本帖最后由 第五凌 于 2015-2-15 20:34 编辑
0.02CHANGE LOG BugFixes KeyBindings – Removed secondary key bindingswhich was interfering with AZERTY keyboard users.
Menus – Fixed Audio Settings volume not applying when changedin-game.
Menus – Fixed Mouse Sensitivity settings not applying when changedin-game.
Menus – Fixed Input Menu’s scroll window position.
Inventory – Adjusted force when dropping items.
Intro – Disabled dropping functionality for tutorial items to avoidconfusion.
Crafting – Fixed a bug where splitting an object with the draggingmechanic could stall the crafting system.
Crafting – Fixed the possibility of saving mid-craft/build andreloading with the ghost item stuck on-screen.
Cooking – Fixed cookable item’s display name “Cooking” statusspamming on every reload. Note: any previously saved cookables will stilldisplay as “Cooked Cooked Cooked", etc.
Divers Slate - Fixed the Divers Slate holding position.
Coconuts – Adjusted the coconut spawn amount.
Coconuts – Coconuts viewing distance increased.
Coconuts – Fixed a bug where you couldn't crack a coconut onanother island.
Fire Spit – Fixed a bug where if your inventory was full whenpicking something off the spit and then you made room and tried again, the itemwould not remove from the spit.
Bed – Is now a normal craftable item. You can now drag it aroundinto your home.
Raft Motor – Fixed raft motor rotating further down with eachreload.
Raft Motor – Fixed various bugs with durability and speed.
Raft Motor – Now has a fuel gauge.
Airtank – Fixed infinite Airtank.
Various – Fixed various item display names (goggles, flippers,martini, etc).
Various – Fixed flying with dragging objects.
Shadows– Fixed all construction objects that weren't displaying shadows.
Harvestable Plants – Adjusted regrowth time.
Bucket – Adjusted tipping angle, cooking time and fixed variouscooking bugs.
Lantern – Fixed a lighting bug with the lantern’s LOD and lightingmasks.
Watch – Minor rendering optimization and moved closer for easierreading.
Land Sharks and Land Whales – Fixed.
Sharks – Adjusted spawn amount.
Sharks – Improved AI. Different shark species will flee from moredominant species. More aggressive in general.
Sharks – Improved AI. Adjusted curiosity; Sharks tracking velocityincreased. More aggressive stalking behavior.
Sharks – Improved AI. Species are now more dependent on height,i.e: Great Whites will lurk below, Tiger sharks will roam on the surface.
Sharks – Fixed a large bug with the sharks biomes.
Sharks – More intense and aggressive attacking player animations,.
Crabs – Adjusted the crab population amount.
Crabs – Adjusted crab calories vs. coconut calories.
Crabs – Adjusted cooking time.
Fish – Fixed incorrect starting biomes. Fish species should now becorrect for the current biome.
Fish – Improvements and fixed a large bug with the fish system’sbounds checking.
Audio – Higher bitrate rain sound.
Audio – Adjusted Paddle sound.
Audio – New drowning sound clip.
Loot – Fixed duplicate loot items.
Shipwrecks – Boat of doom no longer spawns on the shore.
NewContent Menus – You can now choose to display temperature in Celsius orFahrenheit.
Temperature System – Stranded Deep now has a completely newtemperature system running in the background. It’s based off real world valuesfor the Pacific region. It takes the time, day, month, year and humidity intoaccount when calculating the current temperature and apparent temperature (howhot it feels). The ocean temperature falls off with depth based on real-world valuesthat have been scaled to the game world. This system is still fairly fresh andwill be incorporated more fully with your statistics in a future update (takinginto account your exertion, whether you’re in shade, wet, etc).
Inventory – The inventory now displays the property of the firstitem in a slots stack, i.e: health, durability, servings, etc. (Please notethere’s a lot of different attributes for items so it’s possible some might notprioritize the right attribute).
Turtle – New creature!
Sting Ray – New creature!
Blacktip Reef Shark – New creature!
Lion Fish – New creature!
Fish – New creature! Clown Trigger Fish.
Shipwrecks – New shipwrecks! Plane and ship bow.
Door – New buildable item! You can now construct a door for yourhome, similar to a wall.
Cloth – New item! You can now find cloth. This item is very much aplaceholder and will be generally improved and integrated into more craftingcombinations in the future.
Crude Bandage – New item! You can now craft a Crude Bandage.
Please note that if you're playing a saved game from a previous version,you will need to explore different biomes to find the new creatures, ie:previously saved islands will not have stingrays, turtles, etc but newlygenerated islands will.
0.02 更新日志 Bug修正 按键绑定 –移除使用AZERTY排列的键盘的用户第二级按键绑出现的问题。
菜单 – 修正了游戏中调整音量无效的问题。
菜单 – 修正了游戏中更改鼠标灵敏度无效的问题。
菜单 – 修正了输入菜单的滚动方向。
库存 – 调整了丢下物品的力量大小。
教程 – 禁用了游戏教程物品可以扔下的特性以免造成混乱。
制造 – 修正了一个当用拖拉来分离物品时会造成制造系统延迟的bug。
制造 – 修正了在制造/建造中途存档或读取时会出现一个幽灵物品卡在屏幕上的可能性。
烹调 – 修正了可烹调物品每次读档后显示“正在烹调”的bug。注意:任何之前存档的可烹调物品仍会显示为“熟的熟的 熟的”等等。
潜水员记录板 – 修正了潜水员记录板的握持方向。
椰子 – 调整了椰子的生成数量。
椰子 – 增加了椰子的可见距离。
椰子 – 修正了你不能砸裂另一个岛上的椰子的bug。
木架营火– 修正了当你的库存满了的时候试图从木架上把物品拿下来,不成功,然后你从库存里拿掉东西腾出空间以后再次尝试时,物品不能被拿下的bug。
床 – 现在是一个正常的可制造物品了。你现在可以把床放进你的家里。
筏子发动机– 修正了每次读档后发动机都会下移的bug。
筏子发动机– 修正了关于耐久度和速度的多个bug。
筏子发动机– 现在有了油量限制。
储气罐 – 修正了储气罐无限的bug。
多方面 – 修正了多个物品的显示名称(护目镜、脚蹼、马丁尼等等)。
多方面 – 修正了拖动物品时飞上天的bug。.
阴影 – 修正了所有建造物品不显示阴影的bug。
可收割植物 – 调整了再生长的时间。
水桶 – 调整了倾卸角度、烧水时间和几个烹调的bug。
提灯 – 修正了一个有关提灯的灯光的细节层次和光罩的bug。
手表 – 小的渲染优化并且移得更近以便阅读。
陆上鲨鱼和陆上鲸鱼– 修正了。
鲨鱼 – 调整了生成数量。
鲨鱼 – 改进了AI。不同种类的鲨鱼会逃离更强势的种类的鲨鱼。总体来说更具侵略性。
鲨鱼 – 改进了AI。调整了好奇心;增加了鲨鱼追踪的速度。更具侵略性的追踪行为。
鲨鱼 – 改进了AI。种类的划分更依赖于高的度,比如:大白鲨会潜伏在海的下层,虎鲨会在表层漫游。
鲨鱼 – 修正了一个有关鲨鱼群落的大bug。
鲨鱼 – 攻击玩家的动画更加强烈和更具侵略性。
螃蟹 – 调整了螃蟹的数量。
螃蟹 – 调整了螃蟹卡路里vs.椰子卡路里。
螃蟹 – 调整了烹调时间。
鱼 – 修正了错误的起始群落。鱼的种类现在应该符合当前的群落。
鱼 – 改进和修正了一个关于鱼群系统的界限检查的大bug。
声音 – 更高比特率的下雨声。
声音 – 调整了划桨的声音。
声音 – 新的溺水声音。
搜刮 – 修正了完全一样的搜刮物品。
海难 – 遇难船不会再在海岸上生成。
新的内容 菜单 – 你现在可以选择以摄氏或华氏来显示温度。
温度系统– 荒岛求生现在有了一个全新的在后台运作的温度系统。它基于真实世界中太平洋地区的数据。当计算当前温度和体感温度时,它会把时间、年月日和湿度都考虑在内。海洋温度随着深度增加逐步降低,其数值基于真实世界并且按照游戏世界的比例进行了调整。这个系统还很新并且在未来的更新中还会根据你们的统计数据包含得更加完整。(把你们的发挥,你是否在阴影中、是否处于潮湿状态等等考虑在内)。
库存 – 库存现在会在一个槽中显示第一个物品的特性,例如:健康度、耐久度、饥饿补充度等。请注意不同的物品有很多不同的属性,所以可能属性的顺序会有所不同)。
海龟 – 新的生物!
黄貂鱼 – 新的生物!
黑鳍礁鲨 – 新的生物!
狮子鱼 – 新的生物!
鱼 – 新的生物!小丑扳机鱼(花斑拟鳞鲀)!
海难 – 新的海难!飞机和船首。
门 – 新的可建造物品!你现在可以给你的房子造一扇门,和墙类似。
布 – 新的物品!你现在可以找到布。这个物品现在还只是用来占位,未来将会被改进结合产生更多的制造组合。
粗制绷带 – 新的物品!你现在可以制造粗制绷带。
请注意如果你现在玩的是之前版本的存档,你需要探索不同的群落才能找到新的生物,例如:之前存档的小岛不会有黄貂鱼、海龟等等但是新生成的小岛会有。
|