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Patch 10
3.112.0
General
• Added DX10.1 support
• Added fall-back to DX10 if DX10.1 feature level is not supported
• Added unit veterancy system based on score and abilities
• Added Lua API and LuaBridge wrapper
• Added custom lua library loader to support loading modules from resource files
• Added lua event handling: add arguments for events
• Added load and execute LUA script on initialization
• Added warning message if LUA script unit not found
• Added delayed callback call support in lua scripts with SetTimer/KillTimer
• Added new Workshop executable (unlimited mod size upload support)
• Added move constructors to reduce the amount of data copy and reallocs
• Added download and synchronization of new ugc items
• Added support for multiple preview downloads at the same time
• Added synchronization if workshop content was updated (to legacy items)
• Added download of legacy workshop items with new Steam UGC API
• Added upload replay function
• Added click-able star icon opens workshop item page in Steam overlay
• Added async texture loader (currently disabled)
• Added async texture unloader (currently disabled)
• Added dummy texture based on 32x32 mipmap (currently disabled)
• Added texture memory usage limit of 1024mb for 32bit application (currently disabled)
• Added disabling of preload of sprites on loadscreen when async load enabled (currently disabled)
• Added minGameVersion and maxGameVersion parameters in mod descriptor
• Added command ("steam_delete_preview_files") to delete preview files form steam cloud
• Added support for game version verification in mods, unsupported and unknown mods will be automatically disabled on game start
• Added disabling of mods on activating default or safe profile
• Added if -no_mods is set as command line that mods won't be loaded
• Added event Unsubscribe function
• Added fuel bar and supplies bar hint
• Added injured soldiers (with red health bar) get a movement speed penalty
• Added autorifle icon
• Added assault rifle icon
• Added sniper kill icon to event history
• Added equipment weight to stamina hint
• Added that all squad icons from enemy and ally are visible in spectator/replay
• Added that crew affects vehicle secondary weapon accuracy based on weapon skill
• Added auto-resupply to ammo boxes and ammo trucks
• Added button (enable/disable auto-resupply) to control panel
• Added auto-resupply disabled squad icon
• Added vehicle skill modifier for small arms
• Added transperancy to health bars
• Added smaller waypoints
• Added selected unit white silhouette, ally non-AI units green silhouettes
• Added ammo bar above fuel bar for supply trucks
• Added weapon skill to vehicle mgun (based on crew level)
• Added supplies value to supply trucks/boxes
• Added icon to not viewed tutorials
• Added save viewed tutorials in player profile
• Added re-supply limit to supply zone extender
• Added new text rendering to increase performance
• Added dither to silhouettes
• Added ability health regeneration
• Added stamina regeneration hint
• Added supply regeneration in minutes display in interface
• Added kg behind inventory hover notification
• Added flash task bar icon on game start if window is minimized
• Added comments to human.ext
• Added sound on player joins lobby
• Added default health parameters to human.ext
• Added stamina ability
• Added healing by medkits to health regeneration hint
• Added max sound distance
• Added browser dialog class (base class for all browser dialogs)
• Added new youtube-player dialog
• Added scrolling to browser dialogs
• Added html dialog to stream html content
• Added tutorial categories + video display over new html dialog
• Added constant for minimal fps to trigger Reduce Video Quality
• Added new Steam SDK 1.31.
• Added new mowas_2_workshop.exe to work with new steam_api.dll
• Added tutorials page
• Added health per minute regeneration to health bar tool-tip
• Added weapon skill to veterancy hint
• Added level up weapon skills based on veterancy level
• Added additional LOD definition file for manual control
• Added snow localization
• Added snow to terrain types
• Added terrain icon to vehicle panel
• Added health regeneration hint
• Added health regeneration to veterancy
• Added stunned indicator to vehicle bar if crew is stunned (on crew injured)
• Added hovering on tank blueprint should highlight image like it does for infantry
• Added fading to hit indicator
• Added show hit indicator on direct control
• Added graphics adapter switch support (command line: -adapter 0 or 1 etc.)
• Added % to crew efficiency hint
• Added scroll buttons to message history
• Added crew ability hint
• Added vehicle veterancy hints
• Added vehicle abilities to veterancy
• Added crew ability affects tank/vehicle/cannon accuracy
• Added calculate reload time based on crew ability
• Added terrain hint too speed text + localization
• Added speed and vehicle ability to vehicle panel interface
• Added units selection ability for spectators
• Added additional check for invalid mesh animation bounding box
• Added split XP evenly for every crew member
• Added veterancy icons to squad icons
• Added mouse hover on veterancy text
• Added stamina to veterancy perks
• Added level up fx icon above soldiers heads
• Added workshop download progress to game log
• Added squad icons for AI units
• Added upload information text
• Added check to disable rename and upload button for subscribed replays
• Added check that subscribed replays can't be uploaded
• Added check that only replays that you played can be uploaded
• Added avatar to player list in replays overview
• Added unsubscribe on replay delete
• Added game history recording to replays
• Added workshop button to session replay
• Added unsubscribe button to replays search dialog
• Added star icon for subscribed replays
• Added new tab "subscribed" to replay search dialog to display all subscribed replays
• Added new tab "published" to replay search dialog to display all published replays
• Added highlight subscribed items in replay search dialog
• Added subscribe button to replay search dialog
• Added creator, description and votes to search replay dialog
• Added drop box to select workshop visibility on upload
• Added replay search dialog
• Added tag "replay" for replays in Workshop
• Added upload and publish of replays
• Added some functions to steam cloud
• Added steam at commands: -steam_cloud_details, -steam_cloud_delete_replays
• Added Input/Output operators for CSteamID (note: all saved replays from beta are broken and unusable)
• Changed shader cache mounting from repository instead of copying to user profile, only newly generated shaders (those missing in repository shader cache) are stored in user profile
• Changed soldier to senseless on throw_off (if _dieAfterThrow is enabled) to prevent health regeneration before soldier dies finally
• Changed to only auto-resupply if mission is started (in editor)
• Changed auto-resupply to be disabled while truck is moving
• Changed auto-resupply to be disabled if vehicle crew is not in same team
• Changed some variable names in human.ext
• Changed folder.set "maxdistance" "mindistance" and "distance" parameter to use meter
• Changed order of displaying build info
• Changed energy to stamina
• Changed fog of war option to be enabled in editor
• Changed hint for veterancy and stamina
• Changed use average vehicle ability based on whole crew
• Changed workshop download callback
• Changed infantry icon pop-ups to be clearer and less confusing
• Changed news to show until starting multiplayer
• Changed event log to be cleared on game start
• Changed store replays in sub-folders
• Changed install downloaded replays in sub-folder named after mod-id
• Improved panel control .set files
• Improved optimization of some particles
• Improved inventory iterator to increase its performance
• Improved buffer pitch calculation
• Increased amount of bandages for home guard from 2 to 3
• Increased ammo of t-34/85
• Increased ammo of t-34/76 early
• Increased re-load time of 40mm bofors from 0.5 sec to 1.0 sec
• Increased medium accuracy in motion slightly
• Increased high accuracy in motion (effects mostly US built tanks)
• Increased accuracy of 90mm M3
• Increased accuracy of 90mm M15
• Increased health of tank men from 100 HP to 150 HP
• Increased health of tank commander from 150 HP to 200 HP
• Reduced car body damage hitpoints from 100 to 75
• Reduced accuracy penalty for machine guns on full burst from 50% to 67.5%
• Reduced range of KV-2 from 200m to 180m
• Removed center on active unit camera switch
• Removed actor vitality extender properties from editor
• Removed power ability
• Removed hard-coded max level for weapons
• Removed unused stamina ability and .set
• Removed fog of war option in options menu
• Removed enemy field of view on left mouse click (plans are to re-introduce it as interface command)
• Fixed ready button highlight
• Fixed Veteran Tiger fuel
• Fixed aiming tolerance of 37mm K-61
• Fixed wrong accuracy in motion of M18 Hell Cat
• Fixed wrong accuracy in motion of M24
• Fixed crew of Mk7 Tetrach
• Fixed crew of M18 Hellcat
• Fixed crew of 37mm Crusader AA
• Fixed that DodgeWC-55 would show empty crew slot on hover while there is none available
• Fixed ammo refill fx on every inventory exchange
• Fixed if a soldier dies, health bar must go to 0 always
• Fixed stop bazooka reload on move
• Fixed issue with unreleased resource
• Fixed localization in units tab
• Fixed disable achievements with mods enabled or editor running
• Fixed news dialog location on resize
• Fixed squads panel selection issues
• Fixed that news don't load on every page
• Fixed memory leaks in registry node
• Fixed memory leaks in Steam News dialog
• Fixed memory leaks in replay page
• Fixed memory leaks on shader compile
• Fixed memory leaks on scene clipper visualizer
• Fixed crash in session lobby screen
• Fixed crash on session invite
• Fixed crash when user does not have map used in replay
• Fixed crash on UGCDownload when failed to allocate temp file
• Fixed crash on session autojoin
• Fixed crash in session lobby
• Fixed crash in eButtonActor
• Fixed crash in eManualControlIconDlg
• Fixed crash if table header doesn't match expected format (errors due to faulty localization)
• Fixed crash when requesting unknown army
• Fixed bug that caused game freeze before menu loading
Multiplayer
• Added basic functionality for multiplayer bots (will be available in a DLC)
• Added multiplayer bots move command
• Added split big AI bot squads more than 5 soldiers into half on map start
• Added no level lock for multiplayer bots
• Added enforce multiplayer bot to move on to next purchase immediately
• Added multiplayer bot units with AI brain
• Added AI bots move mode to hold_zone so units do not leave flag until it's captured
• Added new AI bots service typed events
• Added AI bots to spawn with setting free fire
• Added payback modifier for AI bot settings
• Added AI bots units' motion is restricted to player's pather bound
• Added that AI bots always ready to play
• Added healthbars for AI bots controlled damage
• Added AI logic that it will move to neutral flags (highest priority) and enemy flags
• Added friendly Player silhouettes for allied AI bots
• Added 'enableBots' parameter in game definition
• Added bots spawn units logic
• Added onQuant and onNonQuant script events
• Added basic event subscription for bots
• Added temporal slots in lobby
• Added spectators for regular games
• Added event log to game result screen
• Added 4 button shadow interface to replays, add 2 button shadow to frontlines
• Added MP/CP/charge balancing factor for multiplayer bots bonus factor
• Added timestamp to event history messages
• Added time stamps for chat messages in session
• Added difficulty options for multiplayer bots
• Added multiplayer game hints in mid of screen "tank repaired", "losing", "winning"
• Added avatars for LAN players and multiplayer bots
• Added event history dialog
• Added fade out to event log
• Added icons to event log
• Added support for custom unitsets in games
• Added charge factor parameter for custom presets
• Added don't play sounds unless map is finished loading/starting in multiplayer for everyone
• Added flag captured/lost message to kill log
• Added tooltip to event history
• Added event history scrolling
• Added sort by for session list
• Added test mode to standard settings
• Added spectator flag icon
• Added context menu in replay page
• Added replays rename functionality
• Added multiplayer bots selection in session lobby (beta only)
• Added replay duration display in replay lobby
• Added arrow button for session grid column headers (sort by)
• Added 6v6 option in multiplayer
• Changed to allow to pick maps with less amount of people (count spectators in)
• Changed "your profile" button to be enabled in LAN if Steam is running
• Changed test mode mod to a template mod
• Changed event log 5px to the right
• Changed event log order
• Changed event log message display time to 10 sec
• Changed to local time instead of UTC for replays
• Changed selected and manual control squad icons for spectator
• Changed game chat interface
• Changed message history to open when chatting
• Changed units not to be listed in highest score tab if no kills
• Changed CP to be rounded up
• Changed Spetznaz from 1 to 2
• Changed Saboteurs from 1 to 2
• Changed Devil's Brigade to have 2 bazookers
• Improved replay page UI
• Increased price of Dodge WC 55 from 220 MP to 250 MP
• Reduced price of 25pdr from 600 MP to 500 MP
• Reduced price of bl6 from 900 MP to 800 MP
• Reduced price of Bishop from 800 MP to 700 MP
• Reduced price of M7 Priest from 800 MP to 700 MP
• Reduced price of leFH18 from 750 MP to 650 MP
• Reduced price of sFH18 from 900 MP to 800 MP
• Reduced price of Wespe from 850 MP to 750 MP
• Reduced price of Hummel from 1000 MP to 900 MP
• Reduced price of M2A1l from 750 MP to 650 MP
• Reduced price of M114 from 900 MP to 800 MP
• Reduced price of M12GMC from 1000 MP to 900 MP
• Reduced price of M30 1938 from 800 MP to 700 MP
• Reduced price of D1 from 900 MP to 800 MP
• Reduced price of T91 105mm from 600 MP to 500 MP
• Reduced price of Type96 150mm from 800 MP to 700 MP
• Reduced price of Ho-Ni 2 from 700 MP to 600 MP
• Reduced price of Ho-Ro from 900 MP to 800 MP
• Reduced price of japanese elite marksmen from 130 MP to 115 MP
• Reduced price of Bofors from 300 MP to 275 MP
• Reduced prive of M4A3E8 from 700 MP to 650 MP
• Reduced price of M10 Wolverine from 550 MP to 525 MP
• Reduced price of M18 Hellcat from 500 MP to 475 MP
• Reduced price of 200mm rocket artillery from 5S to 4S
• Removed networking option from the session setup
• Removed xfire support
• Fixed default selected item in the replays screen
• Fixed switching teams on pause in replays
• Fixed multiple players could join full session
• Fixed player names in lobby chat
• Fixed non-latin character display in replay team info dialog
• Fixed incorrect time calculation for 'great' trust rank and fresh stats
• Fixed wrong rank display in statistics screen
• Fixed missing mod info in session list
• Fixed keep spectators after switching between normal and advanced mode
• Fixed update game end time on early exit
• Fixed disable unit rotation drag for spectators
• Fixed direct control icon issue, spectator icon type for user/ally, unit selection in direct control
• Fixed missing separator in filter when filter value is empty
• Fixed frontline game bar
• Fixed frontline icon for attackers
• Fixed small map issues
Skirmish
• Added simple stat collecting to singleplayer
• Added several improvements and fixes to 3rd person camera controls
• Added self-destruction command in single player
• Changed mission scripts to use one file only
• Changed ammo truck locations
• Changed enemy ammo trucks to disable auto-supply
• Changed scripts to reflect file changes in sound/mission
• Fixed russian tank commander broken squad icon in assault skirmishes
• Fixed cases where airborne gets "stuck" and uncontrollable if dropped on certain entities
• Fixed pathing issue with wooden bridges on singapore on far right
• Fixed missing personage on AT-rifle infantry
Patch 11
3.113.0
General
• Added players list display in skirmish replays
• Added GetAdapterName method to device interface
• Added GPU name to crash dump comment
• Added 7 new tutorials
• Changed mipmapping of flora for lower texture resolutions
• Changed crash dump comment length to be shorter
• Fixed that third_person_control off didn't work in some special cases
• Fixed loading of third person control while in mission. (i.e. loading auto-save after failed mission)
• Fixed kicking spectator from game session
• Fixed disable achievements in replays
• Fixed crash on save/load direct control
• Fixed disabling of third person control
• Fixed redundant tralling zero in Utf8ToString
• Fixed initial camera position on third person load
• Fixed crash of Steam voice chat on game start
• Fixed do not call eBotService::UpdateNonQuant during terminate
• Fixed crash in eHuman::UpdateAccuracy on game load
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