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本帖最后由 倒霉の忍者 于 2013-12-15 20:01 编辑
最近几次更新都少不了音效,音效覆盖率正在大大提高,现在处于测试版,是马上就要正式版的节奏了,
游戏机制上,关于战斗,武器变的更有针对性,增加了2种个人天赋,
关于怪物,降低了地面怪物的难度,增加了地下怪物的难度。
现在相比0.8.30更新了很多人性化的东西,比如自动生产材料、手推车(一次搬运32个东西)
新增了橘子树
动物要供食,可在牧场里建食槽
等等等等
自0.9版本起的官方版本记录翻译见此楼末尾,顺序由新至旧。
下载地址见资源帖:http://bbs.3dmgame.com/thread-4056724-1-1.html
(由于资源区帖子按发帖时间排序,为了让大家更容易看到更新,主要内容转移至此帖,既然看的是更新的话,那就分类成新闻吧)
(注:这游戏目前没有汉化)
介绍及截图等:
http://bbs.3dmgame.com/thread-3663914-1-1.html
http://bbs.3dmgame.com/thread-3635876-1-1.html
版本记录:(自0.9版本开始,再之前的找时间翻译)
v0.9.4 更新内容:
基本
- Added wooden shield
增加了木盾 - Added stone sword, hand axe and hammer
增加了石剑、手斧和锤子 - Added tower shield
增加了塔盾 - Butchering goblins and ogres now produces a skull
屠宰哥布林和食人魔,现在会生产出一个头骨 - Wall torches no longer require a floor to build
壁挂火炬不再需要地板来建造 - Dig Hole, Dig Ramp Down and Dig Stairs Down can be queued over air with a wall below
挖洞,挖向下斜坡,和挖向下楼梯也不需要地板了,下面有墙即可 - Dig Hole can be used to remove ramps from above
挖洞可以被用来从上方移除斜坡了
修复
- Rare crash when loading a game while an enemy is being spotted
一个很罕见的崩溃,在读档时同时发现敌人会崩溃的问题
v0.9.3 更新内容:
基本
- Added Alarm Bell
添加了闹钟
- Crafted at the Blacksmith and once constructed can be activated by a Mechanic.
在铁匠台中制作,一旦制作完成,可以被机械师激活 - Sounding the alarm wakes up sleeping gnomes
脑中响起时会唤醒睡眠中的矮人 - Gnomes in a squad will still perform any military tasks that are assigned
小队中的矮人会继续进行任何被分配的军事任务 - All other gnomes will retreat to the Great Hall
其它的矮人会撤退到大会堂中 - Giving the "All Clear" signal returns to business as usual
和以前一样,给予“安全”的信号让矮人回到日常工作中
- Removed the Formation Perk: On The Move
移除了队形天赋:前进中 - Added Formation Perk: Fire At Will - Increased range attack speed for each melee squad member
添加了队形天赋:任意开火 - 每有一个近战小队成员则提升远程攻击速度 - Added Formation Perk: Suppressive Fire - Decreases enemy defense in melee combat for each ranged squad member
添加了队形天赋:火力压制 - 每有一个远程小队成员则降低敌人近战防御 - Added Position Perk: Survival Instinct - Increased move speed and dodge rate while bleeding
添加了位置天赋:生存本能 - 流血时增加移动速度和闪避率 - Added Position Perk: Conservationist - Chance to not consume ammo when firing
添加了位置天赋:自然资源保护论者 - 开火时有纪律不消耗弹药 - Added Position Perk: Sneaky - Decreases enemy sight range to this gnome and gives a damage bonus when your target is attacking someone else. Requires leather or no armor and melee weapons.
添加了位置天赋:偷袭 - 缩小敌人能看见该矮人的距离,并且当目标攻击其他人时,对其造成额外伤害。需要装备皮革或无护甲和近战武器 - Added Position Perk: Swashbuckler - Increased parry chance and increased pistol damage while in melee range
添加了位置天赋:暴徒 - 提升格挡率,并且在近战距离下时增加手枪伤害 - Increased bonus damage from Highlander
增加高地人天赋的伤害奖励 - When attacking with the Flintlock Pistol, gnomes will only do a melee attack when out of ammo
当使用燧发枪攻击时,矮人用光弹药将只能进行近战攻击
修复
- Crash when loading a game with no audio device
如果没有音响设备,加载游戏时会崩溃的问题 - Intermittent crash with Windmills
风车会导致间断崩溃的问题 - Swords not working properly after loading
剑装备后不会正确起作用的问题
v0.9.2.1 更新内容:
修复
- Crash when fighting golems
在与石像战斗时崩溃(LZ:之前版本是交战开始时崩溃,这次是交战进行中崩溃,好吧,我觉得没什么区别)
v0.9.2 更新内容:
战斗
- Changed material durability so that different attack types work towards breaking it
改变了材料的耐久度,以便实现不同种类的攻击趋向于破坏武器。 - Adjusted all material resistances to account for durability changes
调整了所有材料的抗性来解释耐久度的变化 - Weapons with multiple attacks pick the one that works best for the situation
持有多种攻击方式的武器,会选取当前情况下最有效的攻击方式。 - Adjusted experience gains with weapons so that slow weapons and two handed weapons are on par with fast weapons and dual wielding
调整了使用武器时的经验获得,以便实现慢速武器和双手武器与快速武器和双持武器,具有同等的经验获取速度。 - Defending with weapons has been further separated from attacking with the weapon. Ie blocks and parrys are much more common
使用武器防御进一步地从使用武器攻击中分离出来。比如防御和格挡变得更常见。 - Some status effects from combat can be applied through armor
一些从战斗中获得的状态效果可以透过盔甲体现出来。 - Sword
剑
- Increased attack time for stab
增加了戳刺攻击所需的时间。 - Increased pierce damage and decreased slashing damage
增加了穿刺的伤害,降低了削砍的伤害。 - Reduced attack delay when parrying
降低了格挡所造成的攻击延迟。 - Removed blunt damage
移除了砸击的伤害。(LZ:这是一个很合理的改动……)
- Axe
斧
- Increased slash damage
增加了削砍的伤害。 - Removed blunt damage
移除了砸击的伤害。(LZ:我觉得被斧子砸一下也挺疼的吧……)
- Claymore
双手剑
- Removed thrust attack
移除了穿刺伤害。(LZ:尼玛这么多穿刺怎么区分,让查网络词典的我情何以堪,估计是根据武器的由小到大stab、pierce、thrust) - Decreased slash damage and increased blunt damage
降低了削砍伤害,增加了砸击伤害。
- Battle Axe
战斧
- Removed blunt damage
移除了砸击伤害。 - Increased slash damage
增加了削砍伤害。
- Warhammer - Increased blunt damage
战锤 - 增加了砸击伤害。 - Torch - Decreased heat damage
火炬 - 降低了灼热伤害。 - Increased ranged and melee damage with ranged weapons
增加了远程武器的近战和远程伤害。 - Removed blunt damage from musket rounds
移除了毛瑟枪子弹的砸击伤害。 - Increased Blunderbuss ranged attack time
增加了火统远程攻击所需要的时间。 - Decreased Crossbow ranged attack time
降低了十字弓远程攻击所需要的时间。 - Trap
陷阱
- Increased damage for spike and blade traps
增加了尖刺陷阱和利刃陷阱的伤害。 - Removed blunt damage from blade trap
移除了利刃陷阱的砸击伤害。
- Mant
蚂蚁
- Reduced damage for bite attack and increased attack time
降低了蜇咬的伤害,并增加了攻击所需的时间。 - Reduced damage for sting attack
降低了叮刺伤害。
- Beetle - Reduced damage for bite attack and increased attack time
甲虫 - 降低了蜇咬的伤害,并增加了攻击所需的时间。 - Spider
蜘蛛
- Increased damage for bite attack and reduced attack time
增加了蜇咬的伤害,并降低了攻击所需的时间。 - Increased damage for sting attack and increased attack time
增加了叮刺的伤害,并增加了攻击所需的时间。
- Ogre/Two-Headed Ogre
食人魔/双头食人魔
- Increased damage for all attacks
增加了所有攻击的伤害。 - Reduced attack time for punch attack
降低了徒手攻击所需的时间。
- Zombie - Increased damage for all attacks
僵尸 - 增加了所有攻击的伤害。 - Goblin - Lowered Fighting and Dodge skills for early goblins
哥布林 - 前期哥布林的战斗和闪躲能力值变得更低了。 - Frenzy - Increased Defense penalty and now it also applies to dodge
狂暴 - 增加了防御惩罚,现在同样对闪避惩罚。(LZ:位置中天赋的其中一项) - Highlander - Greatly increased chance to hit necks
高地人 - 更高几率去攻击脖子。 - Way of the Gnome
村民之路
- Attack speed, dodge chance and dodge rate now increase based on skill values instead of flat rate
攻速,闪避成功率,闪避频率,现在基于能力值增加,而不再是固定数值。 - Bonus Damage has been added based on Fighting skill
加入了额外伤害设定,基于战斗能力值。
- Guard - Block chance increases with Shield skill
守卫 - 防御几率基于盾能力增加 - Scout - Added increased move speed in addition to vision range
侦查兵 - 现在不仅提高了视野,还提高了移速。 - Marksman - Fixed this perk not actually increasing accuracy
神枪手 - 修复了该天赋事实上没有增加精准度的错误。 - Taunt - New perk that has a chance to force nearby enemies to change targets to this gnome
嘲讽 - 新的天赋,有几率强制周围敌人转移目标至此单位。 - Commander - New perk that increases damage of squad members when this gnome is not wearing a helmet
指挥官 - 新的天赋,当该单位没有佩戴头盔时,增加小队中其它成员的伤害。
修复
- Two crashes when loading saves older 0.8.22 and 0.8.26 straight into the current version
在直接以目前版本加载古老的0.8.22和0.8.26版本村当时,会引起崩溃的错误。 - Mining walls deconstructing adjacent torches. (Still appropriately deconstructs wall torches)
挖掘墙壁会移除临近火炬的错误(但还会适当地移除壁挂火炬)。
v0.9.1.1 更新内容:
修复
- Crash when engaging golems in combat
与石像战斗时导致游戏崩溃的错误。
v0.9.1 更新内容:
基本
- Added wall torch construction
添加了墙壁火炬建筑 - Added skull on a pole construction
添加了杆顶骷髅建筑
音频
- Combat audio events - miss, dodge, block, parry, knock back, fall down, drop weapon, sever limb and bleeding
战斗音频事件 - 击偏、闪躲、防御、格挡、击退、摔落、失器、断肢、流血。 - Hit audio events - blunt, slash and pierce against wood, metal and flesh
击中音频事件 - 砸、砍和刺 击中 木头,金属和肌肉。 - Weapon fire audio events for blunderbuss, pistol and crossbow
武器开火音频事件 - 火统、手枪和十字弓。 - Mechanism audio events - lever, pressure plate, self-powered traps, mechanical wall, hatch, pump, handcrank, windmill and steam engine
添加了机械音频事件 - 拉杆、压力板、自供能陷阱、机械墙、舱门、水泵、摇柄、风车和蒸汽机。 - Added a second sound effect for chopping trees
加入了另一种砍树的声效
修复
- Some audio events playing at full volume briefly before changing to the correct volume setting
一些音频事件在切换到正确音量设定前,就以最大音量播放至完毕的错误。 - Every button in the notable kills list bringing up UI for the last entry
战斗记录的所有按钮都会打开最近一次浏览的窗口的错误。 - Crafted By button when viewing constructions not working after the crafter died
查看产品信息时的“Crafted By”按钮,在制作者死后不起作用的错误。 - Handcranks not providing power while the game is paused
摇柄在游戏暂停时停止供能的错误。
v 0.9 更新内容:
音频
- Added sound effects for the following jobs: Mining/Digging, Till soil, Forage, Cut Clipping, Fell Tree and Plant Tree
添加了对如下行为的音效:挖掘、耕作、给动物喂食、剪裁树苗、砍树和种树。 - Added sound effects when selecting most workshops
在选中大多数工作台时,会有提示音效。
修复
- Deconstructing floors not properly updating tiles as outside
移除露天地板不正确更新地块的错误。 - Deconstructing hatch not properly updating the map
移除舱门不正确更新地图的错误。
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