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抱歉我 先說本人英文不行 只 能機翻大概內容 也附上了 英文 和 原址
大家好,
這是由於明天去現場的補丁公測。 如果你想測試它,看它是否為你解決了一些問題,請按照以下步驟安裝:
在您的Steam遊戲庫中,右鍵單擊“全面戰爭:羅馬II。 然後選擇“屬性,並選擇”BETAS“選項卡。 最後選擇下拉列表的“patch1beta”。
請千萬要注意,這可能無法正常工作,或解決特定問題,你參加任何測試測試您自己的風險。 如果你不想承擔這種風險,請等待官方實時更新的明天。
我們正在不斷努力改善羅馬II所有玩家的下一次更新將在下週經此一。
謝謝
馬蒂亞斯
下面是全面戰爭:羅馬II補丁1(2013年9月6日發布)的補丁說明:
有關其他信息,提高圖形性能上訪問這個線程。
•更高的平均幀速率現成設置(更保守的設置)
•修正了DirectX 10.0的照明問題報導 - 沒有被創建環境貼圖導致黑色反射。
•修正了一個下沉式的薩莫色雷斯島的寺廟建築群世界奇蹟的戰役地圖上。
•固定後衛能夠創造參與聯合戰鬥時的營地。
•增加了一些漢化補丁音頻包,法語,俄語,意大利語,德語和西班牙語。
•固定鎖定在多人戰役戰鬥時出現不同步。 球員現在不同步的通知,並在戰鬥結束。
•固定資產多人選戰“溢出”的提示,這是沒有被證明的球員,如果他們是加固和其他玩家旁觀。
•固定腐敗的加載屏幕時,戰鬥後切換全屏/窗口模式,然後進入另一場戰鬥。
•修復無法移動相機,此役過後,在某些罕見的情況下重裝保存遊戲的多人戰役主機。
•安全衛士以防止沿海突擊戰中非常罕見的崩潰。
•修正遊戲鎖定在端匝序列/凱爾特艾派轉單人戰役中。
•改進的AI雅典大型定居點戰鬥地圖使用的牆壁上。
•自動決心平衡單人遊戲和多人戰役模式的改進。
不結盟船單位維修費用與用地單位 - ,傭兵船舶更昂貴和更便宜的非傭兵船舶。
•固定運輸船舶緩慢轉動率。
•改進的內戰平衡運動困難。
•固定車輛地面管道,防止成為不動產的時候都為空,在部署階段的攻城戰的攻城塔,然後搬進單位的戰鬥已經開始攻城塔。
•固定搗時,閃身進入移動船舶,造成打夯船棒瞄準和掃射與它一起在戰鬥中的錯誤。
•海軍部隊的機會減少,有時裁剪通過地面或港口/端口試圖下船時在港的突擊戰。
•固定的問題,軍隊將在那裡被卡住在穆斯特立場和運動模式無法退出這一立場。
•固定的情況下,間諜船隊上的運動模式,可能會被卡住。
•固定罕見的戰鬥後鎖定在運動模式。
•改進的單位野蠻人村莊戰鬥地圖尋路(固定不走區)。
·修復多人戰役鎖定當玩家強化的AI盟友是誰在戰場上的勝利,使玩家成為卡住沒有勝利/繼續/退出戰鬥用戶界面功能。
•修正文化影響獎金從靖國神社海王星大廈
•修正為“控制區”隱藏軍隊,可見雙方球員在頭朝向多人戰役模式,鼠標懸停。
•什錦小幅修正至城戰地圖。
•修復“羅馬不是一天建成的”成就未能解鎖在某些情況下,當其要求得到滿足。
Hi all,
This is the beta of the patch due to go live tomorrow. If you’d like to test it to see if it solves some problems for you please follow the installation procedure:
In your steam game library, right click Total War: Rome II. Then choose Properties and select the BETAS tab. Finally select “patch1beta” from drop down list.
Please do be aware that this may not work or solve your specific issue and you take part in any beta tests at your own risk. If you do not wish to assume that risk please wait for the official live update tomorrow.
We are continually working to improve ROME II for all players; the next update after this one will be next week.
Thanks
Matthias
Here are the patch notes for Total War: ROME II Patch 1 (due for release on 06/09/2013):
For additional information on improving graphical performance visit this thread.
• Higher average frame rates with out-of-the-box settings (more conservative settings)
• Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections.
• Fixed a sunken Samothrace temple complex world wonder on the Campaign map.
• Fixed defender being able to create encampments when involved in a combined battle.
• Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.
• Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.
• Fixed Multiplayer Campaign battle "overrun" prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.
• Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.
• Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.
• Safe guards added to prevent a very rare crash in coastal assault battles.
• Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.
• Improved AI use of walls on Athens large settlement battle map.
• Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.
• Aligned ship unit upkeep costs with land units - made mercenary ships more expensive and non-mercenary ships cheaper.
• Fixed slow turning rates for transport ships.
• Improved civil war balancing in relation to campaign difficulty.
• Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.
• Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
• Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.
• Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes.
• Fixed case where spies could get stuck on top of fleets in Campaign modes.
• Fixed rare post battle lockup in Campaign modes.
• Improved unit pathfinding in Barbarian village battle maps (fixed no go zones).
• Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality.
• Fix for cultural influence bonus from the Shrine of Neptune building
• Fix for “Zone of Controls” of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over.
• Assorted minor fixes to city battle maps.
• Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.
官方英文更新原址
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