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[转贴] 史克威尔的新机甲作品,设定不错

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发表于 2014-5-16 12:10 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 zc3721 于 2014-5-17 14:09 编辑




World War Machine

这个游戏的设定想必之前已经有些玩家看过了
游戏里机甲两大特色是机甲和模块化
但是游戏看上去很普通
基本上是设计为主超能力为辅的俯视tps

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This is where the magic happens! Take a look through the projects, and if something catches your eye, you could help make it a reality – firstly by showing your support with a YES vote, and also by sharing your thoughts on the concept in the comments section of the pitch or pitch updates. Each project campaign lasts for 28 days, and at the end of that period, if there’s clear support for that idea, the team may be offered support through crowdfunding via the Collective campaign page on Indiegogo.





















Elevate your synthetic life form in this unique setting and uncover the mysteries behind the human extinction.

Engage in world spanning, connected gameplay solo, or with friends as you compete for bragging rights locally and globally. Seamlessly drop in and out of coop at any time as you bring about world changing events with the entire connected community.


Earn powerful offensive and defensive Functions (similar to 'spells' in fantasy-based Action-RPG's). Loot dozens of different Weapons and Components from your fallen enemies. Gather a multitude of different Materials and build Components, Weapons and Cosmetic Plating using advanced 3D printing technology. Equip a completely customized loadout of these Functions, Components and Weapons to suit your own unique playstyle and complement your group.


Increase your Power by defeating enemies, exploring the world, and completing Missions. Use your earned Power Points to configure and re-configure the Power Systems of your Machine on the fly to uncover your unique play style to assault the enemy in any way you choose.


Using a traditional keyboard and mouse setup, the W-A-S-D keys are used to navigate the environment, and the mouse is used to aim.As such, aiming and movement are independent which allows for more dexterous core combat than traditional point-and-click Action-RPGs: more control over your Machine, and no more ‘miss-clicking’ into enemies.

You feel like having 6 different fire keys for total control? Done. You want to put all 6 Weapons on the same key for massive destructibility at the touch of a button? Done. It's really all up to you and how you want to adventure through the merciless lands of WWM.


World War Machine’s innovative Power System allows you to customize your Machine in any way you choose. By putting Power Points into the 5 different systems - Weapon, Operating, Protection, Sensor, and Mobility, you can craft a Machine which is both fearsome and effective for your group role. Perhaps the best part of this system is how easy it is to change your 'power allocation'. For example, re-allocate power points from Mobility to Protection in a matter of seconds and you’re back to fighting at a moment’s notice.


World War Machine features a great array of Enemy machines, each with varying degrees of artificial intelligence sophistication that challenge you to use strategy and tactics during combat... and a lot of firepower. There are different enemy Nodes, each with different visual styles, AI, and 'societal structure'.


Running on the Rome network Node, this node reacts quickly and venomously to threats both real and perceived. The core intellects here believe that meaning and order create suffering. They actively hate their human precursors and consider them responsible for creating this hellish world. They will often vandalize or rubbleize human ruins. Abaddon intellects will seek to destroy or disrupt any organization that they can find in the world – including the other Nodes. They seek to get ahead at any cost - the ends always justify the means


With two powerful attacking arms and quick moving legs, Scourge can hit lightly from a distance, and very powerfully from up close. Stay out of range and use stun and crowd control tactics to take him down.

Although they have a flimsy structure, their main cannon packs a wallop and can reduce your Shields and Integrity quickly. Along with their ability to cloak, you have a formidable foe that must be taken very seriously.
A mess of guided rockets and two main RAIL-Class weapons adorn the hulking frame of this beast. Usually flanked by lesser enemies that work to protect him, his heavy exterior shielding must be destroyed before he can be taken out.

Agile, sure footed and devastating are words to describe this Enemy. Able to fire artillery with pinpoint accuracy across the battlefield, he can do heavy damage to foolishly clustered Machines. He must however enter 'ravage' mode to fire, where his mobility is significantly reduced - this is your chance to move in and destroy him.
A two headed beast which measures a city block is always fearsome, but you can handle it. Although he is a hulking monster, he isn't that smart. Play one head off each other and make him destroy himself.

World War Machine features dozens of cybernetic slaughtering weapons in both ranged and melee flavors inspired by real life future tech… only advanced by decades of research and testing.
You are able to equip up to 6 weapons of your choosing at any given time, but be smart about it: with more weapons comes a faster overheat of your Weapon System.
Managing heat is a key component to success with weapons in WWM.

Spits more bullets per second than any other Weapon Class. Effective at every range.





RKT Weapons are diverse in WWM. From straight firing, to mouse guided, to lock-on varieties, there's an RKT for every play style.



Up close and personal is the way to use this Class. High damage, spread, projectile count, and rate of fire makes up for it's lack of range.


Lob explosive rounds in front of you, creating a cluster of explosions. Very effective against bunched up, or weak and fast enemies.


Timing is important - firing explosive rounds high into the air to return to earth a few seconds later requires skill but is rewarded with high damage and explosive range.


Pinpoint accuracy is the name of the game here. Although they require a charge up time to reach critical mass, the magnetic projectiles penetrate through everything without stopping - including multiple enemies, buildings or any other piece of the environment.


Do you prefer to eradicate your enemies by simply using the raw Power of your War Machine?  Other games call them Spells. We call them Functions, and you can equip up to 4 Functions at a time from the multitude unlocked.
There are many different types of available Functions - some for long range, some for short, some are offensive, others are defensive. Role-play with your friends to create the best balance in your group.


Render all of your foes immobile with this large footprint electromagnetic pulse blast. You and your party are shielded from it's effects.


Greatly increase the Speed of your Machine for a short time. Very effective in combat situations, as well as crashing through the environment.


A powerful 360 degree blast of focused energy projectiles which damage all within it's wake.



A magnetic sphere which absorbs the energy of all projectiles fired into it; both Machine and enemy. After a time, a blast is set off, damaging all within the radius. The more damage absorbed, the greater the blast radius.



Heartbleed your way into an enemy and make them fight and die for you.


Call down a cataclysmic laser from an orbiting satellite. High damage, long cooldown.


Using your powerful internal magnet, gather debris from the ground and create a DIY shield which absorbs damage.




As you progress and Power (XP) is earned, your Machine’s Power Supply increases. Each new Level earns you Power Points to spend in dozens of different Sub-Systems. Want to focus exclusively on improving MTR Class weapons? You can do that. You can increase Damage, Rate of Fire, Heat Signature, Critical Hit Chance, Critical Hit Damage and all individually.
[size=0.875em]Want to create a monster that can take hundreds of hits? You can increase your Shield Capacity, Shield Regen, Damage Reflection, Integrity Repair amongst many others... and all to your exact specification.
[size=0.875em]Reallocating your Power Points allows you to favor a multitude of different tactics and play styles. This level of flexibility allows you to truly create the Machine of your dreams.







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