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[01.26][SC2]恐怖的神族初级兵抵消者,神族施法单位可互传能量——暴雪SC2官方问答第26批

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发表于 2008-1-26 18:49 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
This batch we're going to shed some light on the storyline and lore aspect of StarCraft II. Following StarCraft and even Brood War, there have always been many unanswered questions surrounding the powers of the Protoss, which we'll be tackling today.
  这一次我们要将目光转移到SC2的故事情节和相关知识方面,从星际争霸和母巢之战开始,围绕神族能量就有着诸多谜团,今天我们将为大家答疑解惑。



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Chat with Devs: For this batch, Ive been fortunate to snag some time with our Lead Writer for StarCraft II, Andy Chambers, and I had a chance to talk to him about what happens to Protoss warriors after they die. On the forums, there has been much speculation to what the true meaning of the blue flash of light that is seen when a Protoss Zealot dies. Furthermore, have you ever wondered how exactly an EMP burst would have an effect on Psi energy? Andy gives us insight into the Protoss ways in fan questions 1 and 3.

与开发团队的交流
  这一期,我有幸逮到我们SC2的首席作家Adny Chambers,并有机会和他探讨神族战士死后到底发生了什么。关于神族狂热者死后化作一道蓝光的真实含义,论坛上早有诸多猜测。
  除此之外,你是否想确切地知道EMP爆炸是怎样作用于PSI能量的?通过问题1和问题3的解答,Andy引领我们深入奇妙的神族世界。


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Gameplay Blog: Force Fields are my new favorite ability! During my latest skirmish with a Zerg opponent, I was rushed early with Zerglings. The Protoss Nullifiers (previous known as the Stasis Orb) and their 15 second Force Field ability saved the day. As the attacking Zerglings charged up my ramp on the classic Lost Temple map, I simply created a Force Field in between the group of Zerglings, separating his attacking force. With their numbers divided, my Zealots easily took care of the split force of Zerglings, allowing me to make a decisive counter-attack. In subsequent games, I have found that the Force Field is quite useful in many situations, as you are able to create your own choke points, separate incoming armies, and also erect barriers as needed for your Protoss Stalkers to take advantage of their Blink ability. Furthermore, the Force Field can provide another obstacle for melee units approaching your Colossus, whereas your Colossus is able to step over the Force Field at ease. These Protoss Nullifiers at tier 1 are now one of your most effective defenses to an early game rush. Currently, the Force Field ability costs 30 energy with the Nullifiers energy capacity at 100. Next batch, well see if we can find some interesting games with the Nullifiers other new ability, the Null Void.

游戏体验博客
  神族的“力场”是我新近最喜欢的技能。在最近一场同虫族玩家的比赛中,我早期被小狗rush,神族的“抵消者”(即之前的“停滞之球”)和它们15钟的力场技能挽回了战局。
  地图是经典的Lost Temple,当小狗发动攻击冲上坡口的时候,我在狗群中间施放一个立场便轻易地将进攻部队进行分割。由于兵力分散,狂热者轻松解决了一部分小狗,这为后来的决定性反击打下基础。
  在之后的一些比赛中,我发现力场在许多情形下都相当有用,你可以用它来制造狭小路口分割敌军生成障碍以使神族追踪者充分利用其闪烁技能。另外,力场也可用于给意图接近巨神兵的近战单位制造障碍,因为巨神兵可以轻松跨越力场。作为一级兵译者:和狂热者同一等级),神族抵消者能为你在抵御早期rush提供最有效的防御手段。
  目前,力场技能消耗30点能量,而抵消者的总能量值为100。在下一批问答中,我们要看看抵消者的另一个新技能——零点虚空能给我们带来怎样有趣的比赛。


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As always, feel free to give the Devs and I a w00t if your enjoying these Q&As!
  老样子,如果你喜欢这些问答的话,请尽情地给我和开发小组成员们送上欢呼吧!


---StarCraft II Q&A Batch 26---
星际争霸2问答第26批

1. Do Protoss warriors actually die? What is the blue flash when they die?
In the chaos of the battlefield, Protoss warriors fight with tremendous power and grace, but even so, they can be mortally wounded. Then the Protoss' foes often bear witness to a startling sight: the injured Protoss disappears in a bright flash of light. Such a vision has caused primitive races to quail in superstitious fear, and yet it has no supernatural cause. On the contrary, it is merely the result of teleportation, which is one of the chief strengths of Protoss technology. Protoss warriors typically have teleport mechanisms built into their armor. If the warrior is sufficiently injured, a properly functioning mechanism will automatically teleport the body to the nearest safe haven.
A Protoss warrior who is badly injured but still living may be placed in a dragoon--or latterly an immortal--shell to continue to fight. This is the choice of the individual warrior. Some warriors elect to shoulder the burden of remaining among the living instead of joining the sum of Protoss lives embodied in the Khala. It is worthy of note that the lives of individual Protoss that have passed into the Khala are no longer coherent entities, and the Protoss cannot speak with their dead per se. However, there are memories and strands of experience that can be accessed. Only the most skilled Protoss preservers can locate and follow specific desired strands of knowledge. The tremendous value of preservers comes from the fact that they carry within themselves and can access the sum total of Protoss experience at an individual level.

- 神族战士真的会死吗?他们死后出现的蓝光是什么?

- 神族战士凭借惊人的能量和完美的姿态厮杀于战场之上,但是即便如此,它们依然可能受到致命伤害。神族的敌人们经常能见证这样的惊人一幕:受伤的神族战士消失于一道明亮的蓝光之中。如此情形使得其它原始种族陷入迷信般的惊恐之中,然而其中并无超自然因素。相反地,这只不过是心灵传输的结果而已,是神族科技的主要能力之一。神族战士盔甲内通常带有心灵传输装置。一旦受到重大伤害,正常工作的传输机制便会自动将神族战士的肉身送往最近的安全港。

  身受重伤但依然存活的神族战士可放置于龙骑——或者之后的不朽者——的外壳之中,以便继续战斗。是否这样做完全由战士本人自行选择。一些战士并没有选择加入Khala星球的再造生命大军,他们宁愿拖着残躯,扛起生命的重担。值得注意的是,那些被送往Khala再造的神族个体已不再是紧密的实体,而神族本质上也不能同这些“死者”进行交流。然而,这些“死者”的记忆及各部分经验依然可以被获取。只有最纯熟的神族“保存者”可以定位经验线索并取得所需的特定知识。保存者随身携带并能随时获取神族个体水平的全部经验,因而其价值非同一般。

2. Will there be more ways to give energy(mana) to a caster? (www.starcraft2.hu)
Protoss casters will have an ability to transfer energy from one caster to another. This ability will allow for a lot of micromanagement opportunities to maximize the amount of energy to a single caster, for the maximum number of special abilities casted.

- 是否有更多的办法能给施法单位提供能量?
- 神族施法单位能够互相传递能量。这一能力使得我们可以最大化某一施法者的能量并尽可能多地施放某些技能,基于能量传递的微操作有着广阔的舞台。


3. On what kind of energy are based Protoss shields? If they are based on PSI energy, how can be possible for a Terran EMP attack to drain their energy? (www.starcraft-2.cz)
Protoss energy sources are highly esoteric because their starting point was the Protoss' use of their own psionic powers to protect themselves; to charge their tools and weapons; and to make, manipulate, or meld matter. Over time technological advances have enabled the Protoss to mimic these psionic processes to the extent that the Protoss can now construct inorganic devices to tap into the same universal processes to power shields, drives, weapons, and robots. Thus, for example, the energy field projected by a pylon that powers Protoss structures cannot truly be called psionic in nature, just as the shields protecting a zealot are not purely technological constructs. Rather, the two processes are so closely interlinked that they are almost the same. As a result, Protoss power sources and particularly their shields are vulnerable to disruption by technological means such as EMP weapons. Similarly such power sources can be restored or recharged from artificially stored energy.

- 神族护盾基于何种形式的能量?如果是基于PSI能量,那人族的EMP攻击怎么可能能耗光护盾呢?

- 神族的能量源泉非常深奥,因为其出发点在于自身的精神能量;通过使用自身的精神能量,神族可以保护自我,强化工具和武器,制造、操纵及融合物质。随着时间的推移,科技的进步使得神族能够模拟自体精神能量作用方式,并达到相当高的水平;现在神族已经能够制造非生物的机械装置,用于充分利用与精神能量相同的作用方式,并将其广泛应用于能量护盾、驱动力、武器、自动机械等诸多领域。
  基于以上论述,我们可以认为神族水晶为建筑物提供能量的能量场本质上并非精神能量,正如保护狂热者的护盾也不是纯粹的科技装置一样。然而,由于本体精神能量和仿精神能量间的联系异常紧密,以至于它们几乎完全相同。如此一来,神族的能量源泉,尤其是能量护盾,在诸如EMP武器之类的干扰手段面前显得非常脆弱。类似的,通过人工存储能量,这些能量源泉可以得到回复和补充。


4. Are you planning to make another statue, for example, statue of Kerrigan?(www.starcraftcz.com)
We are planning to fully explore the high end collectibles realm with plenty of StarCraft II merchandise, and yes, there are projects already in the works.


- 是否打算制作其它的雕像,比如虫族女王Kerrigan的雕像?(译者:目前貌似只发布了机枪兵芬德利·泰楚斯的几个雕像)
- 我们打算通过大量的SC2衍生商品充分开发高端收藏领域。是的,目前已有此工作计划。


---End of Transmission--- 播报完毕


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Karune在回帖中的一些补充:

- 关于力场HP以及是否无敌
  Force Fields are invulnerable for their casted duration. 力场在其作用时间内无敌

- 关于利用多个抵消者不定期封锁入口
Yes, you could block off a choke point for a very long time. Although, there is probably more than one way to enter your base 是的,你可以长时间封锁一个路口,不过,可能有不止一种的方式可以进你的基地:>
(译者:这个变态了。你要是早期野兵营不停造抵消者,直接把对方堵死在家里出不来,那不是想怎么开矿就怎么开矿,想怎么攀科技就怎么攀科技;另外力场封口+光子炮,无论早期rush还是防守都极其nb……)

- 关于鬼兵
I think the Devs are liking the Ghost as a more used unit than in the original StarCraft. It is still up in the air, to if they will keep the EMP ability, but we will see in time. Balance tweaks will still be happening on the Ghost of course, but it is likely it will stay as an earlier created unit than in the original.
我想开发小组希望鬼兵比在SC1里得到更广泛的使用。是否保留鬼兵的EMP技能依然悬而未决,不过我们会及时看到结果。当然,鬼兵依然处于优化调整之中,不过比起SC1SC2的鬼兵很有可能会是一个比较早期的单位。

- 关于抵消者造型:
The Nullifier has a new aesthetic appearance different from the Stasis Orb.
抵消者拥有不同于停滞之球的新外观

- 关于力场作用机制及被困于立场之中的特定单位。
Currently, units below the Force Field will not be immobilized. When they exit from one side of the Force Field, they will not be able to cross back through the Force Field.
目前,处于力场中的单位依然能够活动。它们可以从力场里出来,但是无法从外部进入或穿过力场。
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