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[新闻] A25更新说明(谷歌机翻)(有些地方自动转换成表情没办法)

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发表于 2014-9-26 17:34 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 fisnhew 于 2014-9-26 17:35 编辑

注:谨此送给所有还在玩这款游戏的玩家


英文原文:
Alpha 25 launched
Community Announcements - sPray
Alpha 25 has been released! Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=8Z2W05vvIKU

Big changes this month! This is one of the biggest updates we've ever done. Alpha 25 was motivated by seeing prisons that just run themselves - and can even be left running overnight, without anything bad happening. This doesn't sit right with us, and running a prison shouldn't ever be something that can be done fully automatically. This month we've introduced a whole series of new systems and balance changes that bring unpredictability back to your prisoners.

= Reputation
New prisoners sometimes have a reputation, shown when highlighing them or in their rap sheet.
Nb. Existing prisoners (in alpha 24 save games) will not have any reputation - only new arrivals
The reputation specifies unusual abilities or traits they may possess, which affect their behaviour.

- 50% of reputations are known when the prisoner arrives. The other 50% can be revealed through your informants.
- All prisoners have a new "Character" tab in their rapsheet, which gives details on their reputation.


STRONG hits harder with each punch during fights
TOUGH can withstand a lot more punishment in a fight. He can also sometimes withstand being hit by a Tazer
VOLATILE liable to kick off without warning and for no reason
STOICAL will not become suppressed when locked in Solitary
SNITCH a known informant, and as such his life may be in danger. Don't leave him alone with other prisoners for too long
DEADLY a master in lethal combat moves, and can sometimes kill with a single hit
EX LAW was once a Police Officer, or some other law enforcement profession. His life may be in danger
COP KILLER guilty of murdering a Police Officer. Your prison guards may be unable to restrain themselves when subduing him
FEARLESS not intimidated by the sight of Armed Guards, and is less likely to surrender during a fight
QUICK an unusually fast runner
INSTIGATOR sows seeds of discontent in all those nearby. When he causes trouble, nearby prisoners will feel compelled to do the same


- In some cases, the prisoner will have a high degree of a reputation, eg "Extremely Strong" or "Extremely Volatile".

- In a very small number of cases, you will receive a LEGENDARY PRISONER.
These guys have a potent mix of the above list that makes them very dangerous.


= New Prisoner Categories
To help deal with the new troublesome prisoners, two new categories of prisoner have been created.
Prisoners must be manually assigned to these categories.
These new categories have a corrisponding new Zone in the Deployment screen, and a new Regime column.

- Protective Custody
Useful for hiding your snitches, ex law enforcement etc in a safe zone where they cannot be attacked
Nb. Informants sent to protective custody lose coverage quickly (out of the loop)
Nb. During riot conditions, some of your most dangerous prisoners may attempt to attack the protective custody wing

- SuperMax
If you simply cannot control a particular prisoner, move him to supermax.
Allows you to segregate them away and instigate strong lockdown and security measures


= Escape Tunnels Overhall
Escape Tunnels have been rebalanced, and are now viable once again
Prisoners in neighbouring cells will team up to try to dig a combined escape tunnel.
They can share any tools they have during the operation
Many weapons can now also be used as digging tools, eg Knifes, Forks etc
Guard dogs are now more reliable at discovering tunnels, and will mark the suspected spot with a small flag.
Searching a cell now has only a low chance to discover an escape tunnel, UNLESS the prisoner is digging it when the guard enters!
To discover a tunnel for certain, dismantle the toilets in the cells you suspect.


= Confidential Informants (continued)
- Any single informant now has a maximum coverage of 50% at the time he is hired
- An informants coverage will slowly increase over time (beyond 50%), so long as his suspicion is low and he is not 'active'
- The Informants overlay now shows the highest level of suspicion ever reached by an informant, as a black line.
- You can now highlight and select prisoners and staff etc in the Informants window

- Informants now reveal Assassination Targets - ie prisoners who will be attacked if left alone for too long
This is shown as a red crosshair over the prisoner.
(Known informants / Snitches, ex law enforcement etc)


= Game Balance changes
- Prisoners responsible for a serious injury will have their category automatically increased (min-sec to medium, medium to max-sec)

- Prisoners responsible for a murder will be charged and given an additional 25 year sentence,
and will automatically reclassify as Maximum Security (if they weren't already)

- The 'temperature' of your prison must now be at least 33% before a riot can start

- 10 Prisoners must be rioting before a prison-wide RIOT status can occur.
To stop the riot, you must reduce the number of rioting prisoners to 3 or less.

- Tazer Training Program
All regular guards must now pass the Tazer Certification Program before they are permitted to use a tazer.
This takes place in the classroom and is led by the Chief.
The staff window now shows which guards have body armour and tazers.
Nb. When loading an alpha 24 save, all Tazers owned by regular Guards and Dog Handlers will be confiscated, and a refund given.
Nb. Dog Handlers can no longer carry Tazers.

- Prisoners can now pick up weapons from their current room during fights, escapes, riots etc. (Based on what is available as contraband)
- The Morgue is now a source of Knifes and Scissors
- Prisoners can now improvise a Shank in the Workshop
- Prisoners can now improvise a Baton in the Cleaning Cupboard (by snapping mops)
- Prisoners can now improvise a wooden pickaxe in the Workshop (for digging tunnels)


= Mod System Continued
- Now supports multiple active mods at once, even if those mods all add their own new graphics
- New property to set material auto-consumed on job
- Can now auto-order raw materials

- NEW SCRIPT COMMANDS:
GetNearbyObjects - Get a list of all nearby objects of a certain type
NavigateTo - Instruct an entity to go somewhere
ClearRouting - Clear an entity's destination

- Panic Button mod
A new 'official' test mod that adds a Panic Button to the game, using the new script commands.
Injured staff members will run to it and press it, and guards will be summoned to the area.


- Fixed : You can no longer place Foundations that you cannot afford

- 'Unlimited Funds' option in 'New Prison' screen.
Spend as much money as you like while building your prison - a more pure sandbox mode.

- Prisoners will now be assigned to Rehab programs more reliably, when addicted/alcoholic/withdrawn


谷歌翻译:
阿尔法25推出
社区公告 - 喷雾
阿尔法25已经发布!这里是我们的视频演示的新功能:
https://www.youtube.com/watch?v=8Z2W05vvIKU

这个月大的变化!这是我们做过的最大的更新之一。阿尔法25的动机是看到你就跑自己的监狱 - 甚至可以放置过夜运行,没有任何不好的事情发生。这并不正确与我们坐下,并运行一座监狱不应该永远是一个可以完全自动完成。这个月我们推出了一系列新的系统和平衡的变化带来的不可预测回到你的俘虏。

=声望
新的犯人,有时有信誉,highlighing他们时,或显示在他们的犯罪记录。
NB。现有囚犯(在阿尔法24保存游戏)不会有任何的信誉 - 只有新来港定居人士
声誉指定不同寻常的能力或特质,他们可能拥有,这会影响他们的行为。

- 声誉的50%时,该囚犯到达已知的。另外50%可以通过你的线人透露。
- 所有的囚犯在他们rapsheet,这给他们的声誉细节一个新的“角色”选项卡。


强打难有打架过程中每一拳
TOUGH可以承受在战斗中有更多的惩罚。他有时也抵受撞了Tazer
挥发性负责开球没有警告,并没有任何理由
坚忍不会成为打压的时候被锁在孤
飞贼已知的线人,因此他的生命可能有危险。不要让他一个人与其他囚犯太久
致命的致死打击动作的高手,而且有时可以杀死一个打击
EX罗曾经是警务人员,或其他执法部门的职业。他的生命可能有危险
杀警犯有谋杀一名警察。您的狱警可能无法制服他时保持克制
霍元甲不是由武装警卫的景象吓倒了,不太可能在战斗中投降
快速的异常迅速亚军
教唆不满母猪在所有这些附近的种子。当他造成麻烦,附近的囚犯会觉得有必要做同样的


- 在某些情况下,囚犯将有信誉的高度,如“极强”或“极不稳定”。

- 在极少数情况下,您将收到一个传奇的囚犯。
这些家伙有上述名单,使他们非常危险的一种有效的组合。


=新囚犯分类
协助处理新的麻烦囚犯,已经创建了两个新类别的囚犯。
囚犯必须手动分配这些类别。
这些新的类别有corrisponding新区域的部署屏幕,和一个新政权的列。

- 保护性拘留
有用的隐藏你的告密者,前执法等在安全区,在那里他们不能被攻击
NB。发送到保护性拘留赔保险快速线人(圈外)
NB。在暴动的条件下,你的一些最危险的囚犯可能会试图攻击保护性拘留翼

- 无敌
如果你根本无法控制特定囚犯,将他无敌。
让你隔离他们离开,煽动强大的锁定和安全措施


=逃生隧道Overhall
逃生隧道已经重新平衡,并且现在活一次
在相邻小区的囚犯将组队尝试挖了一个联合逃生隧道。
它们可以在操作过程中共享它们具有任何工具
许多武器现在也可以作为挖掘工具,如:刀,叉等
护卫犬现在是在发现隧道更可靠,将迎来一个小旗子涉嫌点。
现在正在寻找一个单元只有一个低机会发现逃生通道,除囚犯挖它时,保护装置进入!
发现一个通道肯定的,拆除的细胞怀疑厕所。


=举报人保密(续)
- 任何一个线人,现在有50%的最大覆盖范围,他被聘为时间
- 一个线人的覆盖会慢慢随着时间而增加(超过50%),只要他怀疑是低,他不是“主动”
- 举报人覆盖现在显示的怀疑不断被举报人所达到的最高水平,为一条黑线。
- 现在,您可以突出显示,并在举报人的窗口中选择囚犯和工作人员等

- 举报人透露,现在刺杀目标 - 如果单独留在家太久谁就会被攻击,即囚犯
这被显示为一个红色的十字准线在囚犯。
(被举报人/告密,前执法等)


=游戏平衡性调整
- 负责了严重的伤病囚犯都会有各自的类别自动升高(民秒到中型,中型到最大,秒)

- 负责谋杀囚犯将不收取费用并给予额外的25年徒刑,
并会自动重新分类为最大安全(如果他们没有的话)

- 您的监狱里的“温度”现在必须至少有33%之前,骚乱就可以开始

- 10囚犯必须在骚乱前监狱范围内的防暴状况可能发生。
要停止暴乱,你必须减少骚乱的囚犯,以3个或更少的数量。

- Tazer培训计划
所有常规卫士现在必须通过Tazer认证计划被允许使用tazer才。
这发生在课堂上和领导由行政。
工作人员窗口现在显示的警卫有防弹衣和tazers。
NB。当加载一个alpha24保存,定期卫队和领犬员所拥有的所有Tazers将被没收,并退款给定的。
NB。领犬员不能再进行Tazers。

- 囚犯现在可以拿起从目前的房武器在战斗,逃跑,暴动等。(基于什么可作为违禁品)
- 太平间,现在刀及剪刀的来源
- 囚犯现在可以凑合柄的研讨会
- 囚犯现在可以凑合巴吞鲁在清洁橱柜(通过捕捉MOPS)
- 囚犯现在可以即兴在车间的木镐(挖隧道)


= MOD体制改革不断
- 现在支持一次多个活动MODS,即使这些器官功能障碍综合征的所有自己添加新的图形
- 新的属性来设置物料自动消耗在工作
- 现在可以自动订购原料

- 新的脚本命令:
GetNearbyObjects - 获取特定类型的附近所有对象的列表
的NavigateTo - 指导的实体去的地方
ClearRouting - 清除一个实体的目的地

- 紧急按钮MOD
一个新的“官方”测试MOD,增加了一个紧急按钮来进行游戏,使用新的脚本命令。
受伤的工作人员将运行它,然后按下它,卫兵将被传唤到该地区。


- 修正:不能再基础的地方,你可以买不起

- “无限的基金在”新的监狱“屏幕选项。
花那么多的钱,只要你喜欢,同时建立您的监狱 - 一个更纯粹的沙盒模式。

- 囚犯现在将更加可靠地分配到康复方案,当嗜/醇/撤回

最后,求A25的修改器!!!
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