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[分享] 补图!! 今天去中2贴吧发现了这个。。。。。。EB2出了(2014 8 26)

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发表于 2014-8-26 14:13 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 tai_tan 于 2014-8-28 08:47 编辑

下载地址
http://www.moddb.com/mods/europa-barbarorum-2/downloads/europa-barbarorum-2-first-release

国内
【Mod下载】欧洲蛮族EB2下载
http://tieba.baidu.com/p/3255758097#sub



























介绍
http://tieba.baidu.com/p/3256210817
我贴出来吧

经过几十人的团队7年的制作,EB2的公测版终于面世。。。


EB制作组的目标是在中世纪2的框架下尽可能创造出最符合历史细节的mod,虽然名字叫欧洲蛮族,其实主要的派系却不见得是蛮族(当然,每个派系其实都是主要派系)mod的名字得名于一句话“每个人都是其他人眼中的蛮族”


Mod简介:
起始时间:公元前272年
地图范围:和EB1类似,从西班牙到旁遮普的范围
可选国家:
01) Aedui (凯尔特埃杜伊人)
02) Arche Seleukeia (塞琉西王国)
03) Arverni (凯尔特阿维尔尼人)
04) Baktria (巴克特里亚王国)
05) Boii(凯尔特波伊人)
06) Epeiros (伊庇鲁斯王国)
07) Getai (盖塔人)
08) Hayasdan (亚美尼亚王国)
09) Kimmerios Bosporos(博斯普鲁斯王国)
10) Koinon Hellenon (希腊城邦)
11) Lugiones new! (卢基人(波罗的海的民族))
12) Lusotannan (卢西塔尼亚人(伊比利亚民族))
13) Makedonia (马其顿王国)
14) Malkûtâ Nabâta (纳巴泰王国)
15) Massylia(马赛利亚王国(努米底亚势力))
16) Pahlava (帕提亚)
17) Pergamon(帕加马王国)
18) Pontus (本都王国)
19) Pritanoi (不列吞人)
20) Ptolemaioi (托勒密王国)
21) Qarthadastim (迦太基共和国)
22) Romani(罗马共和国)
23) Saka Rauka (萨卡人)
24) Sauromatae (萨尔玛提亚人)
25) Sb* w-gwm (赛伯邑人)
26) Sweboz (苏维汇人)
27) Taksashila (塔克西拉(印度势力))



EB2的政*府系统:有两种政*府,一种是核心区域,一种是边境辖区(大致含义,可能不太准确)
行省系统:每个行省都会有一种或以上的预建建筑,代表了不同地区的土著文化,并且会影响该省份的建筑序列

奇观(历史建筑)以及特殊建筑

EB2中将不会有城堡,城堡将变成游牧部落的营帐,萨卡、帕拉瓦(帕提亚)、马赛利亚王国初始城市将以这种形式存在,只有转化为城市才能完成定居

经济系统将会在EB1的系统下发展

事务官:目前确定有使节、刺客、间谍,其余类型未定

中世纪2的宗教系统将会变成社会-政治类型

文化:会有七种文化,分别是:罗马文化、西希腊文化、东希腊文化(希腊化)、闪米特文化、东方文化、蛮族文化、游牧文化

招募系统将会结合区域招募和政*府类型

军事改革:可能不会像EB1中那样种类丰富,确定将会有罗马改革和凯尔特改革

不同民族将会有不同的语音

家族树:可能会用条顿家族树表现罗马和别的民族的家族树,加入王储选择特性

与EB1类似的人物特性和随从系统

罗马官职系统:包括Tribunus Militum, Quaestor, Tribunus Plebis… Consul等官职

永久营寨系统(类似意大利BC和马基雅维利mod)

入侵脚本:展现月氏、孔雀帝国对东方的入侵,以及汉尼拔的征途,条顿、辛布里人的迁移

城市改名脚本,部分城市被不同文化占领后会改名

鹰旗系统


城堡将被用作游牧民族的营地


全新的战场环境


每个行省都会有专有的描述


音乐会和EB1类似,总之玩过EB1的不会对EB2怎么陌生


由于是公测版可能有些国家兵种不完全(公测版230多兵种,等完成以后基本是要用满500的名额的),某些文本描述不全,某些建筑没做,某些兵牌没做,但是mod完成度还是蛮高



原帖
When the Europa Barbarorum Team set out in 2007 to create the sequel to the award-winning mod, Europa Barbarorum I, few of us guessed what a long and winding road it would be from then to this moment. The original goal of Europa Barbarorum I was, to a large degree, to add to and improve the historical experience of Rome: Total War. Our goal when we set out to create Europa Barbarorum II was much grander. This time, we wanted to go to the limits of what we could create within the bounds of the M2TW engine, in order to create the best and most detailed historical strategy game possible. This proved to be a greater challenge than any of us anticipated.

To begin, most background research was done from scratch, and in addition to the 20 factions of EBI, we now had another eight to cover with as much care and historical detail in both concept and design. The new graphical features of the M2TW engine allowed us to utilize the mixing of model parts to avoid the so-called "clone wars" of RTW. However, this meant an exponential increase in the amount of work to be done by our unit artists, not to mention the higher poly count and better texture qualities. Likewise, the gameplay in EBI, although innovative, was still very much a variation on the vanilla gameplay from RTW. For EB II, we set out to create unique and historically accurate government systems for all factions, as well as making the campaigns more interesting with unique events and features.

Through sweat, blood and tears we worked, but also through much joy, excitement and laughter. Many of our initial ideas had to be revised and thrown out as impossible, but just as many new and interesting ideas were born to replace them. Sometimes work was fast and the mod took great strides; at other times, unforseen bugs, hard-coded limits, or just that small distraction called life stepped in and brought the mod to the shores of the river Styx. But through all these ups and downs, a few things kept us going, and gave us the will to call "once more unto the breach, dear friends, once more". One of these things was of course you, the fans, who stayed with us for all these years. But perhaps greatest of all was our passion for the history of our time period, and our desire to bring the world of the late first millennium BC to life. One of our main motivations for creating EB has been, besides creating a great game, to bring out the fascinating history that we are so passionate about. It is our hope that EB will not only provide players with many hours of fun, but that it will also inspire in others the same fascination and passion for history that we in the Team share. If, through our work, others discover how exciting and interesting history can be, or if we can make even the most weathered history buff learn something new, then our work will not have been in vain. It was this desire to tell the story of all the many cultures and peoples within our mod, even the ones that are generally passed by in history class, that kept us going even through the hard times. And so, once more unto the breach we charged...

Now, seven years later, we have at last reached the point where we feel ready to release this labour of love to you, our fans. We know that it has been a long wait for you, and still we have a long way to go. This instalment is not a finished product, and we have many grand plans that are yet to be implemented. There are new and exciting units to be added, game mechanics to be coded, and historical texts to be written. So even though this is a major milestone in the history of the mod, it is by no means the end of the journey. This is but a first release, a beta version if you wish, and it will be some time still before we can call it a finished product (if such a thing even exists), and to take our mod further we will rely on you to provide us with feedback, bug reports and suggestions.

None the less, we take great pride in hereby presenting the first release of EB II. We have all poured our hearts and souls into this mod, and even though it is but early days, we hope that this dedication will shine through, and, to use the old cliché, that you will have at least as much fun playing it as we*ve had making it (for, let*s face it, it*s not all been rainbows and roses). With this release, we now look to the road ahead. It has, as we have said, been a long and winding road, and what lies ahead is no less daunting. We do hope that you who have been with us all this time will be willing to keep walking this road with us, and that many new faces may join along the way. We in the EB Team will continue our work, and especially we are hoping for many new modding talents to join us and help bring our vision for EB II to life.

In the meantime, Ladies and Gentlemen: Enjoy!



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