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[新闻] starbound未来规划

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发表于 2013-12-18 10:48 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 group 于 2013-12-18 10:53 编辑

http://playstarbound.com/


  • NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests; they will have improved inventories/behaviors depending on how valuable their surroundings are.
  • Macro Terrain Changes: Affect an entire planet’s terrain and weather
  • More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons
  • Underground: More secrets will spawn below the surface
  • Space Combat: Way in the future, expect space combat and the ability to board other ships.
  • Spaceship Dungeons: Very large, size of a planet.
  • Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets.
  • Ore & Difficulty: Higher difficulty planets will have improved ore distribution
  • Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now.
  • Ship Navigator Changes: Still not set in stone; but the new idea is to give a local map with fog of war. Instead of sector buttons you have to fly out of a sector and into the next one by uncovering more of the star map. The final sector would be infinite.
  • Smoother Difficulty Curve: Better indication of the difficulty of an area. Difficulty will change within tiers as well as between tiers. There will be fractional difficulty (for example, Difficulty 1.12 in tier 1 would be easier than Difficulty 1.52, while still in T1)
  • Monster Generation: Right now, monster parts just have stat boosts, but eventually rolled monster parts will affect their behavior and abilities. For example, monsters with spider legs can climb walls; fiery monsters inflict burning. You might get a burning spider dropping on you from the ceiling. Projectiles may be tied to specifically generated heads. Biome may influence monster part generation.
  • Mini-Map: Rotating circular map showing highlights only such as the location of friendly players, spawn points–but no major details. For the details you’d use a mapping item to create a map as you travel.
  • Teleporters: Stargates between planets and eventually between servers.
  • Dramatic Planet Modification: Not going to be implemented any time soon. Ability for players to modify huge chunks of planets through things like orbital bombardment; removing the entire first layer of a planet and leave behind a lifeless surface.
  • Tech Priority: Eventually all techs can be active at once, but a categorization system is in the works to assign priority to conflicting techs, preventing issues. A hotkey to switch the active tech will be added as a temporary workaround until the priority system is completed.
  • Server Commands: More server commands and control for chat and port listening.
  • Villager AI: Villagers will aggro when you steal from them and follow you more aggressively.
  • World Storage: Improve world storage and organize *.pak files to improve modding. Add launcher integration.
  • Spawn Points: Change spawn points on individual planets.
  • Controls: Reconfigure controls; keybinding.
  • Ship Size: Upgrade ship/increase size.
  • Racial Armor: Racial abilities will not be inherent but will be tied to racial armor. For example, Avian armor can glide downward.
  • Capture Pods & Mercenaries: May be able to capture NPCs with pods. Summon NPC Mercenaries by using the pod as a beacon.
  • Reduced Wipes: Working on a system to patch without requiring as many character wipes in the future. This will require one more wipe and that’s it.
  • Other Changes: Colorblind Mode & Engine Optimization. FTL animation being revamped to reduce memory strain.

- NPC出生地及建造原则:NPC(非玩家角色)可以扫描你在他们周围建造的建筑物以及宝箱中的物品,根据周围环境的富饶程度,他们的财产或行为将会得到不同程度的提升。
  - 大型地形变化:可以使整个星球的地形及气候发生改变。
  - 更多的星球扫描数据:可以查看更多星球的细节信息,如行星居住者信息及副本信息等。
  - 地下埋藏着更多秘密。
  - 太空战役:将会有太空战役,并可以登陆其他飞船。
  - 太空船副本:非常巨大,与一个行星大小相当。
  - 生态危险因素:沙尘暴、暴风雪、流星雨、有毒植物和无大气行星等。
  - 矿藏与难度:更高难度的行星将会蕴含更丰富的矿藏。
  - 剧情任务:每个星界都会有一系列任务,现在版本中的Boss将会是那些任务的最终Boss。
  - 飞船领航图的改变:还未最终确定,但最新的想法是推出战争迷雾。玩家要到下一个星界需要飞出前一个星界,而不是点击该星界的按钮。最后,星界数量将会是无限的。
  - 更平滑的难度曲线:特定区域的难度将会更加优化,在不同星界和星界之间,难度也将会不同。难度指数不仅仅是整数,例如在星界1中的1.12难度将会比同一星界中的1.52难度容易。
  - 怪兽的产生:现在,怪兽外形的改变并不会影响其自身特性,但最终将会影响其习性和技能。例如,像蜘蛛的怪兽可以飞檐走壁。生态环境将会影响到怪兽外形的形成。
  - 小地图:小地图只会显示盟友的位置、复活点等等,但并没有细节信息。你需要使用地图工具开获得完整的地图。
  - 传送点:可以在星球之间传送,最后甚至可以在服务器之间传送。
  -大幅星球改造:短期内并不打算加入该功能。让玩家可以大范围地改变一颗行星,去掉行星表层,生命将不复存在。
  - 科技优先级:最终,所有科技将可以同时激活,但一个分类系统目前正在开发当中,来分配相互冲突科技的优先级,以防止错误的发生。在不同科技之间切换的热键也将会临时加入,直到优先级系统完成。
  - 服务器命令:增加更多的服务器命令、聊天窗口及密令的控制。
  - 村民AI:当你偷了村名物品时,他们会生气,并且会警惕地跟着你。
  - 世界扩展:优化pak文件,以提升对Mod的支持。
  - 复活点:在单个星球上可以改变复活点。
  - 操控:支持重新定义按键。
  - 飞船大小:可以升级飞船的大小。
  - 种族护甲:种族技能不会固定,但会与种族护甲息息相关。例如,鸟族护甲能够可以支持滑翔。
  - 捕获器及雇佣兵:使用捕获器可以抓住NPC,并且可以使用捕获器召唤NPC作为雇佣兵。
  - 减少删除存档的次数:将减少版本更新时删除角色存档的次数,未来的更新中只会再删除一次。
  - 其他改动:引擎优化、系统优化以减少内存消耗。

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