<!-- The Damage Graph plots damage reduction over distance. The first point should be at range 0
This sets the base damage. You can then increase or decrease damage over range. The graph is linear.
The final plot is the maximum range of the weapon. Once it exceeds that range the projectile / beam is desotryed
-->
<DamageGraph>
<DamagePlot>
<Range>0</Range>
<Damage>1000</Damage>伤害
</DamagePlot>
<DamagePlot>
<Range>300</Range>射程
<Damage>1000</Damage>伤害
</DamagePlot>
</DamageGraph>