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本帖最后由 fate_win 于 2014-1-16 21:45 编辑
几点说明:
1.impossible难度
2.第二波选项全部开启
3.包含弹弓扩展
4.包含个人主观见解,欢迎讨论交流
5.此坑更新速度较慢(视频录制、上传、硬盘容量压力等等)...
附所有第二波内容说明
内部敌人扩展包增加的第二波选项:
- Aiming Angles: Units receive aim bonus the closer to flanking an enemy they are.
- 瞄准角度(Aiming Angles):士兵与敌人的角度会影响士兵的命中。
- Save Scum: Loading a saved game will reset the random number seed, so taking an identical action may yield different results.
- 存档泡沫(Save Scum):载入游戏会重置随机数种子,使得相同的行为产生不同的结果
- Training Roulette: Each soldier's training tree will be mostly randomly generated. Does not apply to MEC Troopers.
- 训练轮盘(Training Roulette):士兵的大多数技能随机产生,对MEC士兵无效。
- 随机技能包含l:
- 突击技能Aggression, Tactical Sense, Lightning Reflexes, Flush, Bring Em On, Close Combat Specialist, Extra Conditioning, Resilience,
- 重装技能Bullet Swarm, Holo-Targeting, HEAT Ammo, Rapid Reaction, Grenadier, Will to Survive,
- 狙击技能Damn Good Ground, Gunslinger, Battle Scanner, Executioner, Opportunist, Low Profile,
- 支援技能Sprinter, Covering Fire, Field Medic, Rifle Suppression, Revive, Deep Pockets, Savior, Sentinel
- Mind Hates Matter: Psionic soldiers can't become gene modded or vice-versa.
- 精神厌恶(Mind Hates Matter):Psi超级士兵不能获得进行基因训练获得基因模组,基因士兵也不能接受Psi超能力训练。
- Itchy Trigger Tentacle: Non-cover aliens (Mechtoids, Cyberdiscs, Sectopods) have a 50% chance of firing at your soldiers upon being spotted.
- 触发机制(Itchy Trigger Tentacle):无掩体的敌人有50%的几率选择攻击士兵(默认为警戒射击),受影响的单位中 Mechtoid、Cyberdisc、Sectopod总是受影响。其他单位在周围无掩体的情况下受影响
未知敌人初始默认的第二波选项:
- Damage Roulette: Weapons have a wider range of damage.
- 杀伤力轮盘(Damage Roulette):武器杀伤力数值范围更广。
- New Economy: Randomized council member funding.
- 新经济(New Economy):议会成员随机资助。
- Not Created Equally: Rookies will have random starting stats.
- 非平等创造(Not Created Equally):菜鸟会有随机的起始属性。
- Hidden Potential: As a soldier is promoted, stats increase randomly.
- 隐藏潜能(Hidden Potential):当士兵晋升,属性随机提升。
通关普通难度解锁:
- Red Fog: Combat wounds will degrade the soldier’s mission stats.
- 红雾(Red Fog):战斗受伤会降低士兵在该任务中的属性(意志和命中)。
- Absolutely Critical: A flanking shot guarantees a critical hit.
- 绝对致命(Absolutely Critical):侧袭保证能造成致命几率+100%。
- The Greater Good: Psionics can only be learned from interrogating a psionic alien.
- 更高善道(The Greater Good):超能力只能通过审问超能力外星人俘虏来获得。
- Marathon: The game takes considerably longer to complete.
- 马拉松(Marathon):游戏得花更长时才能完成,增加科研时间和建筑建造时间(其中科研时间*3)。
通关经典难度解锁:
- Results Driven: A country offers less funding as its panic level increases.
- 结果导向(Results Driven):恐慌层级提升的国家会提供较少资金。
- High Stakes: Random rewards for stopping alien abductions.
- 高赌注(High Stakes):阻止外星人绑将获得随机奖励。
- Diminishing Returns: Increased cost of satellite construction.
- 报酬递减(Diminishing Returns):卫星建造费用根据现有卫星数量增加。
- 每有一颗卫星费用约增长1.4倍。初始为420;当有10颗卫星时,费用为1w+,工程师需求190+(这个基本不可能再去造了...)
- More Than Human: The psionic gift is extremely rare.
- 超人类(More Than Human):超能力天赋非常罕见。
通关最高难度解锁:
- War Weariness: Council funding goes down over time.
- 战争疲劳(War Weariness):成员国资助资金随每月减少
- E-115: Elerium degrades over time.
- E-115:E元素半衰期15天(即每过15天存储的E元素减半,相当于每天减少当前E元素的4.52%)
- Total Loss: Lose all soldier gear upon death.
- 全部丢失(Total Loss):死亡士兵丢失其身上所有装备
- Alternate Sources: The power source cost to build facilities increases dramatically.
- 替代能源(Alternate Sources):设施的电力能源需求翻倍
没有隐藏回复可见...但愿别太沉了
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