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[讨论] 使命召唤8 T组补丁怎么建立Internet服务器让别人加进来一起玩?

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2013-4-16
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发表于 2013-7-10 13:23 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
我家买不起什么服务器,而且对DMZ什么的都不理解,所以还有什么办法?

跳出来这些玩意:
version 1.4.382
Using lowered CPU requirements (1Ghz).
Discovering external IP address.. Done (180.155.255.174).
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
]seta sv_maxclients 12
]gameOpt commonOptionscorelimit "7500"
Adding gameopt to session recipe buffer. Will be applied on next map load.
]gameOpt commonOption.timelimit "10.0000"
Adding gameopt to session recipe buffer. Will be applied on next map load.
]seta sv_hostname"^cheat dog go away"
]set sv_maprotation "Default"
]start_map_rotate
Succeeded reading from Default.dspl
Loaded 5 map entries
Loading DSR "TDEF_default.dsr"...
Loading Succeeded for DSR "TDEF_default.dsr"
-----------------------------------
Spawning map: mp_bootleg, gametype tdef
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
-----------------------------------
Protected game port (net_port): 27016 (needs to be NAT'ed out, also - use this port when direct-connecting (won't work if server is password protected))
Query port (net_masterServerPort): 27017 (you need to NAT this one out in order to make your server visible online)
-----------------------------------
Steam Game Server initialized as Internet Server.
No Steam Master Servers found. Server will LAN visible only.
Steam Game Server connected. Local IP 192.168.0.100, Public IP 180.155.255.174, Game Port 27015
Steam Game Server is VAC Secure
Spawn map (mp_bootleg, tdef) complete.
-----------------------------------

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