本帖最后由 codyhardy 于 2013-9-12 10:50 编辑
方法一:
关掉 DX 11 效果 ,这是国外的方法,缺点是没了DX 11 画面表现极差
等待更新补丁直到选项里有DX 11 选项 或直接改,
C:\Users\codyhardy\AppData\Roaming\The Creative Assembly\Rome2\scripts
打开文字文件后:
write_preferences_at_exit true; #write_preferences_at_exit <bool>, Write preferences at exit # app_multirun false; # app_multirun <bool>,Allow multiple instances of the application # x_res 1920; # x_res <int32>, Fixed window width# y_res 1080; # y_res <int32>, Fixed windowheight # x_pos 0; # x_pos <int32>, Window position # y_pos 0; # y_pos <int32>, Window position # vfs_log_level 0; # vfs_log_level <int32>, 0 -off, 1 - mod-user, 2 - dev # unit_test false; # unit_test <bool>, unit test(for daily build) # gfx_first_run false; # gfx_first_run <bool>,First time application run # gfx_video_memory 0; # gfx_video_memory <int>,Override available video memory (bytes) # gfx_fullscreen true; # gfx_fullscreen <bool>,Run the application in fullscreen or not # gfx_vsync true; # gfx_vsync <bool>, verticalsynchronization # gfx_hdr 0; # gfx_hdr <int>, Set high dynamic range rendering quality # gfx_shadermodel 0; # gfx_shadermodel <int>, Setshader model, 0-SM3, 1-SM4, 2=SM4.1, 3=SM5 # gfx_aa 0; # gfx_aa <int>, Set antialiasing,0-no, 1 = MLAA # gfx_texture_filtering 0; # gfx_texture_filtering<int>, Set texture filtering, 0-trilinear, 4- anisotropic 16x # gfx_texture_quality 2; # gfx_texture_quality<int>, Set the quality of textures. 0 - lowest, 3 - ultra # gfx_enable_directx11true; # gfx_enable_directx11 <bool>, Enable DirectX 11 true 改为 false
方法二:
如果想要有DX 11,必须启用环境遮蔽效果来修复
用环境遮蔽效果:模拟物件环境阴影
在选项里勾选即可
注意: 显示卡 GFX 2XX 系列并没有支援 DX11 vsync主要修复播放影片时画面问题,由于不是动作游戏故不太会掉fps gfx_blood_effects true; # gfx_blood_effects<bool>, Enable Blood effects # true 改为false 只能等待有DLC血腥补丁再说
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