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[求助] 跳出错误信息求解

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发表于 2013-5-20 16:09 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
每次都是,玩完一章,然后下一章开始读条的时候自己跳出,害得我每次都得玩一关退一次,和别人局域网也很蛋疼


Version: 1.4.14.1        Thread: LoaderThread


System.OutOfMemoryException: 引发类型为“System.OutOfMemoryException”的异常。
   在 XNAnimation.AnimationChannel.Read(ContentReader input)
   在 XNAnimation.AnimationClip.Read(ContentReader input)
   在 XNAnimation.Pipeline.AnimationClipReader.Read(ContentReader input, AnimationClip existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources(Int32 sharedResourceCount)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   在 Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   在 Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]()
   在 Magicka.GameLogic.Entities.CharacterTemplate.Read(ContentReader iInput)
   在 Magicka.ContentReaders.CharacterTemplateReader.Read(ContentReader input, CharacterTemplate existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   在 Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   在 Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   在 Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
   在 Magicka.SharedContentManager.Load[T](String assetName)
   在 Magicka.GameLogic.GameStates.PlayState.Initialize()
   在 Magicka.Game.LoaderFunction()
   在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   在 System.Threading.ThreadHelper.ThreadStart()


0x0040 XNAnimation.dll->XNAnimation.AnimationChannel.Read
0x0030 XNAnimation.dll->XNAnimation.AnimationClip.Read
0x0000 XNAnimation.dll->XNAnimation.Pipeline.AnimationClipReader.Read
0x0046 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read
0x0030 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x001c Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources
0x000e Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
0x0021 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference
0x065f Magicka.exe->Magicka.GameLogic.Entities.CharacterTemplate.Read
0x0000 Magicka.exe->Magicka.ContentReaders.CharacterTemplateReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
0x0008 Magicka.exe->Magicka.SharedContentManager.Load
0x0902 Magicka.exe->Magicka.GameLogic.GameStates.PlayState.Initialize
0x003a Magicka.exe->Magicka.Game.LoaderFunction
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart





Version: 1.4.14.1        Thread: RenderThread


Microsoft.Xna.Framework.NoSuitableGraphicsDeviceException: Unable to create the graphics device. ---> Microsoft.Xna.Framework.Graphics.DeviceLostException: 外部组件发生异常。
   在 Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, DeviceType deviceType, IntPtr renderWindowHandle, PresentationParameters presentationParameters)
   在 Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
   --- 内部异常堆栈跟踪的结尾 ---
   在 Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
   在 Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   在 Microsoft.Xna.Framework.GraphicsDeviceManager.ApplyChanges()
   在 Magicka.Game..ctor()
   在 Magicka.Game.get_Instance()
   在 Magicka.GlobalSettings..ctor()
   在 Magicka.GlobalSettings.get_Instance()
   在 Magicka.Program.Main(String[] args)


0x0101 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice
0x00f7 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice
0x0018 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GraphicsDeviceManager.ApplyChanges
0x01a2 Magicka.exe->Magicka.Game..ctor
0x0021 Magicka.exe->Magicka.Game.get_Instance
0x0089 Magicka.exe->Magicka.GlobalSettings..ctor
0x0021 Magicka.exe->Magicka.GlobalSettings.get_Instance
0x0171 Magicka.exe->Magicka.Program.Main



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