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本帖最后由 shuofangyike 于 2014-9-21 20:45 编辑
DEI mod版本0.96a 2014.9.20更新
http://pan.baidu.com/s/1hqkTK48
重点是开放了奥古斯都DLC里面的Iberia(伊比利亚), Gaul(高卢), Thrace(色雷斯), and Pontus(本都)---我怎么觉得我翻译错了?最近好多语法都想不起来了
支持帝皇版
Removed Initiative and Deadliness from weapons to better balance units.
这句该怎么翻译?
Revision 0.96a
- Augustus Campaign is now compatible with DeI. Some parts not done yet: non-playable faction starting unit sizes, DeI mercenaries and starting garrisons (will have to replenish after first turn).
- Made the following factions playable in Augustus campaign: Iberia, Gaul, Thrace, and Pontus.
- Changed Armenian faction traits to match new vanilla ones, added Armenian chapter missions to main campaign.
- Reduced Mercenary Upkeep by 35%.
- Added in new character traits from Emperor Edition.
- Small battle mechanics update:
Pike and hoplite phalanxes changed to shield rather than armor bonus. Kill rate improved. You will still have to tell hoplites to attack (formation animation still unfixed)
Removed Initiative and Deadliness from weapons to better balance units.
Altered javelin and pilum damage.
Cavalry changes: Lowered hitpoints, removed shield bonus for shock cavalry, small decrease to mass, slightly decreased damage, improved reforming.
Revision 0.96
- New Steam version (4 parts)
- Added back in some disabled buildings so they can be converted to new variants. These buildings can't be upgraded or upraded to, but are there for the purpose of save games.
- Added missing recruitment slot to minor city variants.
- Removed weapon/armour upgrades from siege line.
- Changed double time to 0 bonus to movement so the AI won't use it. It causes armies that disembark to automatically go into Patrol Region stance and get stuck. I would remove it but then current navies using it would be stuck in the stance.
- Changed Getae, Ardaiei and Odryssian military and cultural victory conditions (new campaign only).
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