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本帖最后由 cs4444sc 于 2016-10-11 04:33 编辑

写在前面:好久没更新了!N网有最新版!去N网下!
This plug-in gives the player access to a unique, magic artifact: the field lab of Divayth Fyr – an ancient and powerful Telvanni mage from Vvardenfell. It is possible to summon this small home anywhere in the world, including cities and interiors with high ceilings such as caves or Dwemer ruins. The field lab's interior mainly contains furnishings for characters that are affiliated with magic, but might as well be used as a mobile safe house with storage possibilities.
太多直接机翻:这个插件让玩家获得一个独特的,魔法神器:现场实验室Divayth FYR——一个古老而强大的Telvanni Vvardenfell法师。可以召唤这个小家里在世界任何地方,包括城市和内饰高高的天花板如洞穴或锻莫废墟。现场实验室的内部主要包含字符的家具,隶属于魔法,也被用作移动安全屋与存储的可能性。
必要文件:
必须要有龙裔DLC
Mod Configuration Menu requirements (optional and only needed if you want to use the new MCM options):
- SKSE (Skyrim Script Extender) version 1.6.6 or later
- SkyUI version 3.0 or later
如果想用新的MCM设置,就要装 SKSE1.6.6 or later和 SKYUI 3.0 or later
– A brief introductory quest that provides the player with the key to the field lab. It starts with a letter, delivered by a messenger
(as usual it might take a while for the messenger to find the player).
– A hovering field lab, built in the typical architectural style of the Telvanni. It features a platform for an unimpaired panoramic view and can be summoned at any place in the world, provided there is enough space for it. It can be accessed by ascending to it (included floating feature) or via the map marker.
– The exterior (platform and the building itself) is nearly invisible from the ground, in order not stick out in cities and block the view. In its visible state, the exterior is illuminated according to day time.
– An interior with bed ('well rested' bonus), safe lockers and chests, a book shelf, an alchemy lab and an enchanting station
– A crystal basin inside the building that can be used to create empty or filled soul gems by combining eligible materials.
– A magic pillar in the middle of the lab can cure any kind of sickness or poison and give a minor, temporary boost to the strength of destruction spells, so that you are quickly on your feet again to face the rough world outside of the lab.
– Small bonus: a couple of items like robes and spells that already have been in the base game, but have not been accessible to the player, can be found in the lab.
New features Version 2.0:
- A merchant who sells some new furniture for the exterior and the interior of the Field lab e.g. armor and weapon crafting equipment, weapon racks, a mannequin and much more.(The dialogue option to buy furniture from this merchant is part of the furnishing quest, which starts directly after entering and leaving the field labs interior)
- More storage possibilities, a cooking pot with a Frostfall compatible heatsource and a gate for the platform fence.
- New dynamic cloaking effect for the exterior of the Field Lab, customizable through MCM options (see requirements and technical limitations if you can’t find the menu).
- The platform lights are customizable through MCM options (Always off/Dynamic by daytime/Always on).
- Most of the old scripts were basically revised. Consequently known minor bugs from v1.0 should be fixed.
这是介绍和升级日志,自己看看吧。
N网原址:http://www.nexusmods.com/skyrim/mods/51094/?
汉化什么的,以后会有的
暂且无授权分流吧:度盘
想下德文版的,去原址
下载不回帖没什么关系,但请去N网支持原作者
注意事项:
– To use the 'Summon Field Lab' spell, position yourself in a way that there is enough space above the player character. The final test whether there is enough space is then done via the Havoc collision detection. Ceilings, walls or rocks are going to detected most of the time, but there is still a small chance that something like a tall tree is not going to detected asan obstruction, due to its minimal collision geometry. This might cause the treetop to peek through the outer platform.
– The map marker is not going to be set under the following circumstances:
1. In interiors, since it would collide with the game's quick travel feature.
2. In places with their own world map (i.e. Mods that add new areas). It does, however, work in Solstheim. I put a dedicated map marker on this map
3. In most places that are relevant to quests and have the quick travel function disabled (i.e. the balcony of Unterstone Keep).
– Companions of all sorts can neither use the „ascend to lab/descend from lab“ function, nor can they enter the lab's interior. This is due to the fact that the Navmeshes (NPC navigation grid) of the game cannot be generated dynamically, which would be necessary since the lab is a non-stationary object. There are few exceptions like the Dremora Servant/Merchant, but aside from those, the player is the only character to enter the lab. It would be best to order the companion to wait under the field lab, otherwise he will continue to run around below the platform.
– In order not to destroy the balancing of the combat, it is not possible to ascend to the lab, if you are in combat or being looked for. Additionally, the projectile proof railing prevents an unfair bombardment through magic or projectiles from above.
– The ability to reach high places will allow the player to overcome obstacles like city walls and to take shortcuts in dungeons. You will have to decide for yourself, if you want to use the feature that way, since it might give you no significant advantages throughout the game.
– When filling empty soul gems at the crystal basin, make sure that you are not using any soulgems that have already been filled through the use of soul trap (identifiable through the low price). The game regards those soul stones as empty, since the item id stays the same, even after filling them.
- The Bookshelf in the interior use a non vanilla script and may not compatible to other bookshelf-mods (compatible mods since v2.0: „Unlimited Bookshelves“ and „bookshelves script SKSE“).
- The MCM maybe takes a few minutes ingame to register the new mod page after the activation/update of this mod.
- If you lost your Field lab key due any reasons, you can get it back by speaking to the new furniture merchant.
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