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[讨论] 看门狗画面XML配置详细原代码已被解析出来啦(非原先工具,高达30多条,想改高配顶画面可以来看看)

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发表于 2014-6-5 23:10 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 william456 于 2014-6-5 23:44 编辑

默认感觉还是太白,不过光伽马,LOD,水杂七杂八分更多細項,自己玩玩看吧
PS:有小bug,路燈light shadow會消失
档案要唯独
==========================================改XML加sweetfx(單改XML再2F)





























<GamerProfile bFirstUplayBoot="1" bFirstMPBoot="1" bNeverShowUplayFlow="0" bAskAgainLaterToS="0">
<SoundProfile MusicEnabled="0" GlobalVolume="100" MusicVolume="100" LicencedMusicVolume="100" SFXVolume="100" VoiceVolume="100" AutoplayMusicInVehicles="0" VoiceChatEnabled="1" VoiceChatPlaybackVolume="50" />
<RenderProfile PCCustomTextureQuality="high" PCCustomAntialiasingQuality="fxaa" RAWCPUScore="1849.19" AlphaToCoverage="1" ResolutionX="2560" ResolutionY="1440" Quality="_runtime" QualityEditor="pc_editor" WindowMode="2" WindowPosX="-1" WindowPosY="-1" Force16_9="0" ForceWidescreen="0" WidescreenFOV="0" OutputScalingFactor="1" AspectRatio="0" VSync="1" MaxPrerenderedFrames="1" RefreshRate="60" MaxDriverBufferedFrames="1" ShowFPS="0" IsCalibrationSetup="1" ClustersZPassMaxLOD="1" NewBrightness="0.900" Contrast_v3="1.02" NewGammaRamp="0.920" GammaRampR="0.950" GammaRampG="1.050" GammaRampB="1.100" AllowAsynchShaderLoading="1">
<CustomQuality>
<quality ResolutionX="2560" ResolutionY="1440" EnvironmentQuality="ultra" AntiPortalQuality="pc" PostFxQuality="ultra" TextureQuality="pc" TextureResolutionQuality="high" WaterQuality="ultra" ParaboloidReflectionQuality="ultra" DepthPassQuality="pc" VegetationQuality="ultra" TerrainQuality="ultra" GeometryQuality="ultra" LodDitheringQuality="pc" ShadowQuality="ultra" ShadingQuality="high" RoadQuality="pc" EditorQuality="pc" ParticlesQuality="ultra" DeferredFxQuality="pc" HDR="1" SuperSampling="0" HighPrecisionNormal="1" RenderSplashes="1" RenderRain="1" MotionBlurQuality="pc" SSAOQuality="hbao+_high" DepthOfFieldQuality="pc" AntiAliasingQuality="fxaa" id="_runtime"
NearPassZMin="0.01"
NearPassZMax="5"
DisableVehicleDamage="0"
DisableTerrain="0"
DisableParticles="0"
DisableObjects="0"
DisablePrimitives="0"
DisableClusters="0"
DisableRealtrees="0"
DisableAntiPortals="0"
SkipMipLevelLoading="0"
GrassWindFactor="0.1914"
GrassWindFactorLerpTime="1"
GrassWindMin="0.8"
GrassWindMax="4"
MaxDriverBufferedFrames="1"
GammaRamp="0.920"
DisableMeshMerging="0"
ClusterInstancing="20"
DisableRealtreesNotInstanced="0"
DisableRealtreesInstanced="0"
DisableRealtreesCluster="0"
Platform="d3d11"
GrassMotionFrenquency="10"
GrassMotionFrenquency2="4"
GrassMotionOnSlope="1.7"
GrassMotionPerturbationSin1="0.1"
GrassMotionPerturbationSin2="0.3"
GrassMotionPerturbationRadius1="0.1"
GrassMotionPerturbationRadius2="0.1"
ShowFPS="0"
TerrainCompilerLOD1Tolerance="1.8"
TerrainCompilerLOD2Tolerance="3.5"
TerrainCompilerLOD3Tolerance="7.5"
AmbientSkyOcclusionTreeOpacityR="1.0"
AmbientSkyOcclusionTreeOpacityG="1.0"
AmbientSkyOcclusionTreeOpacityB="0.9"
AmbientSkyOcclusionMinVisibility="0.9"
AmbientSkyOcclusionDynamicMinVisibility="0.9"
AlphaToCoverage="1"
MaxShadersToPreload="99500"
MaxShadersToPreloadPerFrame="9900"
MaxShaderObjectToCreateRuntime="99"
MaxShaderObjectToCreateLoadtime="50"
MaxShaderObjectToProcessLoadtime="100"
LightProbesMinAmbient="0.9925"
LightProbesMaxAmbient="9.0000"
LightProbesMinAmbientShades="0.35, 0.5, 0.55, 0.7"
SnapDecalOffset="0.90"/>

</CustomQuality>

<araboloidReflection>
<quality id="ultra"
DisableParaboloidReflection="0"
ParaboloidReflectionGeometryLevel="3"
ParaboloidReflectionSizeThreshold="1.5"
ParaboloidReflectionMaxDistanceScaleModifier="1"
ParaboloidReflectionTextureSize="1920"
ParaboloidReflectionMultiSampleMode="4"
ParaboloidReflectionCullingSize="400"
ParaboloidReflectionBuildingCullingSize="500"
ParaboloidReflectionTextureNbrMips="4"
ParaboloidReflectionBlurFactor="0.0"
ParaboloidReflectionRenderDownward="1"
ParaboloidReflectionCullingProjectionScale="0.05"
ParaboloidReflectionSampleShadow="1"
/>
</ParaboloidReflection>

<Environment>
<quality id="ultra"
DisableSky="0"
RainNumSplashesPerSecond="225"
RainDensityFactor="36"
RainOccluderLength="250.0"
ParticleUniformFogRangeThreshold="0.95"
DisableGodRayCloudMasking="0"
HighQualityParticles="1"
HighQualityEnvironmentDOF="1"
HairSpecularMinNumLights="0"
HairSpecularMaxNumLights="4"
HairSpecularFadeDistance="25"
SkinSpecularMinNumLights="0"
SkinSpecularMaxNumLights="4"
SkinSpecularFadeDistance="15"
ParticlesMinNumLights="0"
ParticlesMaxNumLights="5"
PhysicsQuality="VeryHigh"
ParticlesLightsFadeDistance="250"
/>
</Environment>

<Shading>
<quality id="high"
LightOmniQuadraticCutoff="1"
AllowHighPrecisionNormal="1"
AllowRainDropSplash="1"
/>
</Shading>

<LodDithering>
<quality id="pc"
DisableLODDithering="0"
DitherRingDistance="20.0"
DitherMinDistanceToViewpoint="40.0"
DitherAnimTime="0.45"
DitherEnableTimeDelta="3.0"
DitherInvalidateCameraPosDiff="5.0"
DitherInvalidateCameraDirDiff="15.0"
/>
</LodDithering>

<DepthPass>
<quality id="pc"
DepthPassMode="none"
DepthPassEnableAlpha="1"
/>
</DepthPass>

<SSAO>
<quality id="hbao+_high"
UseSSAO="1"
SSAOQualityLevel="0"
/>
</SSAO>

<DepthOfField>
<quality id="pc"
UseDepthOfField="1"
/>
</DepthOfField>

<MotionBlur>
<quality id="pc"
UseMotionBlur="1"
UseVelocityMotionBlur="1"
/>
</MotionBlur>

<Terrain>
<quality id="ultra"
TerrainLodScale="0.9"
TerrainDetailViewDistance="950"
TerrainDetailBlendViewDistance="250"
TerrainComputeMaxErrorLODs="0"
TerrainAffectedByMuzzleFlash="1"
TerrainMaxErrorTolerance="0.02f"
/>
</Terrain>

<AntiPortal>
AntiPortalUseBoxTest="1"
AntiPortalKillDistanceScale="2.0"
AntiPortalKillDistanceFromCenter="1"
AntiPortalMaxTestPlanes="1000"
AntiPortalSelfCulling="1"
AntiPortalMinSizeShadows="0.1"
AntiPortalMinSizeMainViewport="0.1"
/>
</AntiPortal>

<TextureResolution>
<quality id="high"
SkipMips="0"
SkipMipFiles="0"
MaterialTexturePriority="9"
AlwaysMip0Loading="1"
/>
</TextureResolution>

<Water>
<quality id="ultra"
DisableScreenSpaceReflection="0"
DisableSplinesInReflection="0"
ReflectionMaxDistanceScaleModifier="1.0"
WaterRefraction="1"
WaterReflectionSizeThreshold="3"
WaterReflectionQuality="7"
ReflectionTextureSizeX="1024"
ReflectionTextureSizeY="1024"
ReflectionMultiSampleMode="4"
DisableWater="0"
WaterNextGenQuality="2048"
/>
</Water>

<RenderQuality>
<quality id="ultra"
HighPrecisionNormal="1"
HDR="1"
HDRoffset="20"
HDRLevel="5"
HDRRamp="1.8"
Bloom="1"
BloomLevel="25"
FOG="1"
FOGLevel="30"
FOGDensityFactor="30"
FOGQuality="VeryHigh"
EnvironmentQuality="ultra"
AntiPortalQuality="pc"
PostFxQuality="ultra"
TextureQuality="pc"
TextureResolutionQuality="high"
WaterQuality="ultra"
ParaboloidReflectionQuality="ultra"
VegetationQuality="ultra"
TerrainQuality="ultra"
GeometryQuality="ultra"
LodDitheringQuality="pc"
DepthPassQuality="pc"
ShadowQuality="ultra"
ShadingQuality="high"
RoadQuality="pc"
ParticlesQuality="ultra"
/>
</RenderQuality>

<ost>
Post="1"
ArtisticPost="0"
PostFxHDR="1"
UseCompactFPRenderTarget="0"
UseHalfSizeSceneTexture="0"
DelayDownsampleSceneTexture="0"
UpdatePostFxMaskInGbuffer="0"
ProjectedClouds="1"
DepthOfField="1"
UseCompositePostFx="0"
UseCompactFPRenderTarget="0"
UseHalfSizeSceneTexture="0"
DelayDownsampleSceneTexture="0"
UpdatePostFxMaskInGbuffer="1"
UseColorGrading="1"
FXAAQualityLevel="1"
SSAOQuality="hbao+_high"
/>
</Post>

</RenderProfile>
<NetworkProfile EnableNatTraversal="1" VoiceChatEnabled="1" LanHostBroadcastPort="9004" LanClientBroadcastPort="9005" ScanFreePorts="1" ScanPortRange="1000" ScanPortStart="9000" />
<GameProfile Sensitivity="1" MouseLookSensitivityX="70" MouseLookSensitivityY="50" MouseInvertX="0" MouseInvertY="1" UseMouseSmooth="0" Smoothness="0" Sprint_UseToggle="0" Stroll_UseToggle="1" Gamepad_vibration="1" UseCompassMiniMap="0" UseRoadSignHilight="0" UseSubtitles="1" UseReticle="0" UseWaypoint="0" UseHintsAndTutorial="0" UsePdaNotification="0" UseMinimap="0" UseDynamicMission="0" UseItemAndRewards="0" UseMissionUpdate="0" UseFelony="0" UseEquipmentAndTools="0" UseAmbx="0" DifficultyLevel="1" IEn="1" NeutralFireEnabled="0" FriendlyFireEnabled="0" selGamepadControlScheme="0" CameraSpeedCoefficient="1" CameraSensitivityCoefficient="1" CameraInvertX="0" CameraInvertY="1" selAimAssist="0" selDifficulty="0">
<FireConfig QualitySetting="VeryHigh" />
<AutoConsoleCommands />
</GameProfile>
<RealTreeProfile />
<EngineProfile>
<hysicConfig QualitySetting="VeryHigh" />
</EngineProfile>
<ControlMapProfile>
                <Action_Hack Device="%$646CA0E7" Control="%$F500AE27" />
                <Action_Interact Device="%$646CA0E7" Control="%$EFDA7A5A" />
                <Tool_Profiler Device="%$646CA0E7" Control="%$62D277AF" />
                <Tool_Focus Device="%$646CA0E7" Control="%$B986C337" />
                <Tool_Smartphone Device="%$AF35B6ED" Control="%$32360761" />
                <Map_Open Device="%$646CA0E7" Control="%$E101F268" />
                <SetWaypoint Device="%$646CA0E7" Control="%$8CDC1683" />
                <Inventory_Open Device="%$646CA0E7" Control="%$73E3430C" />
                <Inventory_EquipPrimary Device="%$646CA0E7" Control="%$83DCEFB7" />
                <Inventory_EquipSecondary Device="%$646CA0E7" Control="%$1AD5BE0D" />
                <Inventory_EquipTertiary Device="%$646CA0E7" Control="%$6DD28E9B" />
                <Inventory_EquipSpecial Device="%$646CA0E7" Control="%$F3B61B38" />
                <Inventory_CycleProjectiles Device="%$646CA0E7" Control="%$84B12BAE" />
                <Nav_Up Device="%$646CA0E7" Control="%$1C630B12" />
                <Nav_Down Device="%$646CA0E7" Control="%$1B0ECF0B" />
                <Nav_Left Device="%$646CA0E7" Control="%$E8B7BE43" />
                <Nav_Right Device="%$646CA0E7" Control="%$98DD4ACC" />
                <Nav_Stroll Device="%$646CA0E7" Control="%$8781A73E" />
                <Nav_Sprint Device="%$646CA0E7" Control="%$ADDDA2DA" />
                <Nav_Climb Device="%$646CA0E7" Control="%$2972C13A" />
                <Nav_EnterCover Device="%$646CA0E7" Control="%$06B9DF6F" />
                <Nav_ExitCover Device="%$646CA0E7" Control="%$6B643B84" />
                <Combat_DrawWeapon Device="%$646CA0E7" Control="%$856A5AA8" />
                <Combat_Aim Device="%$AF35B6ED" Control="%$FF6C09FF" />
                <Combat_Shoot Device="%$AF35B6ED" Control="%$2B2D3620" />
                <Combat_Projectile Device="%$646CA0E7" Control="%$01D41B76" />
                <Combat_Takedown Device="%$646CA0E7" Control="%$76D32BE0" />
                <Combat_Reload Device="%$646CA0E7" Control="%$6C09FF9D" />
                <Vehicle_Accelerate Device="%$646CA0E7" Control="%$1C630B12" />
                <Vehicle_Brake Device="%$646CA0E7" Control="%$1B0ECF0B" />
                <Vehicle_SteerLeft Device="%$646CA0E7" Control="%$E8B7BE43" />
                <Vehicle_SteerRight Device="%$646CA0E7" Control="%$98DD4ACC" />
                <Vehicle_ChangeCam Device="%$646CA0E7" Control="%$06B9DF6F" />
                <Vehicle_RadioOnOff Device="%$646CA0E7" Control="%$71BEEFF9" />
                <Vehicle_RadioSkip Device="%$646CA0E7" Control="%$7808A3D2" />
                <Vehicle_Handbrake Device="%$646CA0E7" Control="%$2972C13A" />
                <Vehicle_LookBack Device="%$646CA0E7" Control="%$ADDDA2DA" />
                <Vehicle_Horn Device="%$646CA0E7" Control="%$8781A73E" />
                <Vehicle_HideInCar Device="%$646CA0E7" Control="%$76D32BE0" />
        </ControlMapProfile>
        <AlternateControlMapProfile>
                <Action_Hack Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Action_Interact Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Tool_Profiler Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Tool_Focus Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Tool_Smartphone Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Map_Open Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <SetWaypoint Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Inventory_Open Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Inventory_EquipPrimary Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Inventory_EquipSecondary Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Inventory_EquipTertiary Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Inventory_EquipSpecial Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Inventory_CycleProjectiles Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Nav_Up Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Nav_Down Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Nav_Left Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Nav_Right Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Nav_Stroll Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Nav_Sprint Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Nav_Climb Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Nav_EnterCover Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Nav_ExitCover Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Combat_DrawWeapon Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Combat_Aim Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Combat_Shoot Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Combat_Projectile Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Combat_Takedown Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Combat_Reload Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Vehicle_Accelerate Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Vehicle_Brake Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Vehicle_SteerLeft Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Vehicle_SteerRight Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Vehicle_ChangeCam Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Vehicle_RadioOnOff Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Vehicle_RadioSkip Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Vehicle_Handbrake Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Vehicle_LookBack Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Vehicle_Horn Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
                <Vehicle_HideInCar Device="%$FFFFFFFF" Control="%$FFFFFFFF" />
        </AlternateControlMapProfile>
</GamerProfile>



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