyrus log spam fix
3.03 (2015-08-04)
- Reduction of required skse co-save space, by ignoring never equipped weapons, NPC that never equip a weapon will take no space
- SKSE co-save bloating fixed, that comes from skyrim saving and loading and preventing objects from ever to unload
- Race condition fixed that could prevent scripts from cleaning up
3.02 (2015-08-02)
- SKSE co-save bloating fixed, should not happen anymore, co-save size should go down over time in old savegames
- Race condition in XPMSE Weapons restyler fixed
3.01 (2015-08-01)
- XPMSE Weapons now detects ammo correctly when leaving the MCM Menu and on NPCs
3.00 (2015-07-30)
- MCM Menu for weapon styles
- Recode of the dynamic weapon styles
- Changes to the skeleton version detection
- RaceMenuPluginBeast script overhauled
- RaceMenuPluginPoses script updated
- The Joy of Perspective skeleton updated
- ECE and RaceMenu Plugins are now one module
- Realistic Ragdoll and Force gamesetting edits integrated
- small skeleton edits
- script bugfixes
3.00 alpha (2015-07-17)
- MCM Menu for Weapon positions (either Racemenu alone or NiOverride needed if ECE/Vanilla)
- Recode of the dynamic Weapon positions
- Small skeleton edits
- Beast RaceMenuPlugin script overhauled
- TJoP skeleton updated
- ECE and RaceMenu Plugin are now two Modules under the same option
- This is a still an alpha which means not all the edits for the next version are implemented yet this is just for people testing!!!
2.82 (2015-07-01)
- Another Log Spam fix for PWS2
2.81 (2015-06-23)
- "The Joy of Perspective" is back and updated, Important: Read the description of the option!
2.80 (2015-06-13)
- No more dangling swords position added
- All weapons are now truely seperate as much as possible
- ProperWeaponScales2 updated
- Slider ranged changed
- Beast Plugin error cleansing, if you changed your tail scale please reset them to default before updating
- ConsoleUtil support, instead of notfications the XPMSE2 check will notfy you in the console about the skeleton
2.75 (2015-05-19)
- Garabage collector now handles invalid actors correctly that were active and valid, but invalidated by the game before they could be garbage collected first
2.74 (2015-05-16)
- Fixed the Garbage Collector to handle non-XPMSE actors and unloaded actors correct
2.73 (2015-05-15)
- Added Fixed Nipple Magic Animation
- RaceMenuPluginXPMSE Script fixes
- Added a Garbage Collector to PWS2 - cleans up effects on NPCs after a RaceMenu close or automatic when the actor goes in an detached cell (out of your range)
- PWS Nipple Magic fix reimplemented
- PWS sciprt cleaned up
2.72 (2015-05-7)
- Fixed NPCs not updating their style after you have changed it in RaceMenu
- Added properties to modify range and stepping of scales/rotation/position sliders of weapons, the script needs to be recompiled
2.71 (2015-05-6)
- small Bugfixes
- small performance tweaks
2.7 (2015-05-2)
- ProperWeaponScale suppport for NPCs
- You can now set Bow\Crossbows and Greatsword\Battleaxe\Warhammer styles seperate
- Chinese RaceMenuPlugin XPMSE translation added
- some script fixes
- XPMSELib updated, Most Get functions removed use Get functions from NiOverride directly!
2.6.3 (2015-04-29)
- Fixed missed version check function in RaceMenuXPMSE script
2.6.2 (2015-04-29)
- Fixed missed version check function in RaceMenuSoSPlugin script
2.6.1 (2015-04-29)
- Added single handed Animation Pack for Racemenu that does not overwrite Vanilla animation files
- Script performance for racemenuplugins enhanced, scripts do just the check if it is a XPMSE 2.6 skeleton not if any single bone is present
- Pose script updated
- Full Halo Poser S support, including Pulic Poser if people wanna test around
- Full Pinup Poser MCM support same animations as Halo Poser S
- GomaPeroPero support
- Check function now shows the Actors name that has skeleton problems (Lib version is still 2.6)
2.6 (2015-04-25)
- Style slider support for FNIS Alternative Animations for Equip\Unequip animations
- Magic Nipple animations added
- Schlong Shout animations added
- Mounted combat equip/unequip animations added for some style (doesn't work)
- 1st Person equip/unequip animations added for some positions
- Aloe Poser support in RaceMenu
- Removed Enhanced Character Edit (CharacterMakerExtender) support from the installer, still vailable in Legacy files
2.51 (2015-04-14)
- Thumb and Index length slider fixed
- Recompiled RaceMenu Plugin against RaceMenu 3.2.0
2.50 (2015-03-05)
- All skeleton rig maps reviewed and updated
- ProperWeaponScales merged into RaceMenuPlugin for XPMSE, they need each other now
- ProperWeaponScales dynamically manages Bolt and Arrows quiver positions now
- ProperWeaponScales dynamically manages Magic positions now
- Immersive Animation draw/sheathing animations bundled
- Belt-Fastened Quiver draw/sheathing animations bundled
- Arrow\Bolt Quiver styles don't need seperate meshes anymore, but are now player only
- Monster skeleton have been seperated and updated
- Vampire Lord and Werewolf transformation now get the the changes from RaceMenu transfered
2.44 (2015-02-19)
- Poses don't reset anymore when any slider is reset to 0, it reacts only the pose ones
- XPMS 1.93e hkx fallback included if animation mods require it because they are messed up (workaround, no solution)
2.43 (2015-01-26)
- ECE files updated to 1.4, including sliders and translation files with google translator
2.42 (2015-01-22)
- ECE French translation by Narsilien80/Aravis7 added
2.41 (2015-01-17)
- ECE Chinese translation by xuniana added
2.40 (2015-01-14)
- Removed identical sliders from XPMSE RMPlugin, because they are already in the default RMPlugin, they are not necessary with the
custom categories anymore
- Added new sliders from XPMSE ECE part into RM
- Added new sliders from More Sliders for ECE into RM
- Added belly slider into RM
- Fixed a Bug in ProperWeaponScale taking the wrong transform
- PWS is completly NiOverride based now
- PWS code optimized
- When updating unequip and all weapons and shields so PWS can update itself properly
2.36 (2015-01-11)
- Fixed a missing Schlong Magic slider for males
2.35 (2015-01-07)
- Fixed missing Head Position aka Neck Length slider
2.34 (2015-01-06)
- Normalized Werewolf SoS scales
- Updated the Fomod Installer
2.33 (2014-12-27)
- 3rd Person Camera sliders disabled, not used by the game
- RM Poser support for Halo poser 5.0 original and MCM version
2.32 (2014-12-21)
- RM Poses has now a copy of all Supported Plugins animation object as copies, rendering all pose esp totally unnecessary for the object poses of RM Poses
2.31 (2014-12-20)
- Fixed translation and rotation for left Axes on Back not working
2.30 (2014-12-19)
- Ctirus v4 support
- Ctirus' Flesh 2.0 support
- RM Citrus scaling support
- Dual Axes on Back Style added
- RM Camera Manipulation script added
- RM Poses Slider SAM support
- Monster Skeletons update fixes some HDT problems
2.24 (2014-12-14)
- RM Poses Slider names added and updated.
2.23 (2014-12-14)
- Pinup Poser S original support for the Poser script (horrible code...)
2.22 (2014-12-7)
- XPMSE RaceMenuPlugin with custom categories for RaceMenu3B6
- XPMSE RaceMenuPlugin with my RaceMenu Poses Plugin
- Monster Skeleton option to forward RR&F and fixes some issues with TBBP outfits and NPCs like Potema (Yeah no CTD with Potema anymore without an esp, as long as not someone makes a Jarl outfit with some dumb bones)
2.21 (2014-12-6)
- XPMSE RaceMenuPlugin with custom categories for RaceMenu3B3
2.20 (2014-12-5)
- XPMSE RaceMenuPlugin read to support RaceMenu3 features
- ECE inis updated to 1.3
- More Weapon positions
- Fixes to the XPMSE RaceMenuPlugin
- Fixes to Poper Weapon Scale
- Plugin to disable SoS scaling for the player so NetImmerse doesn't mess up NiOverride SoS scaling
- Better support for tails, including old HDT Tailbone system and HDT Dragon Tail system
2.14 (2014-10-29)
- FIXES A DEVASTATING ERROR IN THE RACEMENUPLUGIN WEAPONS SCRIPT, SEE DESCRIPTION HOW TO FIX IT WITHOUT STARTING A NEW GAME!
修正一个RM插件武器脚本的严重错误,这个错误存在于2.1~2.13版本中,如果不想重新开始游戏,可以卸载旧版并安装2.14后,下载"RaceMenuPluginRepair"这个插件安装激活,读取有问题的存档,控制台"showracemenu"后直接保存人物,再存档一次(最好是存新档别覆盖旧档),之后"RaceMenuPluginRepair"可以卸载。
2.13 (2014-10-19)
- Reverted Breast setup back to default TBBP because alternative implementation causes issues
2.12 (10-18-2014)
-fomod installer fix again
2.11 (2014-10-17)
- Fixed RR&F skeleton properties
- Updated Breast bone implementation to a TBBP standard and more mesh compatible one
- Skeleton is fully 3ds Max importable now without issues
- XPMSE RaceMenu Plugin updated with latest NiOverride features
- Remade the bolt meshes
- Added support for more bolt meshes on the variants, also support for other mods like Requiem
- Fixed a small problem with ECE's Height scaling and the 3rd person camera
- Updated HDT hkx file
- Added experimental BBP support back
- Removed unused experimental HPA bones.
2.06 (2014-08-18)
- Fixed Dagger position on BHD + B1H + LHB beast skeleton
- added XPMS Extended 2.05 (2014-08-02) 扩展版正式加入N网下载,推荐使用。
看到有很多坛友提出关于DSR的问题,这里补充一下:无论单手剑、单手斧、匕首、法杖,无论是原版或者MOD的武器,只要是DSR支持的都可以对称地成对装备,原版的武器DSR本身就支持了,MOD的就要看提供了哪些修改好的meshes兼容补丁包给你挑选,否则就要自己制作。要明确一点:能不能双重装备由DSR决定,而武器挂在身上的什么地方则是由骨骼决定。DSR目前升级到1.7版,一个安装包里除了原版武器还附带了一些武器MOD的兼容补丁,安装时会根据你的esp列表文件名自动勾选需要的补丁,当然最好自己看清楚是否正确。有些武器MOD作者本身就提供了DSR兼容补丁,也可以用其他人做的兼容补丁集,例如A Lot of Dual Sheath Redux Patches by Slothability,如果实在找不到现成补丁,可以看DSR的教程或者L大的教程自行制作:http://bbs.3dmgame.com/thread-4228197-1-1.html
下载
1、 1.96原版:XP32 Maximum Skeleton-26800-1-96.7z(度娘,密码: 2s9w)
1.93扩展版(XPMSE1):XP32 Maximum Skeleton Extended 1.93 Legacy Edition.7z(度娘,密码: 7849) 注:这是版本号1开头的XPMSE最后一版,放着备用。
2.x扩展版(XPMSE2):Groovtama's XPMS Extended-26800-2-82.7z(度娘,密码: ad9a)
3.x扩展版(XPMSE3):XP32 Maximum Skeleton Extended-68000-3-91.7z(度娘,密码: mf42)
NMM、Wayne或MO加载安装(废话),否则手工安装也行。00 Skeleton Rig目录里的东西非常重要,是联系身形骨骼和动作文件的桥梁,动作效果能否正确呈现需要这两个文件支持。XP32:“The skeleon_female.hkx is a skeleton map that guide animation files properly to play the motion.”
Realistic Force:真实的反应力度,大幅减少原版那种夸张的冲击吹飞效果,被杀后身体放软像散架,例如中箭身亡直接倒地。
Reduced Force:被近战武器、远程武器或具冲击的魔法杀死后身体的反应比 Realistic Force 高一些,例如中箭后尸体被推出几米。
Medium Force:无论近战武器还是远程武器的反应都比较大,魔法冲击力较强,但没原版那么强烈。
High Force:近战武器或远程武器有强烈的冲击力。
如果你喜欢调整物理效果的MOD,可以尝试一下这个 CryRim - Realistic Force and Physics by Darealslenderman,它不含骨骼只有一个esp文件,不是布娃娃系统,但调整的东西和目标比RRnF多,应该可以说是包含了RRnF的力度插件功能,更像一个全面调整物理效果的 Overhaul 类 MOD,所以作者建议不要一起用,不过实际上一起用也不会有什么恐怖事情发生,只要让RRnF排在它后面......作者的想法是很不错的,遗憾的是年初beta发布和修正一下之后好像音讯全无了。