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[新闻] 1.0.6 - Patch notes (简单翻译了下游戏相关内容)

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发表于 2015-3-19 21:57 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 sakuta 于 2015-3-19 21:58 编辑

1.0.6 - Patch notes

修正系统错误的就跳过去了

•Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand and OnCalculateWorkplaceDemand to call their respective counterpart properly. Also fixed for office buildings calling industrial level up.
修正 居民需求,商业需求以及工作场地需求计算,现在他们正确各自相对应计算。同时修正了办公室建筑导致工业等级上升的错误。

•nerfed parks decreasing commercial demand
降低公园导致商业需求下降的程度

•road upgrade tool now works between two-way and one-way roads and right mouse-button changes direction of one-way roads
道路升级工具现在可以用于变更单双行路,同时鼠标右键可改变单行路的方向

•building effect radius is more accurate
建筑影响范围半径现在更加精确

•added a Film grain slider in the Graphics options, like for the Tilt shift. (Users with the Disable Film Grain mod subscribed from Steam workshop and enabled will be notified with a "Console warning" when the game start and the game will automatically disable the mod and set the film grain amount to 0 so that no action from users is required apart from closing the Console panel).

在图形选单中增加了 胶片颗粒效果 调整选项,类似 移轴效果(忘记了3DM翻译成什么) (用户如果下载了创意工坊中关闭 胶片颗粒效果的MOD并打开的,会在游戏开始时收到“Console Warning" (控制台警告)信息,同时游戏会自动关闭该MOD并将胶片颗粒效果调整至0,用户只需要关闭控制台面板就行了)

•added a chirper volume slider in the Audio options
在音频选单中增加chirper (那个小鸟)的音量调节

•intro screen can be skipped with mouse click or key press
欢迎界面现在可以按鼠标或任意键跳过

•fixed a case where an error would occur if the Source folder was not found while sharing a Mod to the workshop
修正分享MOD到创意工坊时出现的Source文件夹未找到错误

•fixed Publish workshop panel caption to not always show Savegame regardless which asset type was selected
修正不论选择哪种类型的资产,发布到创意工坊面板标题并不显示存档的问题

•killed the clicking sounds that could be heard on a quiet night during full moon and near the end of the loading screen
取消了在寂静的月圆夜以及在读取画面结束时会听到的那个点击声音

•buildings uploaded to the workshop will now go to their respective tags automatically. (Buildings already on the workshop will not, we are currently investigating how to make it happen without users having to do anything about it)
上传到创意工坊的建筑物现在会自动进入相应的标签中(但是已在创意工坊的建筑物不会自动归类,我们正在研究如何在不影响用户的情况下让他们正确归类)

PS:现在创意工坊里面的基本都在建筑物这一标签里面...是很烦人

•fixed holding down mouse button and release over ui keeps some tools active

修正了按下鼠标然后移动到UI上放开鼠标导致一些工具被激活的错误

•fixed tooltip stays visible when using shortcut to open area view
修正使用快捷键打开区域视图时提示不消失的问题

•fixed parking spaces still working for burned down buildings.
修正停车空间对于烧毁的建筑依然有效的问题

•fixed mouse raycast use normal mesh for burned down buildings.
修正烧毁建筑上鼠标投影使用法向网格的问题
(解释下,就是修正一个鼠标投影停留位置不对的问题大概

•removed airplane engine sound from unlockpanel... :p
移除来自未解锁面板的飞机引擎声

•fixed minor text issues in different languages
修正不同语言的小文本错误

•fixed wrong tree shadow alpha with pollution or water
修正污染地区和睡眠的错误的树影投影

•fixed bulldozeing ship/airplane paths in map editor even when they are not visible
修正地图编辑器中强制的船/飞机路径,即便它们不可见

•fixed pedestrian bridge color slightly wrong from far distance
修正行人天桥从远处看的颜色错误

后面开发者说还有很多正在解决的问题

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