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【10.03.13】《监狱建筑师(Prison Architect)》Alpha14 3DM破解版[EN]

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发表于 2013-10-3 06:14 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式



游戏名称:监狱建筑师
英文名称:Prison Architect
游戏类型:模拟经营类(SIM)游戏
游戏制作:Introversion Software
游戏发行:Introversion
游戏平台:PC
发售时间:2013年
官方网站:http://www.introversion.co.uk/prisonarchitect/

游戏介绍

      《监狱建筑师》是一款玩法非常新颖的益智游戏作品,他的乐趣来自于玩家对于整个游戏布局的把握。通过上帝的视角去合理的建设监狱。并监视里面每一个犯人的一举一动。当然游戏中还会给玩家带来意想不到事件。让玩家体验一把监狱员的辛劳。游戏的画面看起来很不错,而且对于人物细节的刻画也相当的精彩,不同时段的犯人也会有不同的动作与表现,一切都是那么的有规律,就像真正的监狱一样。


配置要求

OS:XP
Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
Memory:4 GB RAM
Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
Hard Drive:100 MB HD space


安装信息
1. 解压缩
2. 运行游戏

已集成3DM原创破解补丁

更新说明

= Guard Dogs
    You can now hire guard dogs from the staff menu. Every dog has a dog handler.        
    Dogs will sniff any nearby prisoners or hiding places, and will detect drugs, cigs etc
    Dogs can sense escape tunnels and will scratch at the ground when they find one, giving the player a strong hint
    If a dog smells a prisoner digging under them, they will dig up the prisoner and reveal the entire tunnel   
    Dogs are fast runners and are very good at chasing down escaping prisoners
        Note: Dogs smell drugs and detect tunnels incorrectly sometimes
        Note: If either a dog or his handler is killed, the survivor will act unpredictably for a while, before leaving the prison
   
- Dogs can be assigned to patrols just like Guards : From the Deployment screen
    Click on "Dog Patrols" then click on any existing patrol to assign a dog to it

= Kennels
    New room type. Requires dog crates for each dog to sleep in
    Can be outdoor, but must be surrounded by walls or fences or doors
    Dogs have an energy level represented by a green bar under their body, which discharges as they work
    When they become exhausted they will return to a Kennel and sleep in a dog crate to recover
    They will also heal any injuries sustained in the line of duty
   
= Prison Sale
    You can now sell your prison from the Valuation report screen, and use the profits to start a new prison with a large bank balance
    You require an Accountant on site, a minimum positive valulation of $50,000, and at least 20 prisoners to be eligable for sale
    You can always return to a prison you have previously sold and continue managing it, but you can only sell a prison once
        Note: You cannot sell someone elses prison shared via the Steam Workshop, for obvious reasons
        Note: We are aware this system is highly exploitable, and it will remain that way until we balance the financial side of the game
        
= Major performance optimisations
    We have resolved numerous performance glitches and done a great deal of optimising for this alpha.
    Areas optimised : Sector system, Work Queue, Rendering
    The navigation / route planning system has been multithreaded and will now run on a second processor core
    On large / heavily populated maps the average frame rate is now significantly higher
   
- Escape tunnels have been nerfed and are now much more rare.
    - Only prisoners with the "Clever" trait will even consider escape tunnels (10-20% of your inmates)
    - They need to have a stolen digging tool within their possession
    - Motivations for digging: Fear for life, High freedom need, Misses family
    - Prisoners caught digging will have the punishment for "Escape Attempt" automatically applied
            
- Deliveries and Garbage rooms can now be placed anywhere on your prison site, including behind locked doors
    - Delivery trucks will stop and load/unload when aligned with delivery/garbage rooms
    - Prisoners will get off the truck immediately if they can walk to deliveries easily
    - However if your deliveries zone is within your prison they will be escorted in by a guard
   
- The Load / Save dialogs now have the option to sort by "Date modified" as well as by filename.
    This is very useful for quickly finding your recent prisons.
    Click on the column headings to toggle the different sorting methods

- There is now much more variety for many of the existing staff types:
    Male and female versions of many staff types
    Body shapes and sizes vary
    Skin tone also varies
   
- Planning Mode continued
    We have extended the planning mode to permit three different types of materials:
    Walls : Plan where your walls will be
    Objects : Drag out any size of object to show where you plan to place the furniture
    Paths : Use this to mark your planned outdoor pathways
   
- Fixed: Workers will no longer load and unload garbage in an endless loop
    (This happened when you had the Garbage zone above the Deliveries zone)
   
- Fixed: The tooltip regarding guard patrols was being displayed in all kinds of wrong places

- Fixed: All entities would drop whatever they were carrying after loading a saved game


游戏截图


























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