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- 2012-6-15
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地缚武器的一个升级能够使得所有变化系法术的持续时间增加100%。
但是有个bug,过了一段时间之后所有变化系法术的持续时间会变成负数,这系法术也就废了。。。。
楼主就很痛苦地遇到了这个问题,然后上n网找到了解决方法。
控制台输入:
player.getavinfo alterationpowermod
player.forceav alterationpowermod 0
原文如下:
Bug report:
Mod was running fine up until recently. All the durations for the Alteration spells (such as oakflesh) for both vanilla and forgotten have been reduced to 0 seconds. I have a save for when they are not at zero and I can recast them fine when they are active, but as soon as I let them run out, the durations go to zero. I am using Skyre if that helps. Also, before I installed the Skyre comp patch (didnt have it installed before whoops) the durations were getting put to a negetive value (like -600 seconds) so it definitely seems to be an interaction between Skyre and Forgotten magic.
Any ideas? Awesome mod by the way. Would be a shame for me to have to disable it
EDIT: SCRAP EVERYTHING I SAID ABOUT SKYRE. It seems that had nothing to do with it. After testing some more I am almost certain it has something to do with Earthbound weapon and the +100% alteration duration upgrade.
When I wait for the spell to run out (by hitting T to wait) to get a negative value for durations, then cast Earthbound weapon, the durations for ALL ALTERATION SPELLS (well oakflesh and earthbound weapons anyway) go deeper into the negatives. From -180 to -360 etc etc.
Refunding Earthbound weapons (to get rid of the bonus duration) sets the durations to 0 next time I cast Earthbound weapon.
posted @ 21:07, 28 Dec 2013 Reply
sward66 17 kudos403 posts
That sounds as though somehow you've managed to get mismatched OnEffectStart/OnEffectFinish events. I'd love to know how you managed that. (I'm not kidding - this type of problem is rare these days, and impossible for me to reproduce. If you can give me a repeatable way to cause the problem, it may allow me to fix it for good.)
To repair, find out what AlterationPowerMod is currently set to for your character, with NO SPELLS ACTIVE. It should be zero. If it isn't then force it to that value.
player.getavinfo alterationpowermod
player.forceav alterationpowermod 0
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