游戏精英
 
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- 2012-11-20
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Dev Update March 23rd 2015
Hello All!
Wanted to provide an update with where we're at! Going forward, we will be deploying new patches roughly once a week, unless there is an emergency hotfix required.
This week's patch will have (as always please bear in mind anything on this list could change):
-Weapon upgrades change the character's gear icons!
-Delay improvements! Dot'd enemies don't get double selected (saves 1.8 secs per dot'd enemy!), bark stacking delays have been reduced.
-Click to clear a bark!
-Increased compatibility & bug fixes
-Some RNG rubber banding. We are not commenting on exactly what will change here, because we don't want to skew the feedback, but we have taken action to eliminate some of the more extreme & undesirable effects of the RNG. I want to reiterate that the game is designed to be unpredictable, and merciless. This will not change!
With the very sad and unfortunate passing of Tyler's dad earlier this month, we have had to adjust our production schedule to prioritize art and back-end improvements over features that are heavily reliant on design. Our complete Early Access roadmap will be made available as soon as possible, but it is something that Tyler and I need to work on together. We ask for your patience and understanding as we work through this difficult time.
The good news is, however, that we are going to start tackling the color variations for heroes much sooner than expected!
Thanks again to everyone playing, posting, and discussing the game!
Chris, Tyler, Keir, Brooks, Pierre
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