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[补丁] 1.5帝王测试补丁官方更新内容说明

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发表于 2014-9-2 12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
                        
The headline changes in this beta are:
标题的变化在这个测试版是:

Politics and civil war improvements
政治和内战的改进
Overhauled building chains
改革建设连锁
Special regions
特殊的区域
Campaign balancing changes
运动平衡的变化
Land battle changes
土地战斗变化
Naval battle balancing changes
海战平衡变化

Politics and Civil War Improvements
政治和内战的改进

Civil wars no longer inevitable, instead they are now based on your level of support.  Based on your support you can end up having a high, medium or low chance of a civil war occurring each turn.  You’ll get warning messages when you reach those levels (currently a few bugs related to that).
不再内战不可避免的,相反,他们正在根据您的支持级别。基于你的支持可以有高、中或低的可能性发生内战。你会得到警告消息当你达到的水平(目前相关的一些错误,)。
When a civil war occurs, all the generals and admirals not of your family will go over to the civil war.  As will any agents in their armies and the regions their standing in.  All other agents and regions then have a chance to join the civil war faction.
内战发生时,所有的将军不是你的家人将会去内战。将任何代理在他们站在他们的军队和地区。所有其他代理和地区才有机会参加内战派系。
Multiple civil wars can occur through the course of a campaign.
多个内战可以通过运动过程中发生。
There are now political support effect bundles.  Based on the support for your party you will get an effect bundle that affects your faction.  Very low support and you’ll get penalties to morale, public order, research.  Very high you’ll get big faction wide bonuses but you’ll also run a higher risk of civil war occurring.
现在的政治支持包的影响。基于支持你的聚会你会得到包产生影响,影响你的派系。非常低的支持,你会得到惩罚的士气,公共秩序,研究。非常高的你会得到大派系宽奖金,但你也会发生内战的风险更高。
Political action costs reduced.
政治行动的成本降低。
New effect bundles based on your Imperium level that increase political action cost and political incident occurrences, as well as giving your party more support each turn past level 4 Imperium.  The effects of technologies that reduce political action cost have been increased.
新的效果包基于你的绝对权水平,增加政治行动成本和政治事件的发生,以及给你方更多的支持每一个过去的四级绝对权。技术的影响,降低政治行动成本增加。
Effects of political promotions improved to give gravitas per turn and better bonuses.
影响政治晋升的改善给每把庄严和更好的奖金。
The first level political promotion no longer has any requirements so even basic statesmen can accumulate gravitas and contribute to the political game.
第一级的政治晋升不再有任何需求所以甚至基本的政治家可以积累庄严和导致的政治游戏。
Core general skills also give gravitas per turn.  Want to keep politics balanced?  Make sure generals from all the parties are fighting and gaining skills.
每回合核心通用技能也给庄严。要保持政治平衡吗?确保来自各方的将军们战斗并获得技能。
The effects of wives have also been increased.
妻子的影响也在增加。
New effects from Imperium that increase political action cost and political incident frequency as you gain more power.  You will also gain more influence for your party automatically as you get bigger, making it harder and harder to avoid civil wars.
新影响绝对权,成本增加政治行动和政治事件频率当你获得更多的力量。您还将获得更多的影响力为你方会自动变大,使它越来越难以避免内战。

So now it is perfectly possible to avoid civil wars if you manage politics right.  You do that via actions, getting promotions or by having generals win battles and skilling up.  But as the game goes on and you expand it will be harder and harder to avoid civil wars.
所以现在完全有可能避免内战如果您管理政治正确。你通过行动,让促销活动或通过将军赢得战斗,斯基林。但随着游戏继续和您展开它将越来越难以避免内战。
Overhaul Building Changes
改革建设的变化

The Aim
这样做的目的

The aims for these changes are simple:
这些变化的目的很简单:

Provide more building options for all cultures and more interesting building combinations.
提供更多的建筑所有文化和更有趣的选择组合。
Make resource regions more important.
使资源地区更为重要。
Improve the balance of the late game economy.
提高游戏后期经济的平衡。
Balance food/squalor so buildings can be upgraded further.
平衡食物/肮脏所以建筑可以进一步升级。


THESE CHANGES DO NOT APPLY TO EXISTING SAVE GAMES
这些变化并不适用于现有的保存游戏

In order to not break/soft-break save games, the new building changes are only available when starting new campaigns.
为了不打破/ soft-break保存游戏,新建筑的变化只有当开始新的活动。
Universal changes
普遍的变化

These changes affect all cultures.
这些变化影响的文化。

Resource chains – have been renamed and their effects improved to make them more important.
资源链——已经重命名及其改进的影响,使它们更为重要。
New amber resource chain – appears in some regions in German.  Amber will not be a tradeable resource, but the chain will provide a good amount of income.
新的琥珀资源链——在一些地区出现在德国。琥珀将不是一个可交易的资源,但链将提供大量的收入。
Removal of military equipment chains apart from siege engines.  Weapon and armour upgrades now come from iron regions.  New horse resource chain added to buff cavalry units which is also exclusive to some regions.
除军事装备链除了围攻引擎。武器和盔甲升级现在来自铁地区。新马资源链加入迷骑兵部队也独有的一些地区。
Universal minor industrial chain now only has mine line of buildings.  This change has been made because of other chain changes for each culture that have added more industrial focused buildings.
通用小产业链现在只有我的建筑。这种变化已经因为每个文化的其他链的变化,增加了更多的工业建筑。
Splitting of industry and culture income types into manufacturing/mining and entertainment/learning respectively.  This is taken advantage of with many of the new building bonuses.  For example Gold resource chain gives mining income, and the Roman goldsmith lines gives manufacturing income and a bonus to mining income for the province.
工业和文化分裂收入类型分别制造/采矿和娱乐/学习。这是利用了许多新建筑的奖金。例如黄金资源链给矿业收入,戈德史密斯和罗马行给矿业生产收入和奖金收入。
Garrison units now come from the core settlement building, ports and military chains only.  The core settlement chain garrisons have been improved and all now include at least one good quality unit.
现在驻军单位来自核心定居点建设,港口和军事链。核心解决链驻军已经过了改进,现在都包括至少一个质量好的单位。
No longer any difference in port and religious chains in major/minor settlements.
不再任何差异在港口和宗教链主要/次要定居点。
Coffee machine now works.
现在咖啡机工作。
Negative bonuses now apply from level 2 in a small form so you can see what those are earlier
消极的奖金现在应用从二级小形式,这样你就可以看看那些是早些时候
Food penalties removed from lowest level core settlement buildings.
食品处罚从核心解决建筑的最低水平。
Number of religious chains has been reduced for all factions so the remaining ones can provide better bonuses.
宗教连锁店数量已经减少了所有派系,其余的可以提供更好的奖金。

Barbarians
野蛮人

Province capital core chain now splits at level 4 into 3 options which allow you to focus the speciality of a province more.
省资本核心链现在将在4到3级选项允许你专注专业的一个省。
The minor settlement core chains in non-resource regions now splits into 2 options at level 4 for the same reasons as above.
小解决核心链非资源地区现在分裂成两个选择在四级出于同样的原因。
New Warrior Lodge chain added for province capitals.  The goldsmith building line and tavern building lines have been moved here and a new proving grounds line added.  This chain provides income/happiness along with providing buffs for your units.
新战士旅馆链添加省首府。金匠建筑线和酒馆线路已经搬到这里,和一个新的试验场行补充道。这个链提供了收入/幸福一起为你的单位提供爱好者。
Artisan chain split into artisan and craftsmen chain.
工匠链分成工匠和工匠链。
Artisan chain has bronze workshop, new coin maker and new horn maker lines.  Bronze workshop line provides recruitment of all melee/spear infantry.
工匠链青铜作坊,新的硬币制造商和制造商角线。青铜车间线提供了招聘的所有近战/长矛步兵。
Craftsmen chain has clay pit, brine distiller and woodworker lines.  Woodworker line provides recruitment of all ranged infantry/siege units.
工匠链粘土坑,盐水蒸馏器和木工生产线。木工线提供了招聘的所有远程步兵/攻城单位。
Both of the above can be built in major and minor settlements.  Changes should keep the barbarian flavour of recruiting from diverse chains, but having recruitment focused onto a few lines instead of being so spread out as it was before.
以上都可以建在主要和次要的定居点。变化应该招收来自不同链的野蛮人的味道,但在招聘集中到几行,而不是像之前那么分散。
New minor sanitation chain added, has 2 lines that can be upgraded to level 3.
添加新小卫生链,有2行,可以升级到3级。
Storage pit line now provides a replenishment rate bonus for the province.
存储坑线现在提供了一个补给率奖金。
Research chains moved from agriculture to commons chain.
研究从农业转移到共享链链。

Eastern
东部

Province capital core building splits into 2 at level 2: the Royal and Satrap lines.  The Royal will be more expensive once costs are added in.
省资本核心建筑分裂成2级2:皇家和太守。皇家会更昂贵的成本增加。
The minor settlement core chains in non-resource regions now splits into 2 options at level 2: trade and garrison lines.
小解决核心链非资源地区现在分裂成两个选择在2级:贸易和驻军。
Infantry military chain merged into one line to make infantry recruitment simpler.
步兵军事链合并成一行,使步兵招聘更简单。
New military buff chain added, with ranged and cavalry upgrade lines which go to level 3.
新的军事迷链补充道,与远程和骑兵升级线去三级。
Industrial chain adjusted so it has 3 lines: adobe, new weaving, and new mint ones.
产业链调整所以它3行:adobe,新的编织、和薄荷的。
New water chain, using existing windcatcher and fountain lines, available in major settlements only.
新水链,使用现有的招风斗和喷泉,在主要定居点。
New town centre chain added for minor settlements.  It has trade and game field lines.
新城中心链添加小清算。贸易和游戏磁力线。
New tax chain added for minor settlements.  Splits into tax and road lines.  Focused on tax and agent bonuses.
新税收链添加小清算。分裂成税收和道路。集中在税收和代理奖金。
Herding and granary lines added to agriculture chain.  Granary line gives replenishment bonuses.
放牧和粮仓行添加到农业链中。粮仓线给补给奖金。

Greek
希腊

The minor settlement core chains in non-resource regions now splits into 3 options at level 2: farm, market and civic lines.
小解决核心链非资源地区现在分裂成3选项2级:农场,市场和公民。
Military buff chain now only goes up to level 3.
军事迷链现在只有上升到3级。
Industrial chain adjusted to the following 3 lines: amphorae, goldsmith, mint.
产业链调整到以下三行:amphorae,戈德史密斯、薄荷。
Granary line added to agricultural chain, gives replenishment bonuses.
粮仓行添加到农业链,补给奖金。
New town centre chain added for minor settlements.  It has trade and gymnasia lines.
新城中心链添加小清算。贸易和体育馆。

Roman
罗马

Province capital core building splits into 2 at level 2: the civic and garrison lines.
省资本核心建筑分裂成2级2:公民和驻军。
The minor settlement core chains in non-resource regions now splits into 3 options at level 2: farm, market and civic lines.
小解决核心链非资源地区现在分裂成3选项2级:农场,市场和公民。
Military buff chain now only goes up to level 3.
军事迷链现在只有上升到3级。
Industrial chain adjusted to the following 3 lines: amphorae, goldsmith, mint.
产业链调整到以下三行:amphorae,戈德史密斯、薄荷。
Granary line added to agricultural chain, gives replenishment bonuses.
粮仓行添加到农业链,补给奖金。
New town centre chain added for minor settlements.  It has trade and theatre lines.
新城中心链添加小清算。它有贸易和剧院。

Special Regions
特殊的区域

A new thing that has been introduced are special regions. Effectively regions now have effect bundles that give them certain bonuses.  Currently Roma, Carthago, Pella, Pergamon, Antioch and Baktra have these effects.  Rome for example gives +2 recruitment slots in that province for owning it and +15% to all income.  Carthago has a bonus to commerce income.
引入了一个新事物,是特殊的地区。有效的地区现在已经影响包,给他们一定的奖金。目前罗马、Carthago斗篷,帕加马,安提阿和Baktra这些影响。例如罗马给+ 2招聘插槽,省拥有所有收入和+ 15%。Carthago有奖金商业收入。
Other Campaign Changes
其他运动变化

Alongside the extensive building changes are a bunch of other balance changes for the campaign.
与广泛的建筑改变一群其他平衡变化的运动。

Core income for all factions reduced from 3000 to 1500
所有派别核心收入从3000减少到1500
Playable factions get different bonuses to core income.  Sparta gets 500 for example, Macedon 1000, Rome 1500.  So overall Sparta will have 2000 (1500 base + 500 extra) and Rome 3000 (1500 base + 1500 extra).
个可选派系核心收入得到不同的奖金。斯巴达500为例,1000年1000年马其顿王国,罗马。所以整个斯巴达将有2000(1500基地+ 500)和3000年罗马(1500基地+ 1500)。
Post-battle settlement occupation options rebalanced.
战斗后结算的职业选项重新平衡。
Iceni, Roman, Eastern and royal Scythian faction traits adjusted.  Iceni captive reduction replaced with small negative to morale in enemy territory.  Roman experience bonus for infantry replaced with +1 recruitment slot in all regions.  Eastern experience bonus for missile units replaced with +25% ammo.  Same for Royal Scythians.
爱西尼人、罗马、东部和皇家塞西亚的派系特征调整。爱西尼人俘虏减少换成小负在敌占区的士气。罗马步兵经验奖金+ 1招聘槽在所有地区所取代。东部导弹部队经验奖金+ 25%弹药所取代。同样的皇家塞西亚人。
Besieger attrition reduced.
围攻者消耗降低。
Replenishment rates reduced.
补给率降低。
Biephi faction renamed to Apulii.
Apulii Biephi派系重新命名。
Fixed inconsistent messages/outcomes for subjects (faction screen dilemmas).
固定的科目不一致的消息/结果(派系屏幕困境)。
Fix for not all factions getting missions, subjects, incidents or dilemmas in all campaigns.
修复并不是所有派系获得任务,主题,事件或困境在所有活动。

Land Battle Changes
土地战斗变化

Units with precursor weapons can now fire at will when stationary.
单位与前体武器现在可以将固定时开火。
The pace of battles and combat has been reduced, and morale values adjusted so battles last longer and are more dynamic.
战役和战斗的速度有所降低,但和士气值调整所以战斗持续时间更长和更有活力。
Axe and shield animation set based on existing animations added to the game.
斧子和盾牌动画设置基于现有动画添加到游戏中。
Balancing changes to almost all units.
平衡的变化几乎所有单位。

Naval Battle Balancing Changes
海战平衡变化

Speed of all ships reduced.
所有船只的速度降低。
Ship artillery accuracy reduced.
船火炮精度降低。
Transport ships ramming damage significantly reduced.
运输船只撞击损伤显著降低。


                    
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