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【3DM新闻组】《王权:模拟幻想王国(majesty:fantasy kingdom sim)》Q&A 访谈

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发表于 2008-4-19 19:53 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
文:gamespot
译:菜々子ちゃん

即时策略游戏为了达到你的目的经常需要你细心的资源控制,角色扮演游戏则需要你去扮演一个为
了夺宝和惩奸除恶的英雄.如果当你放弃原有的任务而去做一个在自己的世界无拘无束的冒险者,
去当一个离开原有的事情去管理你的王国会发生什么呢?那就是Majesty: The Fantasy Kingdom
Sim(王权:幻想王国)(1),一个在2000年横空出世的,具有独特游戏性的游戏.现在,发行商Paradox和
开发商1C:Ino-Co让游戏再续前缘(= =|) Gamespot从兼制作人和CEO的Alexey Kozyrev拿到了第一
手资料.


GameSpot: Majesty是一个非常吸引人的游戏,最终成为了一部经典之作.为什么在这个时候要创作
游戏的续作呢?

Alexey Kozyrev:是的, Majesty的确有着吸引力,但我们并不希望在原版发行后大家都竭尽全力的
去拼命玩. 当我们听说游戏的续作已经在筹备中,我们就趁着这个时机去开发和发展,特别之前我
们有了很多很多好点子和主意去带入游戏的续作.

GS: 可以给我们点关于续作的概述.你有什么关于游戏的打算?会演变成Majesty 2或者复刻版?

AK: 咳,我们很肯定的是不再是Cyberlore(2)工作组制作了,从原版发行后过了很长段时间,你不能轻
易去发行游戏的2代.所以,我们的想法是复刻游戏(3)发行,比如尽可能重做游戏各方面,更新游戏的各
个资料,保留游戏原有的魅力气氛和整体的幽默感,这些才是原版Majesty的重要组成部分.我们同
时想要保留“非直接控制”的核心概念,以保证Majesty的原汁原味

GS: 如果原来游戏的最大的独特方面是这种自动化的幻想冒险旅程 . 而不是简单的出发 杀掉巨
龙, 你管理着一个有着变坏的英雄干着肮脏的勾当的王国. 我们可以在续作里看到多少方面呢?

AK: 整个游戏都会围绕着这些.管理一个王国和英雄就是Majesty2的本质. 我们也在努力使游戏做的更
完美.而玩家的目标就是发展和包围城市,给自己的英雄选择目标任务和运用魔法借助他们.

GS: 续作里最大,最重要的新增项目是什么?

AK: 我想会是比原版更专注于英雄,专注于他们的发展和行为变化.英雄需要学习如何领导(其他的补充型英
雄),甚至是袭击.他们能升级到新的等级获得新的技能,并在外表和装备上与其他的有所不同.但最
大的提高会是在游戏中体现出来.我们想要给玩家新的方式去发展他们的王国.

GS: 有没有考虑增加多人模式呢?如果有,会是怎么样的呢?

AK: 当然,游戏里当然有多人模式.但现在说还为时过早.我们还需要测试其发展思路,在今后的自
己个月,使玩家等到最佳的多人模式的体验.

GS: 有没有考虑多平台发售呢?

AK: 还没有最后决定,我们的想法当然是多平台发售.然而,现在还太早决定这个.在今后的日子里,
我们希望在这方面有所确定

GS:  最后,还有没有其他有关Majesty2想说的?

AK: 我们在游戏制作中体验到了很多乐趣,我们的目标也就是使玩家从中获得更多的乐趣.

                                                                                                                                   -GameSpot

注释1:Majesty原版.并有着其一的资料片注释2:Cyberlore Studios.某制作花花公子的游戏制作组.
注释3:游戏其实并不是续作,是复刻版..

原版:
Strategy games usually require careful management of resources as you accomplish your goals. Role-playing games usually require you to play a hero on a quest to gather treasures and slay evildoers. What happens when you cede the questing and slaying to adventurers who go off and do their own thing in the world, leaving you to run the kingdom? You get Majesty: The Fantasy Kingdom Sim, the sleeper hit from 2000 that offered just that kind of unique gameplay experience. Now, publisher Paradox and developer 1C:Ino-Co are returning to the game with a new sequel, and GameSpot has the exclusive first details from Alexey Kozyrev, producer and CEO.

GameSpot: The original Majesty was a charming game that ended up being something of a cult classic. Why make a sequel to the game at this time?

Alexey Kozyrev: Yes, Majesty had a certain charm and was one those games that we didn't expect to play as much as we did when it was first released. When we heard that a sequel was in the works, we jumped at the opportunity to develop it, especially since we had so many ideas and suggestions to bring to the sequel.

GS: Give us an overview of the sequel. What are your plans for the game? Is this going to be Majesty 2.0, or a reinvented game?

AK: Well, we certainly can't be Cyberlore Studios, and as such a long time has passed since the original game was released, you can't simply release a 2.0 upgrade. So, our goal is to reinvent as many aspects of the original game as possible, to bring them up to date, while keeping the charming atmosphere and sense of humor that was such an essential component of the original Majesty. We also want to keep the core concept of indirect control that made the original Majesty what it was.

GS: Perhaps the most unique aspect of the original game was that it took an automated approach to high-fantasy adventures. Instead of going off and slaying dragons, you managed a kingdom where other heroes went off and did the dirty work. How much of this aspect will we see in the sequel?

AK: The whole game will be centered around it. Managing a kingdom and its heroes is the essence of what Majesty 2 will be about. We are also working on advancing the gameplay to improve what made it great. The player's goal is to grow and defend the city, choose targets for heroes, and use magic for their support.

GS: What are the biggest and most important enhancements planned for the sequel?

AK: It will be much more focused on heroes--on their growth and behavior. Heroes will learn to use parties (that lead to "combo complementary" heroes) and even mighty raids. They will be able to upgrade to new classes and gain new skills, and will differ from each other by their look and gear. But the most of [the] enhancements will be in gameplay. We want to give players new ways to shape their kingdom.

GS: Are there any plans to add multiplayer elements to the game? If so, how would that work?

AK: Yes, you must have multiplayer in Majesty, but it is still too early to say exactly how it will work. We are going to be testing out ideas over the coming months so that players get the best multiplayer experience possible.

GS: Are there any plans to bring the game to any platforms other than the PC?

AK: While nothing is finalized yet, our ambition is to release the game on additional platforms. However, it is far too early to make definitive statements; we will hopefully be able to confirm more on this at a later date.

GS: Finally, is there anything else you'd like to add about Majesty 2?

AK: We are having so much fun working on this game, and our goal is for players to have just as much fun playing it!

                                                                                                                                             -GameSpot
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