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比较忙,简单翻译个意思罢了;
1.增加相关的版权开发信息(防止之前的ebay非法售卖事件再次出现);
2.部分敌人已经能够随即防御主角的背向攻击;
3.绘制出更多、更精致的图片来描绘表现情节(希望角色不要画得太恶心...);
4.角色色表替换部分已升级致RGB色表(16/24/32 Bit)
5.可在游戏的任何阶段存盘,也就是模拟器中最常见的auto save功能
6.可在游戏任何阶段强制关闭游戏(以前是一步一步的退出,很麻烦),但是无法自动save
Alt+X=全屏关闭,X=窗口关闭
PS:大概情况就是这样,其他暂时没有了~Allan.Cylakes
Since I (Bomberlink) don’t have much free time as of late, news updates won’t pop up so often but will have a little more content.

1. Enemies can block back attacks now, since it was very easy to knock blocking enemies down that way before. (added)

2. Many people will be reminded of the Genesis BIOS when looking at this image. This message’s function is clear, it replaces the one under the logo and is more specific and safe.

3. A WIP sample of what the new cutscenes will be like, coming again from Arth’s pencils.

4. The palette editor has been improved, having added 2 new features and 2 indicators.
“RESET” deletes the custom palette file and restores the original colours without having to set them manually again.
“UNDO” restores the last changed colour. Beware you can’t “UNDO” a “RESET”.

5. Autosave. There’s a slot reserved for saving the game at the current stage start, keeping score, lives and other game parameters.
The autosave will only trigger when:
- The game is closed with Alt+X.
- The game is closed through the window’s close (X) button.
- A sudden/forced closing.
The autosave *WON’T* be triggered when getting a Game Over or quitting a game through the Pause menu.
Unlike in emulators, the autosave is not a “save state” feature. There are savepoints at every stage start only, and copied/restored autosave files WON’T work. If an autosave file exists it will be loaded right after the logo so you don’t have to go through the menus.
6. Small colour modification in the game logo, added a fade in.
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7. Small rank screen modification, added a new background.
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