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本帖最后由 火心 于 2013-9-28 18:31 编辑
从:项目负责人
:武装突袭3用户
单位:总行
活动:游戏更新:1.02(阿尔蒂斯性能,AI调整,Fixathon),
尺寸:1 GB
CHANGELOG
数据
潜在的阿尔蒂斯性能优化(尤其是当使用了大量的AI单位):从模型Structures_F不需要删除类属性
许多小阿尔蒂斯对象定位的调整和其他地形修复
修正:翻转月亮质地
月亮光环对象,现在可以从太阳光晕对象(新的世界config参数moonHaloObject不同)
更现实的,由月亮反射的光,已经取得了
新增:新跑道左边和右边的飞机跑道上阿尔蒂斯
跑道灯光有新的车型和配置
修正:较深的跑道距离和阴雨天气
固定:阶梯上医院大楼已经扭转(http://feedback.arma3.com/view.php?id=13399),
固定:闪烁分辨率检出限标志
随着电力线塔被摧毁配置的电源线线
动物应该避免的道路,现在更
时尚主战坦克炮手,而不是旧式的光学和新光罩LCD面板上显示
玩家坦克驾驶员可以转出,而指挥官开启
平民(FIA)的卡车经过改造
新增:挂载能力马歇尔驾驶员位置从右侧
修正:地狱反冲
补充:T-100主炮反冲动画
T-100指挥官光学特性线与OPFOR履带式车辆
T-100的背部装甲更薄
改进处理终端弹道装甲车辆
履带装甲更逼真的水涉水能力
副驾驶座椅增加了指南针和其他雷达
删除魔法消失,一些直升机的转子叶片
AH-99严重放置的排气管固定(http://feedback.arma3.com/view.php?id=9909)
调整位置黑脚试点十字线在HMD
新增的无人机光学防抖
固定:不正确的快艇在重复点
修正:设置为标准的裸眼水平放大武装越野炮手(http://feedback.arma3.com/view.php?id=14213 http://feedback.arma3.com/view.php?id=14699)
补充:砂浆/ HMG / GMG /脚架/三脚架袋为每个派系
新增失踪背包MK6武器
身份扭捏作的迫击炮,GMGS和HMGS(库存)
修正:静态武器的动画
调整:袋重量为静态武器。这是我们的最大士兵负载过高。
修正CAS无人机的炸弹
重新平衡开采损害及矿区整体可用性
调整:手枪最大权重匹配的士兵加载计数
修正:负摩擦120mm的炮弹
现在3D范围光罩材料在黑暗中发光
3D范围字母排序的问题修正:
补充:优化严重BIS_fnc_unitPlay功能。现在是光滑的,即使同时适用于多个车辆单位播放。向后兼容-改善已经发布的任务,而不需要改变任何东西。
调整了操作菜单中的优先事项
增加武器组件的优先行动
修正:无线电协议不再扮演故事对话期间所引发的BIS_fnc_kbTell
修正:有些团体网站模块催生了他们的技能设置过高
修正:CAS轰炸问题,支持模块
修正:罕见的发生民用随机脚本未定义的变量
修正:游戏有时会卡住在加载屏幕后重生(http://feedback.arma3.com/view.php?id=14474)
新增:使用-调用BIS_fnc_addRespawnPosition的在客户端的功能在任务开始警告将导致数据没有被正确地播放
修正:不执行模块在服务器上以正确的顺序
修正:多个收件人发送BIS_fnc_MP的单人造成的功能被忽略
补充:现在,收件人发送BIS_fnc_MP可以是字符串-变量名的对象。对象是本地的,则该函数将被执行。
修正:不正确的返回值任务由BIS_fnc_taskCompleted检查时不存在
修正:“汽车重生”模块没有认出飞机,渲染他们非respawnable的(http://feedback.arma3.com/view.php?id=13078的)
修正:总部总部模块(用于例如保卫和抓住任务)创建的实体,全部采用欧洲的声音。正确的声音(CSAT北约和波斯英语)现在被分配。
修正:“设置任务目标”模块现在是可选的,目标现在可以配置在“创建任务”模块。同样是如此任务状态(http://feedback.arma3.com/view.php?id=4144)的
修正:没有特定的名称与标记(即没有“标记”的属性)的功能被错误归类的职能观众
修正:BIS_fnc_sandStorm使用不正确的粒子纹理(http://feedback.arma3.com/view.php?id=13773)
添加:重生菜单延迟之前只有当玩家模拟
修正:“EndMission”重生模板失败的任务,即使一些球员后仍然存活重生门票超过
固定:模块的影响被应用到车辆指挥员,而不是车辆本身
修正:调试控制台是没有可用于记录管理员(http://feedback.arma3.com/view.php?id=13764)
修正:重生显示有时不收一次球员重生
固定:提示保存/加载问题
补充:BIS_fnc_countdown -允许设置和管理倒计时
功能BIS_fnc_findInPairs更名为BIS_fnc_getFromPairs的,现在支持所有的变量类型
新功能BIS_fnc_findInPairs的一个项目的回报指数从关联数组下找到关键
修正:通知不再显示玩家死亡后,在单人任务
修正:区限制模块有时会触发一个警告事件,当一个单位离开车辆
修正:关于“重生位置”模块能够同步到车辆信息失踪
现在能够通过setObjectTexture切换纹理BLUFOR兵
CSAT士兵已接受训练,以区分固定翼无人机站在它旁边时,他们一边更好
不太明显的字符唇同步动画
修正:一些库存容量问题
固定:OPFOR的飞行员弹药负荷
修正:游击步枪手AT背包装载
修正:游击工程师袋类型
修正:卡其色背心迷彩OPFOR狙击手和橄榄背心AAF
轻微修复BLUFOR维修专家胸部钻机
添加时间:新图标为BLUFOR胸部钻机
游击队统一类型的增值:新图标
新增侧特定的纹理和图片的砂浆袋
引入质量区别正常和轻型头盔
各种人物的模型和纹理的调整,最引人注目的是美国国旗AS和SMDI地图的移除
平民更容易出现什么致命伤(损伤容限和装甲)
调整了平民的生命值。现在,它们将被致命一击(5.56毫米口径越好),躯干受伤。
配置破坏wreck_heli_attack_01(黑脚沉船)
增加了韩语和日语字符从其他字体到EtelkaMonospacePro(例如建立拍摄这些语言文字修复丢失)
字体:增加EtelkaMonospaceProBold向后兼容性(继承一切从EtelkaMonospacePro)
现在,滚动的演职员结束后整理和短超时
修正:在标题栏的类名不能在插入编辑任何单位和任务编辑器中插入模块
修正:锦绣相机的位置标签(如,镇名)的位置偏移
修正:重生位置选择列表中闪烁
修正:瓷砖效果是互动的,偷鼠标焦点
修正:“蝰蛇绿麻烦”的错误信息在展示车辆的谈话
删除:在敌人阵营展示夜无线电
扭捏:橱窗之夜播放器现在坐在前面的船在插入过程中
扭捏:展柜夜船驾驶员现在有檐帽
调整:橱窗之夜播放器检测到一个工地附近时,敌人现在应该更好地追捕他
调整:现在网站上展示晚敌人巡逻安全的行为
调整了:展柜夜敌人现在玩环境动画
调整:橱窗之夜播放器检测时,敌人网站上,最近,还未散尽,敌人的网站将成为作战意识
修正:展柜夜随机巡逻技能1,现在是0.4
修正:展柜夜士兵扶着灯塔上的经历
固定:展柜夜敌人没有任何NVGoggles(他们错了,因为类名变化)
新:展柜夜敌人的车辆会来调查后的南半的混乱已经达到阈值
修正:联合兵种单一的球员,你可以杀了插菜刀不触发误伤船员
修正:保卫Syrta字符类有错背包
修正:保卫Syrta的CSAT AA类有错背包
修正:抓住和保卫任务,有时没有正确地执行专用服务器
在MP方案调整了民用车辆现在解锁
调整:降低敌人的车辆成本0.5 MP方案
扭捏:的坦克现在应该只产卵上区(MP)
新:新增的去污剂和狙击手负载出局的最后目标(MP)
更改:保卫Syrta现在已经禁用默认情况下,AI
射击钻:COF绿色 - 删除手动隐藏的障碍,现在他们被免职了Stratis全球
射击钻:COF红3 - 禁用检测雕像没有拍摄,直到找到新的解决方案(删除旧地图优化)
音乐已经改组为新的类名,旧保持兼容性
主菜单音乐曲目修复(不同版本的同一轨道)
英国广播议定书“的声音(1所述杰伊·克劳+ 3×Jayholder数据占位符,为今后的录音)
删除偶尔动画毛刺队后,开关
数字豪华版:各种的调整与更新的战术指南
数字豪华版:地图更新更高的分辨率
发动机
许多人工智能的调整和修正
启用血的时候选择了韩国语
改进:坦克碰撞/翻转
epeImpulseDamageCoef参数是可以改变的任何车辆
AI驱动程序现在能够更好地浏览障碍,脱胶自己
新的可能性选项关闭自适应十字
修正:最喜欢的会话在网络视图
所示的服务器中的服务器的浏览器的限制增加了从500到10000
修正:残破的外景检测MP客户 - 人最终应该能够看到服务器关闭
固定:国家检测MP
克劳奇(切换)现在可以正确发射
修正:针对同时控股'冲刺'键,而不是移动
删除变焦经线(使用冲刺,而在光学)
修正:更奇怪的变焦,同时冲刺疲劳删除
奇怪NRemoved变焦瞄准时试图冲刺的同时具有高疲劳
改进:直升机下降时AA击中他们像一块石头
修正:崩溃当球员从事谈话,也没有主题
补充:随机角速度下降布娃娃的武器
修正:与容器对士兵的容器标签DND导致错误的行为
修正:DND与容器对士兵的挂钩背包导致错误的行为
修正:更换挂钩武器武器储存在背包中导致错误的行为
修正:袋消失和重复
修正:齿轮没有显示出杂志,除了手枪
也可以断开链接removeWeapon分配项目
修正:命令removeBackpack
修正:removeAllContainers离开单位统一的模型,即使他们的制服被删除(http://feedback.arma3.com/view.php?id=7879)
修正:行动掉落背包不工作
男装类单元对话框编辑器现在可以正确排序
固定:saveStatus的 loadStatus命令没有工作
修正:CheckCursorActionTarget性能
Skybox的照明现在做每像素
新的脚本命令用于获取和设置身份参数
新的脚本命令获得雾参数(fogParams)
参数turretCanSee配置参数来区分副驾驶的指南针可用性
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update: 1.02 (Altis performance, AI tweaks, Fixathon)
SIZE: ~1 GB
CHANGELOG
DATA
Potential Altis performance optimization (especially when using a lot of AI units): removed class properties from models in Structures_F that don't need it
Many small Altis object positioning tweaks and other terrain fixes
Fixed: Flipped moon texture
The moon halo object can now be different from the sun halo object (new world config parameter moonHaloObject)
The light reflected by the moon has been made more realistic
Added: New runway parts for left and right airstrip on Altis
Runway lights have new models and configuration
Fixed: Darker runway at a distance and with overcast weather
Fixed: Ladder on hospital building has been reversed (http://feedback.arma3.com/view.php?id=13399)
Fixed: Blinking resolution LODs on signs
Configured power line wires to be destroyed along with power line towers
Animals should be avoiding roads more now
Fashionable LCD panels for MBT gunners instead of old-style optics, and new reticles displayed on them
Player tank driver can turn out, while commander is turned in
Civilian (and FIA) trucks have been revamped
Added: Ability to mount Marshall driver position from right side
Fixed: Slammer recoil
Added: T-100 recoil animation for main gun
T-100 commander optics features in line with OPFOR tracked vehicles
T-100 back armor made thinner
Improved handling of terminal ballistics on armored vehicles
More realistic water fording ability for tracked armor
Added compass and additional radars for copilot seats
Removed magic disappearance of rotor blades for some helicopters
AH-99 badly placed exhausts fixed (http://feedback.arma3.com/view.php?id=9909)
Adjusted position of Blackfoot pilot crosshair in HMD
Added stabilization for UAV optics
Fixed: Incorrect duplicate of get-in points for Speedboats
Fixed: Zooms of armed offroad gunner set to standard naked eye level (http://feedback.arma3.com/view.php?id=14213 and http://feedback.arma3.com/view.php?id=14699)
Added: Mortar/HMG/GMG/Bipod/Tripod bags for every faction
Added missing backpacks for Mk6 weapon
Capacity tweaking for mortars, GMGs and HMGs (inventory)
Fixed: Animations of static weapons
Tweaked: Bag weight for static weapons. It was too high for our maximum soldier load.
Fixed bombs of CAS UAVs
Re-balanced mine damage and overall mine usability
Tweaked: Pistol weights to match maximum soldier load count
Fixed: Negative friction of 120mm shells
Reticle materials for 3D scopes now glow in the dark
Fixed: Problem with 3D scope alpha sorting
Added: BIS_fnc_unitPlay function severely optimized. Unit playback is now smooth even when applied on multiple vehicles at the same time. Backwards compatible - will improve already released missions without need to change anything.
Tweaked: Action menu priorities
Increased action priority for weapon assembly
Fixed: Radio protocol is no longer played during story conversations triggered by BIS_fnc_kbTell
Fixed: Some groups spawned by Sites module had their skill set too high
Fixed: CAS bombing issues in Supports Module
Fixed: Rare occurrence of undefined variable for civilian randomization scripts
Fixed: Game sometimes got stuck in loading screen after respawn (http://feedback.arma3.com/view.php?id=14474)
Added: Warning about using BIS_fnc_addRespawnPosition - calling the function on client at the mission start will result in data not being broadcasted correctly
Fixed: Modules were not executed in the right order on server
Fixed: Sending multiple recipients to BIS_fnc_MP caused the function to be ignored in singleplayer
Added: Recipient sent to BIS_fnc_MP can now be string - variable name of an object. The function will be executed where the object is local.
Fixed: Incorrect returned value when task checked by BIS_fnc_taskCompleted didn't exist
Fixed: "Vehicle Respawn" module didn't recognize airplanes, rendering them non-respawnable (http://feedback.arma3.com/view.php?id=13078)
Fixed: HQ entities created by Headquarters module (used for example in Defend and Seize missions) were all using European voice. Correct voices (English for NATO and Persian for CSAT) are assigned now.
Fixed: "Set Task Destination" module is now optional, destination can now be configured in "Create Task" module. The same is true for task state (http://feedback.arma3.com/view.php?id=4144)
Fixed: Functions with tag without specific name (i.e., no 'tag' attribute) were incorrectly categorized in the functions viewer
Fixed: BIS_fnc_sandStorm was using incorrect particle texture (http://feedback.arma3.com/view.php?id=13773)
Added: Delay before respawn menu is applied only when player is simulated
Fixed: "EndMission" respawn template failed a mission even when some players were still alive after respawn tickets were exceeded
Fixed: Module effects were applied to vehicle commanders, not to vehicles themselves
Fixed: Debug console was not available for logged admins (http://feedback.arma3.com/view.php?id=13764)
Fixed: Respawn display sometimes didn't close once player respawned
Fixed: Advanced hints save / load issue
Added: BIS_fnc_countdown - allows setting and managing countdown
Function BIS_fnc_findInPairs renamed to BIS_fnc_getFromPairs and now supports all variable types
New function BIS_fnc_findInPairs returns index of an item from the associative array found under the key
Fixed: Notifications are no longer displayed after player dies in singleplayer missions
Fixed: Zone Restriction module would sometimes fire a warning event when a unit left a vehicle
Fixed: Info about ability to sync "Respawn Position" module to a vehicle was missing
BLUFOR soldiers are now able to switch textures via setObjectTexture
CSAT soldiers have been trained to distinguish fixed-wing UAV of their side better when standing next to it
Less pronounced character lip sync animations
Fixed: Several inventory capacity issues
Fixed: OPFOR pilots ammo load
Fixed: Guerrilla Rifleman AT backpack load out
Fixed: Guerrilla Engineer bag type
Fixed: Khaki vest camo for OPFOR snipers and Olive vests for AAF
Minor fix in BLUFOR repair specialist chest rig
Added: New icon for BLUFOR chest rig
Added: New icons for Guerrilla uniform types
Added side-specific textures and pictures for mortar bags
Introduced mass difference between normal and light helmets
Various characters models and textures tweaks, most notably the US flag being removed from AS and SMDI maps
Civilians are more prone to be fatally wounded by anything (damage tolerance and armor)
Tweaked hitpoints of civilians. Now they will be fatally injured by one hit (5.56 mm and better caliber) to torso.
Configured destruction of wreck_heli_attack_01 (Blackfoot wreck)
Added Korean and Japanese characters from other fonts to EtelkaMonospacePro (fixes missing texts in e.g. establishing shots in those languages)
Font: EtelkaMonospaceProBold added for backwards compatibility (inherits everything from EtelkaMonospacePro)
Rolling credits now end after finishing and a short timeout
Fixed: Class name in title bar can't be edited any more in Insert Unit and Insert module in mission editor
Fixed: Positions of location labels (e.g., town names) in Splendid Camera were offset
Fixed: Respawn position selection list was blinking
Fixed: Tile effects were interactive, stealing mouse focus
Fixed: Error message for "Viper Green in trouble" conversation in Showcase Vehicles
Removed: Showcase Night radio at the enemy camp
Tweaked: Showcase Night player is now sitting on the front of the boat during insertion
Tweaked: Showcase Night boat driver now has a beanie hat
Tweaked: Showcase Night when player is detected near a site, enemies should now better hunt him
Tweaked: Showcase Night enemy patrols on sites are now on in safe behavior
Tweaked: Showcase Night enemies now play ambient animations
Tweaked: Showcase Night when player is detected on an enemy site, the nearest, not yet cleared, enemy site will become combat aware
Fixed: Showcase Night random patrols had skill of 1, now it's 0.4
Fixed: Showcase Night soldier leaning on the lighthouse was going through it
Fixed: Showcase Night enemies don't have NVGoggles any more (they wrongly had them because of class name changes)
New: Showcase Night enemy vehicle will now come and investigate the south after half the chaos threshold has been reached
Fixed: In Combined Arms single player you could kill insertion choppers crew without triggering friendly fire
Fixed: Defend Syrta character classes had wrong backpack
Fixed: Defend Syrta CSAT AA class had wrong backpack
Fixed: Seize and Defend missions were sometimes not executed properly on Dedicated Server
Tweaked: Civilian vehicles are now unlocked in MP scenarios
Tweaked: Lowered cost of enemy vehicles by 0.5 in MP scenarios
Tweaked: Tanks should now only spawn on last zone (MP)
New: Added Spotter and Sniper load outs on the last objective (MP)
Changed: Defend Syrta now has disabled AI by default
Firing Drills: CoF Green - removed manual hiding of barriers now they were removed from Stratis globally
Firing Drills: CoF Red 3 - disabled detecting statue as no-shoot until new solution is found (old one removed due to map optimizations)
Music has been reorganized to new class names, old ones are kept for compatibility
Main menu music track fix (different version of same track)
British Radio Protocol voices added (1 x Jay Crowe + 3 x Jayholder as data placeholder for future recordings)
Removed occasional animation glitch after Team Switch
Digital Deluxe Edition: Tactical Guide updated with various tweaks
Digital Deluxe Edition: Map updated with higher resolution
ENGINE
Many AI tweaks and fixes
Enabled blood when Korean language is selected
Improved: Tank collisions / flipping
epeImpulseDamageCoef parameter can now be changed for any vehicle
AI drivers are now better able to navigate out of obstacle and unstuck themselves
New possibility to turn off adaptive crosshair in options
Fixed: Favorite sessions in LAN view
Increased the limit of shown servers in the server browser from 500 to 10000
Fixed: Broken location detection of MP clients - people should be finally able to see servers close to them
Fixed: Country detection in MP
Crouch (toggle) now works correctly for launchers
Fixed: Aiming while holding 'sprint' key and not moving
Removed zoom warp (by using sprint while in optics)
Fixed: More strange zoom while sprinting with fatigue removed
NRemoved strange zoom when aiming while trying to sprint with high fatigue
Improved: Helicopter dropping like a stone when AA hits them
Fixed: Crash when player engages in conversation and has no topic
Added: Random angular velocity for dropped weapons in ragdoll
Fixed: DnD with container on soldier's container tab caused wrong behavior
Fixed: DnD with container on soldier's linked backpack caused wrong behavior
Fixed: Replacing linked weapon from weapon stored in backpack caused wrong behavior
Fixed: Bag disappearance and duplication
Fixed: Gear shows no magazines except handguns
removeWeapon can also unlink assigned items now
Fixed: Command removeBackpack
Fixed: removeAllContainers leaves unit with uniform model even though their uniform is removed (http://feedback.arma3.com/view.php?id=7879)
Fixed: Action Drop Backpack was not working
The Men category is now properly sorted in the unit dialog in editor
Fixed: saveStatus and loadStatus commands did not work
Fixed: CheckCursorActionTarget performance
Skybox lighting is now done per-pixel
New scripting commands for getting and setting identity parameters
New scripting command for getting fog parameters (fogParams)
Added parameter turretCanSee config parameter to distinguish usability of compass for copilots
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