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本帖最后由 zzxxxzz 于 2013-12-5 18:04 编辑
我之前发表过一篇吐槽XR的文章,也是鼓起勇气第一次游戏论坛上发帖。但由于提及了深度,帖子的评论不和谐,被关闭帖子并下沉了,悲剧>.<(“佩服”深度的外交能力)。其实我很爱深度,而且支持深度,但我就是不喜欢在外界一致认为X-重生是一款烂游戏的同时,一小部分人还虚伪地褒奖维护它。今天在官网论坛看到IGN的评论已经出炉了,句句戳中我的心声,相信也是广大玩家的心声。现手工翻译如下。好了话不多说,来看看人家专业的评论员对XR是作何感想的吧:
写这篇评论的是IGN的Rob Zacny(专业吐槽,佩服地五体投地)。原文地址如下:http://www.ign.com/articles/2013/12/02/x-rebirth-review
STILLBORN.
There are two major sets of problems with Egosoft's X Rebirth. First, it’s cursed with a tremendous number of technical issues, making it unstable and glitchy while hamstringing its performance, even on my mid-range gaming PC. Those failings may change with time and patches, but the second and more significant set of problems will not: from conception to execution, X Rebirth consistently misses the mark about what is valuable and interesting in an open-ended space sim. It’s consumed by minutiae and a terrible interface for managing it, turning what could have been a lightspeed journey among the stars into something more akin to a numbing, monotonous trudge across a crowded mall parking lot on a hot summer day.
标题:流产 (投胎重生不成功,流产夭折了,哈哈)
X-重生有两个大问题。首先,它被巨大的技术性问题诅咒了,导致它运行不稳定且问题重重,并且在性能提升表现上显得疲乏无力,即使是我在我的中等电脑配置上。当然,这些问题能随着时间流逝和补丁的发布得到解决,但是第二个问题,也是更重要的问题不会解决和改变:那就是从游戏设计到最终执行与表现,X-重生作为一个沙盒类的宇宙模拟游戏,始终都没能提供这类游戏应有的快乐和闪光点。它充满了很多琐碎的元素,而且它采用了一个烂到不行的界面来管理这些元素。所以,本该是一段在星球间光速穿越的旅行,它硬生生的把它变成了大热天在大商场停车场中艰难跋涉的一段让人枯燥麻木的旅程。
X Rebirth is unconscionably padded out with time-wasting quest lines that involve almost nothing but travel from one boring, ugly space station to another. Pick any mission, and the odds are good that you'll have to spend 10 minutes traveling along the "space highways" — more on this in a second — and then another five minutes flying around at regular speed, staring at different parts of a station like some kind of wall-eyed aquarium fish trying to find specks of food.
X-重生充满了很多无意义且浪费时间的任务线。几乎都是是从一个空间站穿行到另一个无聊、丑陋的空间站。拿任何一个任务来说,无非就是你首先要花十分钟的时间在“空间高速”上,然后花五分钟时间在常规速度飞行上,最后盯着找着空间站的不同部分----就像一条在水族馆患了白内障的鱼在死命找寻微小的食物。
That feeling of being in an aquarium is not helped by the fact that everything seems awash in neon nebular space gas. Space, as presented in X Rebirth, is not black and empty but is incredibly busy with gas trails, shiny asteroids, and ginormous space stations with billboards on them. It's striking at first, but eventually wearying. If everything looks big, bright and spectacular...then eventually, nothing does.
这种被当成水族馆的鱼的感觉并不好。接下来的事实对于游戏体验也是有害无益。在霓虹灯一样的太空中,一切似乎显得泛滥了。X-重生所呈现的宇宙,并不是黑暗、广袤虚无的,而是出乎意料得充斥着各种气体痕迹,熠熠生辉的小行星、陨石带,以及巨大且有各种广告牌在上面的空间站。咋看之下让人觉得很振奋,有视觉冲击力,但是终将陷入视觉疲劳。试想下,如果当一切都显得那么巨大、闪耀且特别时,那么最终...一切都将褪色,一切都将显得平淡无奇。
Getting close to things and staring at them is a major part of X Rebirth. It's how you find missions, commercial transactions, landing bays, and even hackable objects. This is because X Rebirth doesn't believe in menus, opting instead for hyper-immersion. Why open a menu and select the option you want when you can spend five minutes flying around an enormous space refinery looking for that escort mission you glimpsed fleetingly a few minutes earlier? Why design a sensible and intuitive trade interface when you can fly within 10 feet of a briefcase icon and place a larger order for energy cells? And in between space stations, you can ride the space highways where you go faster by tail-gating other ships, so you can spend your trip among the stars staring at someone's space-bumper.
靠近它,然后盯着找着看它。这是X-重生主要的游戏部分。你就是这么发现你的任务,就是这么进行你的商业交易,停靠舰只,以及获取可以黑取的物品。这是因为X-重生似乎并不相信菜单的作用。菜单只会给人选择,而不是给力的代入感。所以...当你可以花五分钟在精炼厂中寻找早前因为飞驰而过而错过的任务,为什么要给你菜单来供你选择呢^_^?(好贱,哈哈)当你可以花十分钟来找一个交易图标来进行大宗能量电池交易时,为什么要设计一个直观并且好用的商业界面呢? (为什么,为什么,这是为什么呢? 哈哈)而且更炫的是,在你往返于空间站时,你可以选择上空间高速,在高速中你可以飞得更快,来对别的船只进行追击!于是你在星际旅途中大可不必欣赏美景,就都可以盯着某船的屁股看啦!
When you finally reach your destination, you can dock and go explore the ship or space station in first-person perspective, which sounds more exciting than it actually is. There's only a handful of stock station layouts, so wherever you go in the galaxy, it feels like you're right back where you started, talking to the same slack-faced drones. There's a even a bizarre layout where you can go buy weapons and goods from vendors who are plainly inside what is supposed to be a prison.
当你终于到达你的目的地,你可以停靠并且以第一人称探索它(大船、空间站)。这是噱头。空间站只有少数的布局,显得重复,所以当你历经千险,到达宇宙中另一个空间站时,你会发现似乎又回到了你的出发地,和一样的面瘫机器人说着话。而且空间站中还有一个奇怪的地方,在那里你可以买到你的枪支弹药以及其他物品,里面的摊贩老板似乎永远只是站在那里,这尼玛是老板还是被关押的犯人啊。
X Rebirth just offers the wrong kind of immersion. It's all the petty chores and frustrations of everyday with none of the excitement promised by the sci-fi setting. Doing anything in X Rebirth is like spending twenty minutes looking for your car keys and wallet before getting stuck in gridlock on your way to a store that probably doesn't even have what you want.
X-重生带给了我们一种错误的沉浸感、代入感。一个科幻小说般设定的游戏却没能带给我们应有的快感,而且充斥了太多不必要的繁琐,让人崩溃。在X-重生里做任何事情就好比:在你出发前花二十分钟来找你的车钥匙和钱包,在路上陷入了交通大堵塞,而你正要赶往的商店里很可能就没有你想要的东西。这么一段奇葩的旅途。
If it sounds like I'm focusing on nitpicks rather than “the real game" — the one with all the trading and ship-ownership and the story of a galaxy on the brink of war — it's because this is the real game. This stuff, the endless wandering, the lousy menus, the dumb first-person sequences, has taken up four fifths of my time with X Rebirth, while the "good stuff" never actually arrives. Admittedly, it's been slow going due to the one-crash-per-hour instability it averaged before the last two updates, but the bottom line is that X Rebirth wastes your time far more effectively than it delivers any kind of rewards.
如果我之前所讲的让你听起来像是我在鸡蛋里挑骨头,而没有关注切实的游戏体验----这个游戏体验指的是商业交易、船只交易,和一个在战争边缘的宇宙故事。这是因为我之前所说的都是我的切实游戏体验。漫无目的地漫游、让人烦躁讨厌的界面、让人无语的第一人称视角,已经占据了游戏的五分之四。然而一些好的游戏体验始终未能出现。X-重生的游戏体验也是公认的慢,由于前两个版本的”每小时奔溃一次“的平均频率。但我不能接受的底线是X-重生浪费了你大量的时间,毁掉了你尝到甜头的滋味。
Even when combat does break out, it's about on par with the original Wing Commander series, which was great in its day, but just doesn’t cut it now. Your ship is painfully slow, so a lot of fights come down to watching your enemy fly away, turn around, and then come back for a head-on firing pass. The trick is having better gun and shield upgrades so that you can survive these "shoot each other in the face" contests.
连战斗系统都差到不行。就相当于原始的Wing Commander系列,在当时是不错,但放到现在的话就不那么讨好了。你的舰船慢得让人痛苦,所以战斗场面大致如下:你只能眼巴巴地望着你的敌人飞远,然后掉头,迎面扑向你,开火,最后潇洒地与你擦肩而过。让你生存并且赢得这种“射你一脸”游戏方式的诀窍就是获得更好的武器并且升级你的护盾。
There's a story, but it's really not worth playing for. You play an everyman, Ren Otani, who stumbles across a super-ship from the last war and gets it up and running. Then he meets Yisha, a terribly voice-acted copilot who gets him involved in a resistance movement against an evil mining corporation and… look, you fly around space looking at things and talking to people, okay? There's a quest chain that basically culminates with you editing the mining corporation’s WIkipedia page. It's a dragged-out tutorial with awful voice acting.
这游戏的确有剧情,但不值得让你为了剧情而玩它。在游戏里你扮演一个普通人,叫Ren Otani (任大谷,百度是这么翻译的,哈哈),大谷哥跌跌撞撞地遇到了一艘属于上一场宇宙战争的超级战舰,上了船开始逃命。然后他遇到了Yisha(伊莎。名字倒蛮好听的,人怎么就长那样呢....唉)。一个声音极其恐怖的副驾,她让大谷哥陷入了一场对邪恶的矿石公司的抵抗运动。然后...(作者受不了讲不下去了...哈哈哈) 额,简而言之就是你在宇宙空间里飞来飞去,找来找去,与人谈来谈去,就是这样,OK,明白了? 这种任务方式在编辑这个矿石公司的维基百科时将这种模式发挥到了极致。整个游戏剧情就是一个充斥了难听声音的冗长的教程。
But really, what damns Rebirth is that its interface is designed around poorly conceived gamepad controls that constrain every other control option. While you can use mouse and keyboard, you’re still forced to navigate through layer upon layer of simplified menus. And where a few efficient keyboard shortcuts could have taken care of communications, navigation, and targeting, instead we get a weird contextual HUD that never actually tells me what I want to know, an unusable map interface, and an absurdly deep chains of radial menus. To top it all off, X Rebirth failed to recognize my Saitek x52 flight stick and throttle, interpreting it instead as a 360 pad and ignoring most of the buttons. I know that joysticks aren't as common as they were during the X-Wing vs. TIE Fighter era, but it’s still an option a lot of space sim fans want.
说真的,这个游戏的操作被糟糕的手柄控制完全限制住了,不能发挥其他控制方式的选择,而且这游戏的操作界面还完全围绕着手柄来设计,这才是毁了X-重生的关键点。尽管你能使用鼠标和键盘,你还是被迫使用一层又一层的简化菜单来导航。一些有用的快捷键原本可以很好地协助我进行交流、导航以及交易。可替代它们的是:一个古怪的HUD显示界面,这个界面通常不告诉我我想要知道的内容;一个完全没用的地图系统;还有就是一层层辐射状的荒唐的菜单。抛开这些不提,X-重生居然未能认出我的赛泰克X52的飞行遥杆和油门来。取而代之显示的是一个XBOX360游戏手柄,并且大多数按键都无效。我知道飞行摇杆在当初X-wing时代还不是十分常见,但它始终是很多宇宙飞行模拟粉丝想要的一种选择。
THE VERDICTNo matter what happens with stability and bug-fixing patches, its poor controls, awful interface, and dull pacing ensure that X Rebirth will remain unpleasant for all but the most forgiving, die-hard space jockeys. X Rebirth doesn’t give players the power to navigate the inherent complexities of the genre, and instead forces them to crawl at a snail's pace around the galaxy, hunting for vendors and grinding out fetch-quests. 最终意见 不管这游戏的稳定性如何提高,不管发布多少BUG修复补丁,这游戏低劣的操控,糟糕的界面,以及缓慢迟钝冗长的游戏节奏会确保给予所有玩X-重生的人一段不愉快的游戏经历,当然不排除一些无比宽大仁慈、宇宙模拟的铁杆粉丝会乐在其中。X-重生没有给予玩家驾驶固有的多样性体裁的动力(翻译水平有限,这句话自己觉得翻的牛头不对马嘴,望各位大神指正),取而代之给予玩家的是逼迫玩家在宇宙中以蜗牛一样的步调缓慢而行,以这样的步调寻找着商贩以及获取任务。
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