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本帖最后由 kentshaw 于 2014-4-7 10:48 编辑
- Change Log:
更新日志:
(老K:官方承诺的升级预告中的内容全部兑现,还增加了更多的内容。鉴于某些玩家还有疑问,在此译出,希望有帮助。祝游戏愉快。)
Fixes:
修复:
• WQHD / QHD (up to 2560 x 1440 / 2560 *1600) native resolution display support (the Black & White boxes and blurry text should disappear). Fix has been verified to work up to and including a resolution of 2560×1660.
支持2K分辨率
• Fixed an issue for people using Intel HD Graphics – specifically for HD4000 and Surface 2 Pro – in combination with certain driver version, that caused a crash when opening interface screens – e.g. starting the game, opening options menu, skill book, etc.
解决因特尔集成显卡的宕机bug
Performance
解决卡顿和掉帧问题
• Fixed frame drop when armies were selected.
• Fixed decreasing frame rate occurring during extended play, particularly in longer battles.
• Fixed a memory leak when Windows was locked.
• Optimized a feature effecting maps with water, which should now show increased framerate.
(从这条看,以前卡顿是因为水面的视觉特效出了问题。升级后,目前对帧数满意,比以前好多了。)
AI Improvements
AI的改进
(老K:显然官方认识到AI方面存在较多的问题。但是即使更新后,AI的表现还是不满意,弱智到可笑。所以说某些同学说这个游戏容易,是AI不完善,玩家才会感到容易。你联网真人对战试试?)
• Fixed some cases where the tactical AI would come out from behind the walls of cities and fortresses too soon.
敌军守城不会轻易弃城出击了。(城墙+远程会给攻方带来麻烦,以前版本几乎不存在攻城战,都是野战。)
• Stopped the AI spamming disjunction, so players can now use global magic more easily.
• Fixed an issue where the tactical AI would cast a resurrection spell on an invalid target.
• Made ‘squire’ AI easier to beat.
• AI settings for players were changed to compensate for this change, to keep the same level of challenge on normal difficulty.
• Using the ‘restart’ option in a campaign map now returns the player to the briefing, allowing map difficulty to be changed.
Scenario & Campaign
战役和单关地图:
• Campaign: Heroes being mind controlled no longer causes you to instantly lose a campaign map if you rescue them by the end of combat.
战役中,某不能战死的英雄受到精神控制后,只要战斗前恢复(驱散之类),那么玩家不会立即输掉游戏。以前版本的设定显然是个bug,已修复。
• Campaign: Heroes which are protected by the ‘resurgence’ effect – e.g. the theocrat’s ‘rebirth’ spell – can now die in tactical combat without causing you to lose the campaign map, as long as you win the battle that they die in.
同上,某不能战死的英雄在加持复活法术的情况下,在战斗中是可以战死的,但玩家的战斗要取得胜利,英雄战后正常复活。
• Blightmouth Crater: Closed a gap in impassable mountains.
下面是几个单关地图的调整。
• Blightmouth Crater: Removed two superfluous hearts of the blight.
• Blightmouth Crater: Fixed the behavior of independent armies.
• Elven Resurgence: Player 6 now starts with more gold mines, making the starting positions more balanced.
• 4th Elven Court map: Independents no longer interfere with one of the starting quests.
• 4th Commonwealth map: Fixed a message that missed an icon under specific circumstances.
• 5th Commonwealth map: A ‘defeat leader’ quest no longer reveals that leader’s position.
• 5th Commonwealth map: Fixed a story message that had overlapping lines of text.
• 6th Elven Court & Commonwealth maps: Prevented story characters from dying when you are victorious.
• 6th Elven Court and Commonwealth maps: Added a few building upgrades to starting cities to give the player a better starting situation and more options.
Other Fixes.
其他修复:
• Fixed settings – e.g. graphics settings – not being saved when using the ‘guest’ profile.
以客人身份登录,可以保存进入时的设定。
• Fixed the stack confirm movement button being disabled in some situations when a stack was auto-moving.
• Fixed a rare crash caused by a player razing a city with a heart of blight, tropics, etc in its domain
• Fixed an issue where a backstab bonus wasn’t being correctly applied. This led to situations where a unit could backstab a target without flanking it.
现在背刺特技必须在夹击时才能使用。
• Fixed a crash triggered by clicking on a “You lost your throne city!” event.
• Fixed a crash triggered by selecting a ‘Egg has hatched’ after loading the save game.
• Fixed the ‘Remove army from event list’ shortcut key function so armies are properly removed from the list.
• Fixed an issue where the ‘Protect your leader and throne city’ quest failed to complete on victory.
• The game now ignores controller input, to prevent camera drift when a controller is plugged in.
• ‘Spring of life’ now rewards units when explored.
• When creating a new custom leader, the field for setting a name is now left empty by default.
Balance:
平衡性调整:
(老K:这种战术游戏做平衡性调整是常态的,需要很多次版本的补丁才能逐渐稳定下来。就目前修复的效果,离最终的稳定态还有很远距离。官网上的各种建议和意见此起彼伏。比如大家最不满的种族同质化问题。官方的答复是会考虑调整,但应该是在下个大型的DLC或资料片中改进,比如增加种族特殊兵种的设定,这样就同时存在种族特种兵和职业特种兵。AOW系列中的老面孔,亡灵,虎人,半身人,木精,黑精等都会在下个资料片中重新露面。) - • ‘Shrine of smiting’ is no longer ‘Devout’, nerfing ‘Shrine of smiting’ doom stacks which relied on stacking ‘Devout’ bonuses for the ‘Smiting prayer bolts’.
神官职业的T4兵大棺材被NERF,大棺材本身被取消神职兵种的特征。这样,一队6个大棺材,他们之间是没有伤害加成的。
• ‘Shadow stalker’ now does cold damage. This fixes an issue where rogues had limited options vs. blight immune troops.
盗贼职业的T3兵“暗影忍者”的伤害类型被改为冰系。主要是考虑到盗贼兵种遇到blight免疫的话办法不多。
• Increased the research costs of skills to slow down progression through the skill tree.
研究成本增加,以降低研究的速度。(以前研究的太快了,到后期都是1-2回合的事。正确的调整。)
• Increased cost of racial tier 3 unit building to 300 gold and 100 mana.
增加T3兵种的招募成本。(增加低级兵的上场机会,本人认为还要加大T4兵的成本。)
• Decreased the base production of cities.
降低城市的基础生产速度。(降低锤子?)
• Fixed issue with ‘Libraries’ and ‘Observatories’ generating too much knowledge.
修复图书馆和天文台产生过量的蜡烛。
Features:
新增:
• Added buttons on either side of the city name that cycle through cities owned by the player.
城市界面增加上一个和下一个的小箭头按钮。
• We added a quick save option, bound under CTRL+S by default.
新增快速存储选项,默认是CTRL+S,可自己手动修改成任意键。但还是没有快速读取的快捷键。(活儿干一半?下个补丁补上?)
• Added extra text to the preview popup when attacking a city wall. Players can now see the hit points the wall have remaining as they plan their attack.
玩家攻击城墙时,会多一个指示界面,告诉你墙还剩多少血。
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
官方新闻,翻译如下:
Likely fixes:
修正:
- WQHD / QHD (up to 2560 x 1440 / 2560 *1600) native resolution display support (the Black & White boxes and blurry text should disappear)
- (增加2k级分辨率支持)
- Frame Drops, particularly when having an army selected removed.
- (解决某特定情况下的画面卡顿)
- AI Difficulty lowered for “Squire” – people dying in the first Elven Court mission is not good.
- 降低“入门”级游戏难度的设定(本人:连入门级难度都搞不定,就不该玩这个游戏。)
- AI Global Spell Disjunction Spamming is limited
- 限制AI某全屏法术的滥用
- AI Leaving their walls less quickly in combat
- AI不会在守城时轻易出城(本人:这是个重要的AI bug。敌军的城墙几乎没用,敌军一定会出城打你。)
- Disabling of controller / joystick input to avoid camera drift
- 禁止使用手柄输入以避免某镜头错误
- Saving profile – e.g. graphics settings – fixed for the ‘Guest’ account.
- 以“客人”身份登录的情况下,可以保存进入时的设定(这个就是为我们盗版用户量身设计的,谢。否则每次进入都得重新设定)
New Features
新增:
- Previous/Next Button for Cities (added to the city header)
- 城市界面增加上一个、下一个按钮
- Quick Save Option.
- 增加快速存储选项(本人:赞一个,很需要)
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