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1.Will the Phalanx be the same as in Rome I? How does it work?
There are 2 types of phalanx, the pike phalanx and the hoplite phalanx. The latter did not appear in Rome I, and works much like a shield wall for traditional hoplite style units. Pike Phalanx works similar to how Yari Wall did in Shogun 2. The front 3 row of pikes will block any enemy soldiers that come into contact with them, allowing the pikemen to attack enemies from long range. Soldiers can eventually get past the pikes and attack close up. Pike Phalanx does not turn around instantly like in Rome I, and remains vulnerable from the sides and rear. Soldiers in the formation will try and maintain formation for as long as possible.
方阵是否和罗马1相似?是如何呈现的?
有两种类型的方阵,枪阵和希腊式重步兵方阵。后者在罗马1里面是存在的,这种方阵行进中似一堵盾墙适用于传统希腊式重步兵。枪阵将和幕府2里面的足轻阵相类似。枪阵的前三排将会用长枪阻挡任何试图靠近他们的敌军,允许枪兵在长距离攻击敌人。士兵最后可以穿过长枪近距离攻击。长枪阵不能像1代那样立即转弯,侧翼和后面依然很脆弱。方阵里面的士兵会尽力长久的保持阵型。
2.Has the ability to shoot artillery in first person made it into Rome II? Is there a range limitation to how far you can fire?
Yes first person artillery mode is in Rome II.
第一人称炮击模式是否会在罗马2里面延续?
射击的距离是否有限制?是的,第一人称射击模式会在罗马2里面沿用。
3.How does the AI use phalanxes in battle?
It will try and maintain a line and use them together.
AI在战中如何运用方阵?
AI步兵会尽力合作保持一线作战
4.Why did controls change from walk being the default move order to run?
We felt it was a better default for unit movement.
为什么默认的移动模式从走变成了跑?
我们认为对于单位的移动方式这样会更好。
5.How strong will the RPS balancing be in Rome II compared to Shogun 2?The balancing will be different for Rome II. The RPS nature of balance in Shogun 2 was emphasised a lot because of the unit roster in that game. With all factions sharing almost the same units, we pushed the RPS side of the balance to add a different dynamic to the battles. With the diverse unit rosters in Rome II the RPS balancing is still there, that's been part of every Total War game, but is reduced compared to Shogun 2.
相比幕府2,RPS(角色扮演?)在罗马2中平衡了有多少?
和罗马2的平衡不同。RPS平衡在幕府2里面被强调是因为游戏里面的兵种。由于幕府2里面的所有势力兵种几乎相同,所以我们让RPS成为游戏的一个不同的动力。在罗马2多样化的兵种下,RPS平衡仍然存在,它是每代游戏的特质。但是相对于幕府2是减少的。
6.Why was Shogun 2 so fast paced compared to other Total War games? That was the pace we felt was right for Shogun 2. In Rome II the unit speeds are lower and combat lasts longer because that is right for this game.
为什么幕府2的节奏那么快相对于其他全战系列游戏?
那是因为我们觉得这是合适的节奏对于幕府2。在罗马2中,单位的移动速度更低,而且战斗的时间更长,这也是因为我们任何这样是合适的对于这个游戏。
7.How will AI generals behave on the battlefield? Will they be aggressive or prudent? That will depend on what unit the AI general is. Only Rome and Carthage have generals unitssimilar to traditional Total War ones, small groups of men focused more on morale boosting. Other factions have combat orientated generals units such as Companion Cavalry for Macedon. Carthage can also have War Elephants as a generals unit. Those units are meant to get involved in combat. That does not mean the AI will be reckless with its generals, but they will be getting involved in combat.
AI将军在游戏里面的行为是怎样的?更具侵略性还是更谨慎?
那要看将军是何种类型的。只有罗马和迦太基有将军单位。和传统的全面战争将军类似,一小队人主要作用是加士气。其他势力拥有战斗倾向的将军单位,例如马其顿的伙伴骑兵,迦太基可以拥有战象将军。这些单位意味着会参加战斗。这不意味着AI的将军会很鲁莽,但是他们会参加战斗。
8.Can all cavalry dismount and how does this work?
Yes all cavalry units can dismount and the mechanic works the same as Shogun 2, where when they dismount the horses remain behind, and the men will have to run back to the horses to remount. If enemy units get to the horses those will run away and the cavalry will not be able to remount anymore.
骑兵可以下马么,具体是怎么样的?
是的,所有骑兵单位都可以下马,方法和幕府2一样。下马后,马会留在后面,人只有返回,才能再上马。如果敌军靠近马匹,它们会跑散,骑士这时就无法再上马了。
9.Can we disembark cavalry and elephants during combined battles? In the situation where you have a transport fleet in the campaign and it takes part in a combined battle, cavalry and elephants will appear as infantry on transport ships and will disembark as infantry.
在陆海混合战中,我们可以登陆骑兵和大象么?
在混合战里面,这种情况你是需要有一艘运输船在战役地图上的。骑兵和大象会出现在运输船上像步兵一样,并且也像步兵一样登陆。
10.Can routing units return to the fight later on?
Yes as has been the case in all Total War games. The only units that can't are shattered units, and we show them by removing the banner from above the unit when this happens.
溃败的单位会重新回归战斗么?
是的,就像全战系列中的那样。对于完全被击败的单位,我们会移除这些单位头上的旗帜。
11.Do forests provide cover against missiles?
We do collision detection with missiles, so they can collide with trees and be blocked so being in a forest can help provide cover against missile fire.
森林可以减弱投掷武器的杀伤么?
我们对投掷武器做了冲撞实验,它们的确会被树木减弱,所以在树林里可以减少投掷武器造成的伤害。
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