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本帖最后由 GA_Frank 于 2014-10-3 22:39 编辑
需要的内容都翻译了,一些特殊效果没翻,不过不重要,大多数特殊效果纯粹是好玩。
需要修改的话直接改存档XML即可。
代码的使用方法:红字加粗英文部分,填上所需物品的Tie值。
例如G41,就用AssaultRifle_Tier_X_X,填上括号里的 6-2 ,其代码即AssaultRifle_Tier_6_2
特殊武器直接复制括号后第一串英文即可。
例如The Lariat,代码即AssaultRifle_Tier_3_2_Lariat
轻甲 代码:(Armor_Tier_X_Light)
Leather Jacket (Tier 1; +2护甲; 5.0磅; 价值:250)
Bullet Proof Shirt (Tier 2; +3护甲; 5.0磅; 价值:500)
Tactical Vest (Tier 3; +4护甲; 7.0磅; 价值:750)
Kevlar Vest (Tier 4; +5护甲; 9.0磅; 价值:1000)
Kevlar Suit (Tier 5; +6护甲; -0.4战斗速度; 11.0磅; 价值:1250)
Spectrum Assault Vest (Tier 6; +7护甲; 13.0磅; 价值:1500)
重甲 代码:(Armor_Tier_X_Heavy)
Goat Hide Armor (Tier 1; +3护甲; -0.4战斗速度; 最低力量需求5; 3.0磅; 价值:250)
Steel Plate Armor (Tier 2; +4护甲; -0.8战斗速度; 最低力量需求6; 7.0磅; 价值:500)
Combat Armor (Tier 3; +5护甲; -0.4战斗速度; 最低力量需求4; 9.0磅; 价值:750)
Mobile Infantry Armor (Tier 4; +7护甲; -0.6战斗速度; 最低力量需求4; 11.0磅; 价值:1000)
Power Armor (Tier 5; +9护甲; -1.0战斗速度; 13.0磅; 价值:1250)
Pseudo-Chitin Armor (Tier 6; +10护甲; -0.6战斗速度; 最低力量需求7; 15.0磅; 价值:1500)
特殊盔甲
Exoskeleton (Armor_Toaster_Exoskeleton; +6护甲; -0.3战斗速度; +1 Strength; 18.0磅; 价值:2000)
Stabilized Armor (Armor_Toaster_Stabilized; +8护甲; -0.8战斗速度; +1 Coordination; 最低力量需求3; 25.0磅; 价值:2000)
突击步枪 代码:(AssaultRifle_Tier_X_X)
M1 (Tier 1-1; AP消耗4; 子弹类型:5.56mm; 弹夹容量8; 暴击率1.6x; 伤害6-12; 卡壳率3%; 破甲2; 射程20m; 6.0磅; 价值:70)
M14 (Tier 1-2; AP消耗4; 子弹类型:5.56mm; 弹夹容量20; 暴击率2.2x; 伤害7-13; 卡壳率2%; 破甲2; 射程22m; 5.0磅; 价值:160)
Rust Bucket (Tier 1-3; AP消耗5; 子弹类型:5.56mm; 弹夹容量20; 暴击率1.5x; 伤害10-14; 卡壳率4%; 破甲2; 18m; 7.0磅; 价值:135)
M4 Carbine (Tier 2-1; AP消耗5/8; 子弹类型:5.56mm; 弹夹容量30; 暴击率1.5x; 伤害19-27; 卡壳率4%; 破甲3; 8.0磅; 价值:260; 可切换3连发)
FAMAS (Tier 2-2; AP消耗4/5; 子弹类型:5.56mm; 弹夹容量25; 暴击率1.7x; 伤害14-21; 卡壳率4%; 破甲3; 射程24m; 8.0磅; 价值:310; 可切换3连发)
HK33 (Tier 3-1; AP消耗4/6; 子弹类型:5.56mm; 弹夹容量20; 暴击率1.6x; 伤害16-25; 卡壳率3%; 破甲4; 射程20m; 6.0磅; 价值:410; 可切换3连发)
M16 (Tier 3-2; AP消耗5/7; 子弹类型:5.56mm; 弹夹容量30; 暴击率1.6x; 伤害37-48; 卡壳率3%; 破甲4; 射程24m; 7.0磅; 价值:490; 可切换3连发)
AK-47 (Tier 4-1; AP消耗5/7; 子弹类型:7.62mm; 弹夹容量30; 暴击率2.4x; 伤害30-50; 卡壳率4%; 破甲5; 射程22m; 8.0磅; 价值:570; 可切换3连发)
AUG (Tier 4-2; AP消耗4/6; 子弹类型:5.56mm; 弹夹容量30; 暴击率1.7x; 伤害26-32; 卡壳率2%; 破甲5; 射程22m; 9.0磅; 价值:750; 可切换3连发)
G3 (Tier 5-1; AP消耗4/8; 子弹类型:7.62mm; 弹夹容量30; 暴击率1.7x; 伤害20-34; 卡壳率2%; 破甲6; 射程28m; 9.0磅; 价值:720; 可切换3连发)
AK-97* (Tier 5-2; AP消耗5/7; 子弹类型:7.62mm; 弹夹容量30; 暴击率1.5x; 伤害45-66; 卡壳率2%; 破甲6; 射程35m; 9.0磅; 价值:940; 可切换3连发)
FN-Fal* (Tier 6-1; AP消耗4/6; 子弹类型:7.62mm; 弹夹容量30; 暴击率1.5x; 伤害24-38; 卡壳率2%; 破甲7; 射程26m; 7.0 bs; 价值:1100; 可切换3连发)
G41* (Tier 6-2; AP消耗5/7; 子弹类型:7.62mm; 弹夹容量30; 暴击率1.6x; 伤害57-75; 卡壳率2%; 破甲7; 射程35m; 8.0磅; 价值:1300; 可切换3连发)
特殊步枪
Bowling M16 (AssaultRifle_Tier_3_2_Bowling; AP消耗5/7; 子弹类型:5.56mm; 弹夹容量30; 暴击率1.6x; 伤害37-48; 卡壳率95%!; 破甲4; 射程18m; 7.0磅; 价值:240; 可切换3连发)
Sweetness (AssaultRifle_Tier_2_1_Sweetness; AP消耗5/6; 子弹类型:5.56mm; 弹夹容量30; 暴击率1.8x; 伤害22-24; 卡壳率3%; 破甲3; 射程20m; 8.0磅; 价值:308; 可切换3连发)
The Lariat (AssaultRifle_Tier_3_2_Lariat; AP6; 子弹类型:12 Gauge; 弹夹容量1; 暴击率2.4x; 伤害1; 卡壳率3%; 破甲1; 射程18m; 8.0磅; 价值:460; 100% chance of "All Tied Up")
Wegman Aether Corrupter (AssaultRifle_Tier_2_2_Wegman; AP消耗6; 子弹类型:5.56mm; 弹夹容量6; 暴击率2.2x; 伤害20-35; 卡壳率3%; 破甲4; 射程20m; 8.0磅; 价值:320; 80% chance of "Opened Up")
刀刃武器 代码: (Bladed_Tier_X_X)
Knife (Tier 1-1; AP消耗3; 暴击率1.6 to 2.5x; 伤害5-10; 破甲2; 2.0磅; 价值:80)
Sickle (Tier 1-2; AP消耗3; 暴击率1.7x to 2.6x; 伤害6-9; 破甲2; 4.0磅; 价值:150)
Makeshift Machete (Tier 1-3; AP消耗4; 暴击率1.4 to 1.7x; 伤害4-9; 破甲2; 5.0磅; 价值:140)
Makeshift Cleaver (Tier 2-1; AP消耗3; 暴击率1.6x to 2.5x; 伤害7-10; 破甲3; 6.0磅; 可斜向攻击; 价值:265)
Pickaxe (Tier 2-2; AP消耗4; 暴击率2.1x to 3.0x; 伤害8-12; 破甲3; 4.0磅; 可斜向攻击; 价值:310)
Combat Knife (Tier 3-1; AP消耗3; 暴击率1.9x to 2.8x; 伤害10-15; 破甲4; 4.0磅; 价值:400)
Hatchet (Tier 3-2; AP消耗4; 暴击率1.8 to 2.7x; 伤害15-18; 破甲4; 7.0磅; 可斜向攻击; 价值:500)
Fire Axe (Tier 4-1; AP消耗5; 暴击率2.1x to 3.0x; 伤害28-35; 破甲5; 7.0磅; 可斜向攻击; 价值:585)
Machete (Tier 4-2; AP消耗4; 暴击率1.5x tp 2.4x; 伤害17-24; 破甲5; 4.0磅; 价值:675)
Combat Machete (Tier 5-1; AP消耗3; 暴击率1.7x to 2.6x; 伤害18-23; 破甲6; 6.0磅; 价值:750)
Sawsword (Tier 5-2; AP消耗5; 暴击率1.7x to 2.6x; 伤害40-46; 破甲6; 10.0磅; 可斜向攻击; 价值:880)
Makeshift Sword (Tier 6-1; AP消耗4; 暴击率2.1x to 3.0x; 伤害17-24; 破甲7; 9.0磅; 可斜向攻击; 价值:1000)
Proton Axe (Tier 6-2; AP消耗6; 暴击率2.6x to 3.5x; 伤害35-52; 破甲7; 17.0磅; 价值:1200; 最低需要6力量)
特殊锐器
Flux Reaver (Bladed_Tier_5_2_FluxReaver; AP消耗6; 暴击率2.1x to 3.0x; 伤害34-42; 破甲6; 15.0磅; 可斜向攻击; 价值:910)
Pocket Knife (Bladed_Toaster_Tier_1_Pocketknife; AP消耗4; 暴击率2.1x to 3.0x; 伤害1-2; 破甲1; 1.0磅; 价值:160; 任务物品)
Shu-Model Combat Knife (Bladed_Tier_1_1_SHUModel; AP消耗3; 暴击率1.6x to 2.5x; 伤害5-8; 破甲2; 4.0磅; 价值:130; 70%"破甲")
Syringe* (Unique; AP消耗3; 暴击率2.4x; 伤害8-13; 破甲1; 5.0磅; 可斜向攻击; 价值:1)
The Face Ripper (Bladed_Tier_3_1_FaceRipper; AP消耗4; 暴击率2.6x to 3.5x; 伤害10-15; 破甲4; 6.0磅; 价值:460; 30% chance of "Face/Off")
The Notch (Bladed_Tier_2_2_TheNotch; AP消耗5; 暴击率2.1x to 3.0x; 伤害14-20; 破甲3; 4.0磅; 可斜向攻击; 价值:310; 60% chance of "Locked")
This is a Knife (Bladed_Toaster_Tier_5_Bowie; AP消耗3; 暴击率2.1x to 3.0x; 伤害25-34; 破甲6; 7.0磅; 价值:1000)
Unrequited Love (Bladed_Tier_2_1_Unrequited_Love; AP消耗4; 暴击率2.2x to 3.2x; 伤害10-13; 破甲3; 6.0磅; 价值:275)
钝击武器 代码: (Blunt_Tier_X_X)
Stick (Tier 1-0; AP消耗4; 暴击率3.1x to 4.0x; 伤害5-8; 破甲0; 3.0磅; 可斜向攻击; 价值:130)
Barb Wire Bat (Tier 1-1; AP消耗5; 暴击率2.3x to 3.2x; 伤害7-13; 破甲3; 6.0磅; 可斜向攻击; 价值:70)
Nail Board (Tier 1-2; AP消耗5; 暴击率3.1x to 4.0x; 伤害10-15; 破甲3; 8.0磅; 可斜向攻击; 价值:155)
Hobo Basher (Tier 1-3; AP消耗4; 暴击率2.9x to 3.8x; 伤害5-9; 破甲3; 5.0磅; 可斜向攻击; 价值:135)
Pipe (Tier 2-1; AP消耗5; 暴击率3.1x to 4.0x; 伤害14-19; 破甲4; 5.0磅; 价值:270)
Wooden Staff (Tier 2-2; AP消耗4; 暴击率2.1x to 3.0x; 伤害9-13; 破甲4; 7.0磅; 可斜向攻击; 价值:315)
Crowbar (Tier 3-1; AP消耗3; 暴击率2.7x to 3.6x; 伤害12-16; 破甲5; 6.0磅; 价值:410)
Nightstick (Tier 3-2; AP消耗4; 暴击率2.6x to 3.5x; 伤害16-21; 破甲5; 3.0磅; 价值:490)
Wrench (Tier 4-1; AP消耗3; 暴击率2.1x to 3.0x; 伤害17-22; 破甲6; 12.0磅; 可斜向攻击; 价值:575)
Rebar Staff (Tier 4-2; AP消耗5; 暴击率3.1x to 4.0x; 伤害35-48; 破甲6; 13.0磅; 可斜向攻击; 价值:700)
Makeshift Mace (Tier 5-1; AP消耗6; 暴击率2.1x to 3.0x; 伤害42-60; 破甲9; 14.0磅; 可斜向攻击; 价值:935)
Spiked Bat (Tier 5-2; AP消耗4; 暴击率2.1x to 3.0x; 伤害18-27; 破甲9; 9.0磅; 可斜向攻击; 价值:750)
Sledgehammer (Tier 6-1; AP消耗5; 暴击率2.3x to 3.2x; 伤害45-65; 破甲10; 12.0磅; 可斜向攻击; 价值:1050)
Plasma Hammer (Tier 6-2; AP消耗5; 暴击率2.6x to 3.5x; 伤害55-75; 破甲10; 17.0磅; 可斜向攻击; 价值:1250)
特殊钝器
Ace's Wrench (Blunt_Aces_Wrench; AP消耗5; 暴击率3.1x; 伤害11-18; 破甲3; 6.0磅; 可斜向攻击; 价值:130; Angela Deth所有)
Spike Bat of Shame (Unique; AP消耗4; 暴击率3.1x to 4.0x; 破甲3; 9.0磅; 可斜向攻击; 价值:105; 10% to inflict "Shame")
The Blood Staff (Blunt_Tier_1_1_BloodStaff; AP消耗4; 暴击率3.1x to 4.0x; 伤害6-7; 破甲3; 7.0磅; 可斜向攻击; 价值:130)
The Blood Staff (Blunt_Tier_2_3_BloodStaff; AP消耗7; 暴击率2.1x to 3.0x; 伤害18-24; 破甲6; 7.0磅; 可斜向攻击; 价值:325)
The Order (Blunt_Tier_3_1_TheOrder; AP消耗7; 暴击率2.6x to 3.5x; 伤害25-25; 破甲5; 11.0磅; 可斜向攻击; 价值:390; Fixed Damage)
The Truth (Blunt_Tier_5_1_Truth; AP消耗4; 暴击率3.6x to 4.5x; 伤害17-22; 破甲9; 11.0磅; 可斜向攻击; 价值:750; +1 Kiss Ass; 需要5协调、7力量)
格斗拳套 代码: (Brawling_Tier_X_X)
Fists (Special; AP消耗3; 暴击率2.1 to 3.0x; 伤害1-3; 破甲0; 0.0磅; 价值:0)
Sap Gloves (Tier 1-1; AP 2; 暴击率1.5 to 2.4x; 伤害2-5; 破甲0; 3.0磅; 价值:130)
Brass Knuckles (Tier 2-1; AP消耗3; 暴击率1.6x to 2.5x; 伤害6-9; 破甲1; 5.0磅; 价值:265)
Rebar Knuckles (Tier 3-1; AP消耗4; 暴击率3.1x to 4.0x; 伤害8-11; 破甲3; 2.0磅; 价值:400)
Metal Nails (Tier 4-1; AP消耗3; 暴击率3.1x to 4.0x; 伤害10-12; 破甲4; 3.0磅; 价值:485)
Boom Fist (Tier 5-1; AP消耗4; 暴击率3.1x to 4.0x; 伤害11-15; 破甲5; 5.0磅; 价值:660)
Dragon's Claws (Tier 6-1; AP消耗3; 暴击率2.6x to 3.5x; 伤害15-19; 破甲7; 6.0磅; 价值:1100)
特殊拳套
Lexcanium's Bionic Arm (Default_BionicArm_Lexcanium; AP消耗3; 暴击率2.1 to 3.0x; 伤害10-18; 破甲3; 5.0磅; 价值:5; +2 Brawling; Lexcanium所有)
Toxx Claws (Brawling_Tier_6_1_ToxxClaws; AP消耗4; 暴击率2.6x to 3.5x; 伤害16-17; 破甲7; 4.0磅; 价值:1170; 60% to cause "Opened Up")
Upchucker (Brawling_Tier_4_1_Upchucker; AP消耗5; 暴击率4.1x to 5.0x; 伤害11-15; 破甲3; 4.0磅; 价值:700; 60% to cause "Vomiting")
能量武器 代码: (Energy_Tier_X_X)
Phase Blaster (Tier 1-1; AP消耗3; 弹夹容量6; 伤害6-8; 射程12m; 护甲界值1; x0.4/x0.9/x2.2; 3.0磅; 价值:70)
Herbicide (Tier 1-2; AP消耗6/8; 弹夹容量8; 伤害10-19; 射程14m; 护甲界值2; x0.4/x0.9/x2.2; 6.0磅; 价值:157; Technically Unique)
Laser Carbine (Tier 2-1; AP消耗6; 弹夹容量20; 伤害6-9x3; 射程17m; 护甲界值2; x0.5/x0.9/x2.4; 5.0磅; 价值:315)
Laser Pistol (Tier 2-2; AP消耗3; 弹夹容量10; 伤害9-11; 射程11m; 护甲界值2; x0.4/x0.9/x2.3; 3.0磅; 价值:271)
Meson Cannon (Tier 3-1; AP消耗6; 弹夹容量5; 伤害30-38; 射程20m; 护甲界值3; x0.4/x0.9/x2.2; 9.0磅; 价值:515)
Pulse Rifle (Tier 3-2; AP消耗4/6; 弹夹容量10; 伤害13-17; 射程12m; 护甲界值3; x0.4/x0.9/x2.2; 7.0磅; 价值:415)
Ion Blaster (Tier 4-1; AP消耗4; 弹夹容量10; 伤害15-20; 射程20m; 护甲界值4; x0.4/x0.9/x2.2; 11.0磅; 价值:740)
Plasma Beamer (Tier 4-2; AP消耗4; 弹夹容量10; 伤害7-12x3; 射程12m; 护甲界值4; x0.4/x0.9/x2.2; 7.0磅; 价值:570)
Neutron Projector (Tier 5-1; AP消耗5; 弹夹容量10; 伤害40-52; 射程30m; 护甲界值5; x0.4/x0.9/x2.4; 13.0磅; 价值:910)
Photon Cannon (Tier 5-2; AP消耗6; 弹夹容量10; 伤害34-42; 射程20m; 护甲界值5; x0.4/x0.9/x2.2; 5.0磅; 价值:770)
Death Ray (Tier 6-1; AP消耗6; 弹夹容量10; 伤害50-70; 射程30m; 护甲界值6; x0.4/x0.9/x2.4; 13.0磅; 价值:1275)
Ion Beamer (Tier 6-2; AP消耗4; 弹夹容量10; Dmng 14-20x2; 射程20m; 护甲界值6; x0.4/x0.9/x2.2; 8.0磅; 价值:1050)
特殊能量武器
Final Assessment (Energy_Tier_2_1_FinalAssessment; AP消耗3; 弹夹容量12; 伤害11-17; 射程10m; 护甲界值3; x0.5/x1/x2.3; 6.0磅; 价值:280)
Gamma Ray Blaster (Energy_Toaster_Gamma_Ray; AP消耗6/8; 弹夹容量20; 伤害40-65; 射程20m; 护甲界值2; x0.4/x0.9/x2.2; 5.0磅; 价值:130; 可切换3连发)
WOPR Blaster (Energy_Tier_4_2_WOPR; AP消耗4; 弹夹容量10; 伤害15-20; 射程20m; 护甲界值3; x0.4/x0.9/x2.2; 9.0磅; 价值:125)
手枪 代码: (Handgun_Tier_X_X)
VP91Z (Tier 1-1; AP消耗3; 子弹类型:.38 Cal; 弹夹容量8; 暴击率1.5x; 伤害6-10; 卡壳率5%; 破甲1; 射程12m; 2.0磅; 价值:70)
Ol' Navy Revolver (Tier 1-2; AP消耗4; 子弹类型:.38 Cal; 弹夹容量6; 暴击率1.7x; 伤害9-14; 卡壳率4%; 破甲1; 射程10m; 2.0磅; 价值:158)
.38 Semi-Automatic (Tier 1-3; AP消耗3; 子弹类型:.38 Cal; 弹夹容量6; 暴击率1.6x; 伤害7-12; 卡壳率4%; 破甲1; 射程13m; 2.0磅; 价值:135)
Marakov (Tier 2-1; AP消耗3; 子弹类型:.38 Cal; 弹夹容量8; 暴击率1.8x; 伤害9-15; 卡壳率4%; 破甲2; 射程10m; 3.0磅; 价值:270)
Midnight Special (Tier 2-2; AP 2; 子弹类型:.38 Cal; 弹夹容量6; 暴击率1.5x; 伤害7-11; 卡壳率3%; 破甲2; 射程10m; 3.0磅; 价值:310)
.38 Revolver (Tier 3-1; AP消耗3; 子弹类型:.38 Cal; 弹夹容量6; 暴击率1.6x; 伤害17-22; 卡壳率4%; 破甲3; 射程10m; 2.0磅; 价值:420)
FFS Benetto (Tier 3-2; AP消耗4; 子弹类型:9mm; 弹夹容量12; 暴击率1.5x; 伤害20-30; 卡壳率5%; 破甲3; 射程14m; 3.0磅; 价值:500)
Click 17 (Tier 4-1; AP消耗4; 子弹类型:9mm; 弹夹容量12; 暴击率1.5x; 伤害21-26; 卡壳率3%; 破甲4; 射程10m; 4.0磅; 价值:550)
.45 Peace Keeper (Tier 4-2; AP消耗6; 子弹类型:.45 Cal; 弹夹容量6; 暴击率2x; 伤害34-50; 卡壳率0%; 破甲4; 射程12m; 3.0磅; 价值:725)
Click 19 (Tier 5-1; AP消耗4; 子弹类型:9mm; 弹夹容量15; 暴击率1.5x; 伤害24-38; 卡壳率2%; 破甲5; 射程10m; 3.0磅; 价值:950)
.45 Widow Maker (Tier 5-2; AP消耗3; 子弹类型:.45 Cal; 弹夹容量6; 暴击率1.5x; 伤害22-28; 卡壳率0%; 破甲5; 射程12m; 4.0磅; 价值:780)
Wasteland Hawk (Tier 6-1; AP消耗4; 子弹类型:.45 Cal; 弹夹容量7; 暴击率1.5x; 伤害30-40; 卡壳率2%; 破甲6; 射程12m; 4.0磅; 价值:1040)
M1911 (Tier 6-2; AP消耗6; 子弹类型:.45 Cal; 弹夹容量7; 暴击率1.5x; 伤害50-70; 卡壳率0%; 破甲7; 射程12m; 3.0磅; 价值:1250)
特殊手枪
Bowling - FFS (Handgun_Tier_3_2_Bowling; AP消耗4; 子弹类型:9mm; 弹夹容量12; 暴击率1.5x; 伤害20-30; 卡壳率95%; 破甲3; 射程14m; 3.0磅; 价值:250)
Gold Engraved Derringer (AZ2_JessBelle_derringer; AP消耗3; 子弹类型:.38 Cal; 弹夹容量2; 暴击率2.0x; 伤害8-9; 卡壳率4%; 破甲2; 射程16m; 1.0磅; 价值:17)
Kymri's Warrior (Handgun_Tier_6_1_KymrisWarrior; AP消耗4; 子弹类型:.45 Cal; 弹夹容量7; 暴击率2x; 伤害29-36; 卡壳率2%; 破甲6; 射程12m; 4.0磅; 价值:1200; 未完成)
Rose's Thorn (Handgun_Flintlock; AP消耗4; 子弹类型:12 Gauge; 弹夹容量1; 暴击率2x; 伤害5-13; 卡壳率4%; 破甲1; 射程9m; 2.0磅; 价值:146; 使用霰弹; Rose所有)
The Blix (Handgun_Tier_1_2_TheBlix; AP消耗4; 子弹类型:.38 Cal; 弹夹容量6; 暴击率1.6x; 伤害4-9; 卡壳率5%; 破甲1; 射程10m; 3.0磅; 价值:145; +1 Leadership, +1 Smart Ass, -2 Luck)
The Obliterator (Handgun_Tier_A_MILLION; AP消耗3; 子弹类型:9mm; 弹夹容量30; 暴击率1.5x; 伤害500; 卡壳率0%; 破甲20; 射程90m; 3.0磅; 价值:1)
炸弹
TNT (Throwable_Grenade_TNT; Tier 1; AP消耗6; 伤害25; 破甲10; 作用半径3m; 1.0磅; 价值:50)
Pipe Bomb (Throwable_Grenade_Small; Tier 2; AP消耗6; 伤害50; 破甲10; 作用半径3m; 2.0磅; 价值:150)
Grenade (Throwable_Grenade; Tier 3; AP消耗6; 伤害100; 破甲10; 作用半径4m; 1.0磅; 价值:300)
Dirty Grenade (Throwable_Grenade_Dirty; Tier 4; AP消耗6; 伤害15-20; 破甲10; 作用半径6m; 1.0磅; 价值:75; 制造辐射云)
重机枪 代码: (Machinegun_Tier_X_X)
M2 (Tier 1-1; AP消耗6; 子弹类型:5.56mm; 弹夹容量30; 暴击率1.5x; 伤害4-7x8; 卡壳率2%; 破甲2; 射程22m; 16.0磅; 价值:70)
Bren (Tier 2-1; AP消耗5; 子弹类型:5.56mm; 弹夹容量36; 暴击率1.8x; 伤害9-14x5; 卡壳率2%; 破甲3; 射程20m; 17.0磅; 价值:270)
Bar (Tier 3-1; AP消耗6; 子弹类型:5.56mm; 弹夹容量24; 暴击率1.5x; 伤害15-22x6; 卡壳率2%; 破甲4; 射程22m; 18.0磅; 价值:415)
M60 (Tier 4-1; AP消耗5; 子弹类型:7.62mm; 弹夹容量100; 暴击率1.5x; 伤害15-24x5; 卡壳率2%; 破甲5; 射程24m; 19.0磅; 价值:600)
SAW (Tier 5-1; AP消耗8; 子弹类型:7.62mm; 弹夹容量100; 暴击率1.5x; 伤害17-25x6; 卡壳率2%; 破甲6; 射程24m; 22.0磅; 价值:850)
Minigun (Tier 6-1; AP消耗7; 子弹类型:7.62mm; 弹夹容量200; 暴击率1.6x; 伤害22-30x8; 卡壳率0%; 破甲7; 射程24m; 30.0磅; 价值:1170)
特殊机枪
Big Betty (MachineGun_Tier_4_1_Big_Betty; AP消耗6; 子弹类型:7.62mm; 弹夹容量100; 暴击率1.6x; 伤害10-20x6; 卡壳率1%; 破甲4; 射程24m; 18.0磅; 价值:650)
Bowing - Bar (MachineGun_Tier_3_1_Bowling; AP消耗6; 子弹类型:5.56mm; 弹夹容量24; 暴击率1.5x; 伤害15-22x6; 卡壳率95%; 破甲4; 射程22m; 18.0磅; 价值:205)
The Mailinator (MachineGun_Tier_5_1_TheMailinator; AP消耗8; 子弹类型:5.56mm; 弹夹容量50; 暴击率1.2x; 伤害11-13x10; 卡壳率2%; 破甲10; 射程24m; 18.0磅; 价值:284)
The 3 (MachineGun_Tier_6_1_The3; AP消耗6; 子弹类型:7.62mm; 弹夹容量204; 暴击率15.0x!!!; 伤害9-18x9; 卡壳率2%; 破甲6; 射程18m; 36.0磅; 价值:1230)
火箭发射器 代码: (Antitank_Tier_X_X)
Mangler (Tier 1-1; AP消耗7; 伤害100; 破甲5; 作用半径4m; 15.0磅; 价值:155)
Sabot Rocket (Tier 2-1; AP消耗7; 伤害150; 破甲7; 作用半径5m; 15.0磅; 价值:300)
LAW (Tier 3-1; AP消耗7; 伤害200; 破甲9; 作用半径6m; 15.0磅; 价值:500)
RPG-7 (Tier 4-1; AP消耗7; 伤害500; 破甲10; 作用半径7m; 20.0磅; 价值:700)
霰弹枪 代码: (Shotgun_Tier_X_X)
Pump Shotgun (Tier 1-1; AP消耗5; 子弹类型:12 Gauge; 弹夹容量7; 暴击率1.5x; 伤害14-18; 卡壳率2%; 破甲1; 射程12m; 5.0磅; 作用角度30°; 价值:65)
Sawed Off (Tier 1-2; AP消耗5/6; 子弹类型:12 Gauge; 弹夹容量2; 暴击率1.5x; 伤害13-16; 卡壳率2%; 破甲1; 射程9m; 4.0磅; 作用角度45°; 价值:160; 可切换2连发)
Coach Gun (Tier 2-1; AP消耗5; 子弹类型:12 Gauge; 弹夹容量2; 暴击率2x; 伤害21-28; 卡壳率2%; 破甲2; 射程12m; 5.0磅;作用角度 20°; 价值:270)
Lever Action (Tier 2-2; AP消耗5; 子弹类型:12 Gauge; 弹夹容量5; 暴击率2x; 伤害18-34; 卡壳率2%; 破甲2; 射程10m; 6.0磅; 作用角度30°; 价值:325)
M-37 Pump Action (Tier 3-1; AP消耗4; 子弹类型:12 Gauge; 弹夹容量6; 暴击率1.6x; 伤害21-28; 卡壳率2%; 破甲3; 射程12m; 7.0磅; 7.0磅; 作用角度30°; 价值:415)
SOSG (Tier 3-2; AP消耗4; 子弹类型:12 Gauge; 弹夹容量12; 暴击率2x; 伤害19-30; 卡壳率2%; 破甲3; 射程14m; 7.0磅; 作用角度35°; 价值:490)
Over Under (Tier 4-1; AP消耗3/4; 子弹类型:12 Gauge; 弹夹容量2; 暴击率2x; 伤害28-35; 卡壳率2%; 破甲4; 射程13m; 7.0磅; 作用角度30°; 价值:570)
Street Cleaner (Tier 4-2; AP消耗4; 子弹类型:12 Gauge; 弹夹容量20; 暴击率2x; 伤害20-37; 卡壳率2%; 破甲4; 射程13m; 10.0磅; 作用角度40°; 价值:670)
The Holdup (Tier 5-1; AP消耗3; 子弹类型:12 Gauge; 弹夹容量5; 暴击率2x; 伤害24-35; 卡壳率2%; 破甲5; 射程13m; 5.0磅; 作用角度30°; 价值:800)
Tactical Shotgun (Tier 5-2; AP消耗4; 子弹类型:12 Gauge; 弹夹容量7; 暴击率1.5x; 伤害33-48; 卡壳率2%; 破甲5; 射程13m; 8.0磅; 作用角度25°; 价值:975)
Spaz 12 (Tier 6-1; AP消耗5/8; 子弹类型:12 Gauge; 弹夹容量9; 暴击率2x; 伤害55-70; 卡壳率2%; 破甲6; 射程13m; 7.0磅; 作用角度30°; 价值:1050; 可切换3连发)
Jackhammer (Tier 6-2; AP消耗6; 子弹类型:12 Gauge; 弹夹容量10; 暴击率2x; 伤害45-60x3; 卡壳率2%; 破甲6; 射程13m; 9.0磅; 作用角度45°; 价值:1125)
特殊霰弹枪
Bowling - M-37 Pump Action (Shotgun_Tier_3_1_Bowling; AP Tier 3-1; AP消耗4; 子弹类型:12 Gauge; 弹夹容量6; 暴击率1.6x; 伤害21-28; 卡壳率95%; 破甲3; 射程12m; 7.0磅; 7.0磅; 作用角度30°; 价值:208)
Crowd Control Shotgun (Shotgun_Toaster_CrowdControl; AP消耗3; 子弹类型:12 Gauge; 弹夹容量2; 暴击率1.3x; 伤害28-42x2; 卡壳率2%; 破甲7; 射程10m; 5.0磅; 价值:75; 10% to apply "Crippled")
Hoblet's Problem Solver (Shotgun_Tier_4_3_Hoblets; AP消耗3/4; 子弹类型:12 Gauge; 弹夹容量2; 暴击率2x; 伤害27-32; 卡壳率3%; 破甲4; 射程13m; 5.0磅; 作用角度30°; 价值:6; +1 Hard Ass; 可切换2连发)
Mississippi Mule (Handgun_Flintlock_Double; AP消耗5; 子弹类型:12 Gauge; 弹夹容量2; 暴击率1.2x; 伤害10-14x2; 卡壳率2%; 破甲2; 射程9m; 3.0磅;作用角度 70°; 价值:130)
The Roach (Shotgun_Tier_2_2_TheRoach; AP消耗5; 子弹类型:12 Gauge; 弹夹容量12; 暴击率2x; 伤害20-26; 卡壳率0%; 破甲3; 射程8m; 5.0磅; 作用角度35°; 价值:300; -10% Evasion)
狙击枪 代码: (Sniper_Tier_X_X)
Hunting Rifle (Tier 1-1; AP消耗7; 子弹类型:.30-06 Cal; 弹夹容量5; 暴击率1.5x; 伤害12-16; 卡壳率2%; 破甲3; 射程28m; 8.0磅; 价值:150)
R270 (Tier 1-2; AP消耗6; 子弹类型:.30-06 Cal; 弹夹容量7; 暴击率2.2x; 伤害15-27; 卡壳率4%; 破甲3; 射程25m; 9.0磅; 价值:160)
M40 (Tier 1-3; AP消耗6; 子弹类型:.30-06 Cal; 弹夹容量7; 暴击率1.5x; 伤害17-21; 卡壳率3%; 破甲3; 射程32m; 8.0磅; 价值:140)
G43-W (Tier 2-1; AP消耗6; 子弹类型:.30-06 Cal; 弹夹容量5; 暴击率1.5x; 伤害24-32; 卡壳率4%; 破甲4; 射程30m; 9.0磅; 价值:270)
Karabiner (Tier 2-2; AP消耗5; 子弹类型:.30-06 Cal; 弹夹容量10; 暴击率2.4x; 伤害20-30; 卡壳率3%; 破甲4; 射程24m; 10.0磅; 价值:280)
Bullpup Sniper Rifle (Tier 3-1; AP消耗5; 子弹类型:.30-06 Cal; 弹夹容量6; 暴击率1.9x; 伤害35-45; 卡壳率4%; 破甲5; 射程23m; 9.0磅; 价值:310)
M24 (Tier 3-2; AP消耗6; 子弹类型:.30-06 Cal; 弹夹容量8; 暴击率1.8x; 伤害42-56; 卡壳率4%; 破甲5; 射程30m; 10.0磅; 价值:520)
SR2000-Argent (Tier 4-1; AP消耗6; 子弹类型:7.62mm; 弹夹容量15; 暴击率1.8x; 伤害36-48; 卡壳率2%; 破甲6; 射程26m; 9.0磅; 价值:610)
SV-V (Tier 4-2; AP消耗6; 子弹类型:7.62mm; 弹夹容量10; 暴击率2.3x; 伤害40-56; 卡壳率2%; 破甲6; 射程32m; 10.0磅; 价值:725)
Arctic Sniper (Tier 5-1; AP消耗6; 子弹类型:7.62mm; 弹夹容量5; 暴击率2x; 伤害50-64; 卡壳率3%; 破甲9; 射程36m; 11.0磅; 价值:760)
SVD (Tier 5-2; AP消耗5; 子弹类型:7.62mm; 弹夹容量10; 暴击率1.7x; 伤害40-70; 卡壳率2%; 破甲9; 射程34m; 10.0磅; 价值:1005)
PSG1 (Tier 6-1; AP消耗6; 子弹类型:7.62mm; 弹夹容量10; 暴击率2x; 伤害50-60; 卡壳率2%; 破甲10; 射程36m; 5.0磅; 价值:1090)
.50 Anti-Materiel Rifle (Tier 6-2; AP消耗7; 子弹类型:.50 Cal; 弹夹容量20; 暴击率1.7x; 伤害110-140; 卡壳率0%; 破甲10; 射程40m; 25.0磅; 价值:1300)
特殊狙击枪
Bolt Action Rifle (Sniper_Tier_3_QAJuice; AP 1; 子弹类型:.30-06 Cal; 弹夹容量20; 暴击率1.0x; 伤害150; 卡壳率0%; 破甲10; 射程40m; 8.0磅; 价值:45; 未完成武器)
Bowling - Bullpup (Sniper_Tier_3_1_Bowling; AP消耗5; 子弹类型:.30-06 Cal; 弹夹容量6; 暴击率1.9x; 伤害35-45; 卡壳率95%; 破甲5; 射程23m; 9.0磅; 价值:200)
Charged Round Sniper Rifle (Sniper_Toaster_Charged_Rifle; AP消耗7; 子弹类型:.30-06 Cal; 弹夹容量7; 暴击率2x; 伤害40-45; 卡壳率0%; 破甲6; 射程32m; 8.0磅; 价值:120; 100%"燃烧"效果)
Honeydew's Rifle (Honeydew's Rifle; AP消耗6; 子弹类型:.30-06 Cal; 弹夹容量5; 暴击率2x; 伤害12-13; 卡壳率0%; 破甲4; 射程34m; 5.0磅; 价值:120)
Red Ryder BB Gun (Sniper_Toaster_RedRyder; AP消耗6; BBs; 弹夹容量200; 暴击率2x; 伤害1-3; 卡壳率5%; 破甲0; 射程18m; 3.0磅; 价值:75; 100%"爆眼"效果)
Sabra Marie (Sniper_Tier_4_1_SabraMarie; AP消耗5; 子弹类型:7.62mm; 弹夹容量10; 暴击率2x; 伤害10-98; 卡壳率2%; 破甲6; 射程26m; 10.0磅; 价值:650)
The Dragoon (Sniper_Tier_6_2_TheDragoon; AP消耗8; 子弹类型:.50 Cal; 弹夹容量1; 暴击率2.0x; 伤害140; 卡壳率2%; 破甲10; 射程46m!; 22.0磅; 价值:1275)
冲锋枪 代码: (SMG_Tier_X_X)
Greaser (Tier 1-1; AP消耗5; 子弹类型:.38 Cal; 弹夹容量30; 暴击率1.5x; 伤害8-11x3; 卡壳率3%; 破甲2; 射程12m; 5.0磅; 价值:75)
Mark II Sven (Tier 1-2; AP消耗4; 子弹类型:.38 Cal; 弹夹容量32; 暴击率1.6x; 伤害6-7x3; 卡壳率3%; 破甲2; 射程16m; 6.0磅; 价值:160)
Mark 27 (Tier 1-3; AP消耗4; 子弹类型:.38 Cal; 弹夹容量32; 暴击率1.7x; 伤害5-8x3; 卡壳率3%; 破甲2; 射程14m; 5.0磅; 价值:150)
Skorpion (Tier 2-1; AP消耗4; 子弹类型:.38 Cal; 弹夹容量20; 暴击率1.5x; 伤害6-11x3; 卡壳率3%; 破甲2; 射程15m; 6.0磅; 价值:260)
PP-81 (Tier 2-2; AP消耗5; 子弹类型:.38 Cal; 弹夹容量35; 暴击率1.5x; 伤害8-12x4; 卡壳率3%; 破甲2; 射程13m; 5.0磅; 价值:315)
Uzi (Tier 3-1; AP消耗5/7; 子弹类型:9mm; 弹夹容量30; 暴击率1.5x; 伤害16-23x3; 卡壳率3%; 破甲3; 射程11m; 6.0磅; 价值:320; 可切换6连发)
Mac 17 (Tier 3-2; AP消耗6; 子弹类型:.45 Cal; 弹夹容量30; 暴击率1.5x; 伤害12-21x5; 卡壳率4%; 破甲3; 射程15m; 5.0磅; 价值:510)
TMP9 (Tier 4-1; AP消耗5/7; 子弹类型:9mm; 弹夹容量20; 暴击率1.5x; 伤害13-22x4; 卡壳率2%; 破甲4; 射程13m; 7.0磅; 价值:600; 可切换7连发)
Tommy Gun (Tier 4-2; AP消耗5/7; 子弹类型:.45 Cal; 弹夹容量50; 暴击率1.5x; 伤害14-19x5; 卡壳率3%; 破甲4; 射程9.0磅; 价值:700; 可切换8连发)
MP5k (Tier 5-1; AP消耗3/4; 子弹类型:9mm; 弹夹容量30; 暴击率1.8x; 伤害11-15x3; 卡壳率2%; 破甲5; 射程12m; 7.0磅; 价值:780; 可切换5连发)
MP5 (Tier 5-2; AP消耗5/6; 子弹类型:9mm; 弹夹容量30; 暴击率1.5x; 伤害17-31x3; 卡壳率2%; 破甲5; 射程11m; 8.0磅; 价值:960; 可切换5连发)
UMP (Tier 6-1; AP消耗4/6; 子弹类型:.45 Cal; 弹夹容量30; 暴击率1.5x; 伤害13-17x3; 卡壳率2%; 破甲6; 射程13m; 6.0磅; 价值:1080; 可切换7连发)
AR-Short .45 (Tier 6-2; AP消耗5/8; 子弹类型:.45 Cal; 弹夹容量30; 暴击率1.5x; 伤害24-32x3; 卡壳率2%; 破甲6; 射程16m; 7.0磅; 价值:1270; 可切换6连发)
特殊冲锋枪:
Bad Attitude (SMG_Tier_1_1_BadAttitude; AP消耗5; 子弹类型:.38 Cal; 弹夹容量30; 暴击率1.2x; 伤害8-10x3; 卡壳率3%; 破甲2; 射程12m; 6.0磅; 价值:150; +1 Hard Ass; -1 Kiss Ass; -1 Smart Ass)
Bowling - Uzi (SMG_Tier_3_1_Bowling; AP消耗5/7; 子弹类型:9mm; 弹夹容量30; 暴击率1.5x; 伤害16-23x3; 卡壳率95%; 破甲3; 射程11m; 6.0磅; 价值:160; 可切换6连发)
HLK (SMG_Tier_5_1_HK; AP消耗3/6; 子弹类型:9mm; 弹夹容量30; 暴击率2.4x; 伤害13-16x3; 卡壳率2%; 破甲4; 射程14m; 7.0磅; 价值:935; 可切换6连发)
Psoz, Mark II (SMG_Tier_2_1_Psoz; AP消耗5; 子弹类型:.38 Cal; 弹夹容量20; 暴击率1.5x; 伤害16-19x3; 卡壳率3%; 破甲2; 射程10m; 6.0磅; 价值:280)
The Eviscerator* (Unique; AP消耗6; 子弹类型:.38 Cal; 弹夹容量32; 暴击率1.4x; 伤害22-25 x6; 卡壳率3%; 破甲7; 射程14m; 4.0磅; 价值:95; 20% chance for "Bleeding Wound")
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