3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 7671|回复: 9
打印 上一主题 下一主题

[酒馆歌谣] 龙腾世纪:审判电子说明书翻译——第4章第1节——盗贼(Rogue)

  [复制链接]

172

主题

6798

帖子

6624

积分

游戏精英

Rank: 8Rank: 8

贡献度
718
金元
37419
积分
6624
精华
1
注册时间
2008-2-3
跳转到指定楼层
主题
发表于 2014-12-23 14:34 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 klph 于 2014-12-24 15:04 编辑

这里我先把内容文字放上来,其中的那些空白就是配图,我会慢慢添加的,之前的投票中有人提出pdf,应该会有的以后每一节基本完工就会开帖子放上来,最后整理出各个网址好索引,内容比较多,可能会占好多层楼

另外,我会适时在此基础上进行修改,最后再做成pdf什么的,所以有什么不对的地方还请各位行家指正,另外转载请注明出处什么的

以下是第4章第1节内容及初步翻译:

龙腾世纪:审判中,玩家需要作出一些艰难的决定。其中选择职业和技能也许就是最令人感到棘手的地方。不论选择盗贼、战士还是法师,都决定了你之后能装备什么样的武器和护甲。职业在很大程度上直接支配了主角在不断升级过程中到底能够修炼哪些技能。因此,在做决定之前,先参考一下本章,看看那个职业更加适合你吧。

Dragon Age: Inquisition requires you to make some tough decisions. And perhaps the most critical of these decisions is choosing your character’s class and abilities. Whether selecting a rogue, warrior, or mage, your class determines what types of weapons and armor your character can equip. To a greater extent, class also dictates which abilities your character can select when leveling up. Before making these decisions, reference this chapter to determine which class and abilities best fit your style of play.  

盗贼以速度和灵巧见长,抛弃了厚重的盔甲,在战场上依靠技能和有利的走位来给予敌人沉重的打击。他们没准就会单枪匹马摸到你旁边来给你个痛快,或者蹲在远处放点冷箭,打你个措手不及。

Rogues rely on speed and agility rather than heavy armor, using skill and advantageous position on the battlefield to deal incredible damage. They may get up close and personal with daggers or strike from a distance with arrows.  

独有职业技能:开锁(Unique Class Ability: Lock-picking)

双持初始自带技能(Dual-Wield Starting Abilities


弓手初始自带技能(Archer Starting Abilities


制作者提示 Developer Tip
运用战略视角来搭配出一些酷炫的技能组合。闪电箭和狙击组合后产生的爆炸效果就挺炫的。
——Gavin Vankosky ,某测试人员

Utilize the tactical camera for setting up visually stunning combos. Lightning Bolt and Long Shot make spectacular explosions.
— Gavin Vankosky, QA Tester


盗贼初始各项数值(Rogue Starting Stats

* 以上仅为基本数值,在此基础上,精灵还叠加有25%的远程防御减伤,矮人叠加25%的魔法防御减伤。奎因人叠加25%的近身防御减伤。


* Base stats listed. Elves get a 25 percent bonus toranged defense, dwarves get a 25 percent bonus to magic defense, and Qunari geta 25 percent bonus to melee defense.

盗贼专精项目(Rogue Specializations




有关战术的讨论(Tactical Considerations

刺客精通隐身(Stealth)和妨害(Subterfuge),机智谋略过人,据此获得战术上的优势。因此,玩这个职业就需要一些审时度势的能力,每时每刻关注战场上的一举一动,可说是技巧性很强,玩得好的话,能获得不少优势。与战士不同,刺客无法获得灰盾,故而只能把重点放在闪避上。除了隐身,还可以使用像闪避(妨害系)、跳跃一击(弓箭系)、侧面攻击(双刀系)等技能来适时躲避。当遭遇众多敌人时,记得把上面提到的这些技能放到快捷栏里面,以便随时发动。


Rogues are masters of stealth and subterfuge, outsmarting and outmaneuvering their opponents to gain a tactical advantage. As a result,this can be a tricky yet rewarding class to play, requiring a heightened sense of tactical awareness, constantly scanning the battlefield for new opportunities. Unlike warriors, rogues do not gain guard and must put an emphasis on evading incoming strikes. In addition to Stealth, rely on abilities like Evade(Subterfuge), Leaping Shot (Archery), and Flank Attack (Double Daggers) to get out of trouble. Have at least one of these abilities mapped and ready toactivate whenever you see a large enemy winding up for a major attack.  


手持双刀的盗贼能够对敌人进行疯狂的输出,当他们来到敌人的侧翼时,更是如此——双刀已经算秒伤(DPS)最高的武器之一了,而盗贼还一下拿着两把。不过尽管盗贼在近战中实力过人,跟重装护甲的敌人正面硬刚也是不可取的。相反地,先开隐身,来到敌人侧翼,再开一个孪生尖牙(Twin Fangs)技能,突然从黑影中杀出才是上策。最有利的情况是在敌人被友军的火力所吸引之时,偷悄悄摸到它背后,给予它致命一击。如果盗贼的仇恨拉的太多,也没关系,还是使用隐身(Stealth)技能,消失于无形之后,再适时出击即可。打一枪换一个地方,双持盗贼的生命将大大延长,这也就意味着给予敌人更多的打击。


Armed with daggers, dual-wield rogues are capable of inflicting enormous amounts of damage, particularly when flanking their foes—daggers are some of the highest damage-per-second (DPS) weapons available, and this rogue carries two of them. While these rogues excel in melee combat, they are not designed to go toe-to-toe with heavily armored enemies. Instead, use the Stealth ability to flank and then strike from the shadows with abilities like Twin Fangs. For best results, attack an enemy from behind while they’re distracted by one of your party’s warriors. If your rogue draws the attention of enemies, use Stealth again to slip back into the shadows before resuming your attack. By utilizing a stick-and-move approach, dual-wield rogues can extend their lifespan while still dishing out more than their fair share of damage.  


弓箭手的职业特点与前者相比是天壤之别,手持弯弓的他们擅长远距离击杀。游戏之初,弓箭手就自带隐身(Stealth)技能,在战场上一旦形势不妙掉头就跑的话,时间还是绰绰有余的。在来不及逃跑时,开个隐身(Stealth)也不错——敌人刚一靠近,立马隐身(Stealth),然后选择一个更安全的位置来输出。接受弓箭系专修之后,可以习得像爆炸箭(Explosive Shot)、满弓(Full Draw)这些技能,一下子弓箭手就成为了秒人的利器。初始自带的狙击(Long Shot)技能尤其有效,15米开外射出的利刃能额外造成600%的伤害。


Archers fill a very different role than their dual-wield counterparts, utilizing bows to strike their foes from long range. Initially, archers are equipped with the Stealth ability, allowing for threat-free deployment at any point on the battlefield. Stealth also comes in handy when it’s time to flee—activate Stealth as melee enemies approach and relocate to a safer location before firing more arrows. By investing in the Archery discipline, archers can benefit from powerful abilities like Explosive Shot and Full Draw, turning their bow into a formidable instrument of death. The defaultLong Shot ability is particularly useful, dealing up to 600 percent bonus damage when engaging targets at 15 meters or more.  


友情提示(Note)

盗贼既可以选择弓箭系,又可以选择双刀系的技能,但是战斗中途想临时换武器可不行,而且手持双刀时也无法激活弓箭系技能。而隐身系和妨害系技能没有上述的限制,不论双刀还是弓箭都同样适用。


Either rogue can invest in both the Archery and Double Daggers abilities, but they cannot switch between daggers and bows mid-combat, and they cannot use active abilities from the Archery tree while using daggers. Stealth and Subterfuge work equally well with daggers and bows.


开锁(Lock-Picking



之前有没有见过一扇门给锁上了?没准儿咱们盗贼就能给它开开。当我们在地下城里,或者其他危险的区域里扫荡的时候,盗贼的开锁技能就变得无可替代——一定记得在小队里带上一个盗贼。很难讲每一扇这样的门后究竟藏着什么好宝贝。毕竟,上锁也需要花好些工夫不是。不过即便如盗贼这样开锁的行家,还是会被有些锁给难倒。要开启这些锁的话,要求先获得Deft Hands, Fine Tools这一Perk。解锁了这个Perk,泰达斯大陆就没什么锁能难住我们的开锁行家了。


Did you find a locked door? Chances are a rogue can open it. The rogue’s lock-picking skill is indispensable when scouring dungeons and other hostile locations—always make sure you have a rogue in your party. It’s hard to say what you’ll find behind each locked door, but there’s usually something of value waiting on the other side. After all, somebody locked that door for a reason. However, some doors even a rogue can’t unlock. To open these doors you must acquire the Deft Hands, Fine Tools perk. Once this perk is acquired, no lock in Thedas can withstand your rogue’s lock-picking prowess.


盗贼技能 Rogue Abilities


刀系 Double Daggers


简介:这一系的技能大多迅捷而有力,敌人还没反应过来,盗贼的利刃已然从他们的咽喉划过,防御也即告土崩瓦解


Description:  Experts in this style are fast and deadly, their blades slicing through enemies’ defenses—andthroats—before they have time to react.


双持的盗贼是一种可怕的存在,下面这些技能只能使他们的利刃更加致命。不过千万不要让盗贼去和敌人玩消耗战——打一枪咱们就换个地方。像侧翼攻击(FlankAttack)、孪生尖牙(TwinFangs)和隐匿攻击(SneakAttack)这三个技能,在敌人侧面时开开能获得伤害加成。双刀系的技能与妨害系技能结合起来,能发挥出更大的威力,一半给予敌人沉重打击,另一半保留隐身效果,身法也不会下降,不给敌人一丝还击的机会。


Dual-wield rogues are extremely formidable combatants, and these abilities only make them deadlier. But rogues should never stand toe-to-toe and trade blows—stick and move instead. Abilities like Flank Attack, Twin Fangs, and Sneak Attack reward damage bonuses for flanking enemies. The Double Daggers abilities are more effective when combined with those from the Subterfuge discipline, allowing your rogue to deal heavy damage while remaining stealthy and highly mobile, avoiding retaliatory strikes.


1.0侧翼攻击(Flank Attack)
一道黑影掠过,盗贼已出现在身后,敌人背后一把刀已插进了他的胸膛
命中总数:2
每击伤害:200%的武器伤害值
冷却时间:8秒
花费:35点耐力


1.1游击战术(Skirmisher)
敌人反应过来,刚想转身,你早已遁走,不知去向(相当于触发侧翼攻击之后瞬间自动转入潜行状态)


2.0孪生尖牙(Twin Fangs)
手持利刃,腾空而起,再将一对短剑深深刺入敌人的胸膛,在攻击敌人侧面和背面时有一定伤害加成
命中总数:2
每击伤害:200%的武器伤害值
伤害加成:+200%
冷却时间:8秒
花费:50点耐力
Precision Detonater Ability:对丧失战斗力的敌人使用时,触发组合技??


2.1撕咬(Ripping Fangs)
攻击敌人侧面和背面时,对目标附加破甲(sundered)状态
伤害加成:+100%
持续时间:8秒
此处,伤害加成和破甲状态分别计算,破甲意味着护甲降低20%


3.0BloodiedPrey
对生命值低于自身的目标,利刃造成的伤口更深。
伤害加成:+10%
解锁后Cunning:+3


4.0死亡之舞(Dance of Death)
每击杀一个敌人,重获耐力,提高了攻击的延续性
耐力回复:50点
解锁后Dexterity:+3


5.0格挡(Parry)
迅速拦截敌人的攻击,并趁他防御薄弱之时弹反一定伤害
弹反伤害:100%武器伤害值
花费:10点耐力


5.1游刃有余(Effortless Riposte)
成功弹反伤害后,该格挡耐力消耗值降为0


6.0UnforgivingChain
沾了血的刀越发所向披靡,每一击过后,暴击率都不断累加,直至打出暴击后,重置暴击率
每击暴击累加:1%
解锁后Dexterity:+3


7.0隐匿攻击(Sneak Attack)
从敌人背面和侧面发动的攻击获得双倍的暴击率。
暴击率:提升为原来的2倍
解锁后Cunning:+3


8.0SpinningBlades
手持利刃,腾空而起,跳向敌人一顿猛砍,击退效果
命中总数:5
每击伤害:75%的武器伤害值
冷却时间:16秒
花费:65点耐力


8.1Neverending Spin
发动之后,根本停不下来
命中总数增加:4


9.0Death Blow
向前奋力一跃,对着受伤的敌人施展迅猛的致命的攻击
基础伤害:200%的武器伤害值
伤害加成:目标生命值较100%而言每少1%,伤害多3%
生命值临界点:50%
冷却时间:8秒
花费:50点耐力
Precision Detonater Ability:对丧失战斗力的敌人使用时,触发组合技??
生命值临界点的意思是计算伤害是最大只50%,敌人生命值为10%、20%、30%、40%都还是按照50%计算,实际意思就是基础伤害加成后最多造成350%的伤害


9.1Thrill of Victory
攻击更加致命,如果能将敌人一击致命,将立即刷新冷却时间
伤害加成:+100%


弓箭系Archery

简介:这一系的技能大多是远距离杀敌,尽量避免与敌人近身搏斗,同时一箭穿心、串糖葫芦,甚至还可以发射爆炸箭,给敌造成毁灭性打击


Description: Experts in this style are masters of ranged combat. They can avoid enemies that attempt toclose, put arrows or bolts through multiple foes, and even unleash explosive shots to devastating effect.  


手执弓箭的盗贼首选点开这一系的技能,各技能搭配攻守兼备。如果要跟敌人保持距离、避免搏斗的话,可以采用跳跃攻击(LeapingShot)和StrafingShots来防止敌人近身,同时还能在移动中持续地输出。遇到一群敌人在一处拥挤时,爆炸箭(ExplosiveShot)就派上用场了。但是这一系技能的精华还在于满弓(FullDraw)。它可以像狙击手一样进行,对敌造成毁灭性的打击,特别是尚未交战的时候——用满弓(FullDraw)来吹响你战斗的号角吧。


Any rogue carrying a bow should invest heavily in thisdiscipline, which provides a good mix of offensive and defensive abilities. Inan effort to keep your distance from melee attacks, utilize Leaping Shot andStrafing Shots to escape incoming strikes and remain mobile while firing.Explosive Shot comes in handy when targeting clusters of enemies crowded nearchoke points. But the pinnacle of this discipline is Full Draw. Thissniper-like shot deals devastating damage, particularly to uninjuredenemies—use this as your opening shot when starting a battle.  


1.0Death from Above
身处高处时,对目标造成更多的伤害
最大伤害加成:25%
最大高度差:2米
解锁后Cunning:+3




2.0第一滴血(First Blood)
对还未受伤和仅受轻伤的敌人造成更多的伤害
伤害加成:+15%
生命值底线:80%
解锁后Dexterity:+3




3.0狙击(Long Shot)
向目标发出全力一击,离目标越远,箭矢造成的伤害就越高
伤害:200%的武器伤害值
伤害加成:15米开外,+600%
冷却时间:8秒
花费:50点耐力
Precision Detonater Ability:对丧失战斗力的敌人使用时,触发组合技??



3.1Archer’sLance
狙击对一条线上的敌人都能造成伤害,并且伤害逐渐累加


4.0跳跃一击(Leaping Shot)
一边脱离了来袭的敌人,一边向他们发射出一串箭矢
箭矢总数:12
每击伤害:50%武器伤害值
冷却时间:12秒
花费:35点耐力



4.1Rolling Draw
如果跳跃一击(Leaping Shot)成功命中敌人,就能利用跳跃产生的惯性来把弓拉得更满。落地之后,对敌人的下一击获得100%击倒效果
伤害加成:+200%




5.0爆炸箭(ExplosiveShot)
发射一只爆炸箭(ExplosiveShot),接触目标后随即引爆,同时波及周围的敌人
箭矢总数:2
伤害:100%的武器伤害值
波及范围:半径4米
冷却时间:12秒
花费:35点耐力



5.1连锁反应(Chain Reaction)
爆炸产生的碎片在周围的敌人之间引发了致命的连锁反应,范围内敌人越多,对每个敌人造成的伤害就越大
伤害加成:每增加1个目标+25%
最大伤害加成:+100%




6.0StrafingShots
射箭的同时,还能快速移动,准星也不会有偏差
移动速度加成:+100%
解锁后Dexterity:+3




7.0Pincushion
如果第1只箭没能击杀你,那到了第10只箭你还能躲得过去吗。一只只箭矢威力变得越来越大
伤害加成:每次+5%
持续时间:10秒
解锁后Dexterity:+3




8.0满弓(Full Draw)
会心一击的瞄准颇费一番周折,不过对敌人造成的毁灭性打击是值得的,对满血的敌人更是如此。
伤害:800%的武器伤害值
伤害加成:对满血敌人+800%
冷却时间:24秒
花费:65点耐力



8.1StunningShot
被满弓(Full Draw)击中的敌人即刻失去知觉
持续时间:20秒睡眠(Sleep)状态


制作者提示 Developer Tip

玩弓箭手的时候,可以先在箭矢上淬毒,然后用升级过后的狙击(Long Shot),可以一下让一排敌人同时中毒。
— Nathan Kozlowski,某测试人员




When playing as anarcher, pairing poison with an upgraded Long Shot applies poison to everyone ithits.
— NathanKozlowski, QA











评分

1

查看全部评分

回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2026-4-26 05:18 , Processed in 0.033756 second(s), 19 queries , Memcached On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表