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[分享] 1.0h补丁翻译:外交大改-升级档已出

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发表于 2015-4-24 12:33 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 ywch1234 于 2015-4-25 08:04 编辑

  • You can no longer order your fleets to intercept your own Civilian transports or merchant fleets. Previously you could merge a combat fleet with a civilian fleet and this could cause a game hang or potentially a crash
  • Improved the terran ground combat map as it was a bit sparse on details
  • The "Stormwracked" planet attribute will now be removed when you complete the special project to do so; previously if the planet was currently undergoing a storm when you fixed the special, then it would remain storming indefinitely. This fix will apply retroactively to your saved games
  • AIs that prefer to use carriers are getting some new ship loadout options for their battleships
  • Fixed a bug that could cause a hang on load in the late game
  • Upon reconsidering the issue, I've decided to nerf 3x3 cruise missile damage. They are extremely reliable right now due to their speed and hitpoints, and I'm unhappy with how quickly a focused barrage can take out even a battleship in short order. The focus for missiles is reliable damage at mid-long range, but they can be stuffed with Jammers and point defense.
  • Increased the number of screenships that the AI will try to use for its Capital ships, and I've made them want to be tighter in on their wards to try and be there for missile barrage intercepts
  • 2 direct hits from a flak cannon is now sufficient to kill a cruise missile. Point defense lasers will remain largely ineffective; I am looking into adding some higher tech point defense
  • Continuing to expand your empire despite being warned by an AI will no longer result in an AI automatically declaring war on you
  • The expansionism penalty to diplomatic relations will subside over time
  • The expansionism penalty to relations will not be applied if you are colonizing inside a system where you already own a colony, and you are the only empire occupying the system
  • Fixed a scenario where the AI wants a trade treaty and creates an offer that exceeds your tolerance levels
  • Colonizing within the Core space of an AI will require a declaration of war before you can proceed
  • Added an Open Borders Treaty to diplomacy. This allows you to re-arm, repair, and refuel inside the other's territory. It also extends your fuel range through their territory. This treaty takes the place of the Non-Aggression Pact for purposes of defraying the relations hit that comes from moving through the core space of another empire.
  • Updated the English dialog texts and AI behavior to offer an Open Borders treaty instead of a Non-Aggression Pact upon a core-space incursion by player fleets (if they like you enough).
  • You can now, as an emergency measure, exceed your normal tolerance levels in diplomacy at the expense of pissing off your people. An appropriate pop-up warning has been added when attempting to do this. Cybernetics continue to be immune to being pissed off about anything, which is a point to consider for balance purposes as we go through with the changes to this system. The AI will remain inflexible with its tolerance levels
  • Heavy fighters will now be equipped with a 1x1 Rocket launcher instead of the Flak or Cluster Cannon. This should both increase their effective DPS and also increase YOUR effective FPS, because the cluster cannon could bog your framerates when used en masse
  • If you declare war upon a race with whom you have an open borders treaty, you will receive an "Untrustworthy" penalty to relations with all other races. You also get this penalty if you had a non-aggression pact
  • The "untrustworthy" penalty is now increased to a base of -20 points from -10.
  • Artillery given a steep damage falloff past 600 range


=、=然后要是我真的是闲的那啥的话就会翻一下,不然大家将就看吧

然后还是决定负责一点吧......
  • 军舰不可以与运民舰队与运食舰队合并,之前若是合并了会导致游戏崩溃或卡住(楼主之前就爽过.......为了保护民船然后合并,到了目的地后.......)
  • 地面战争增加细节
  • 修复了多风暴星球的一个Bug,之前要是科研项目在风暴进行时完成的话会永远卡在风暴进行上。
  • 给了喜欢用航母系舰船的AI一些新设计
  • 修复了个可能导致游戏卡住的Bug
  • 巡航导弹伤害与血量降低,现在两炮防空炮台的弹药就可以摧毁一枚巡航导弹
  • AI将会使用更多的掩护系舰船
  • 未来会加入更高级的定点防御武器
  • 在AI警告你扩张太多后继续扩张不会导致AI自动宣战,还是要看他有多讨厌你
  • 扩张主义的外交惩罚会随时间消失
  • 在自己独有的星系内殖民不会增加扩张主义的外交惩罚
  • 修复了个有时候AI会提出比你的忍耐度还高的贸易要求的Bug
  • 在AI核心地区殖民需要宣战
  • 增加开放边境条约,签后可在其他帝国境内可修理,补充弹药,燃料
  • 如果AI很喜欢你,而你一不小心侵犯了他的核心地区,他有可能向你要求签订开放边境条约以免战争
  • 自己可以超出平时所的忍耐度,如果超出的话会降低全地区的认可度。AI任然不会超出自己的忍耐度
  • 重型战斗机的防空/子母弹将会改为1X1的小火箭,在增加他们的DPS同时增加你的FPS
  • 若是宣了跟你有开放边境的合约的AI的话会得到“不可信”这一种族惩罚,与全派系外交认可度-20%
  • 火炮伤害在600射程以外会剧减



O_o没想到翻得蛮快的......自己都没感觉
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