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[讨论] 8881更新翻译......原来说错了....

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发表于 2015-5-29 20:00 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 wintersrz 于 2015-5-29 23:51 编辑

写了那么多感觉还是应该扩散一下~

新东西

•New Hero Class! Man-At-Arms    新英雄,武装男。   实际上是个会嘲讽反击和加队友buff的前排

•New Hero Class! Arbalest           新英雄   劲弩(女),我还没招到

•New Ruins Boss! Gibbering Prophet        废墟新boss   语无伦次的先知   我试着2个一级带2个0级去打一级的这个,全灭都没打掉三分之一的血。。。。会延时超高伤害技能,还有就是加Debuff,身前有3个障碍物,是物品,物品就会非常肉,有护甲不吃状态

•New Warens Boss! Formless Flesh       贫民窟新boss   无形的肉块        还没打

•New Weald Boss! Brigand Cannon        旷野新boss    土匪大炮        大炮是物体,带2个小弟和一个点火手。点火手死了大炮就叫人增员,一直杀小弟偶尔砍炮就行。但是大炮一旦发射几乎可以秒满血。大炮打空了会全队减压力。。。。。相对简单。

•New Loot: The Ancestor’s Trinket set. Ultra-rare items once held by the Ancestor himself - be warned, some of these trinkets are only found in the pitch dark!
新战利品 先祖的饰品(柜?套装?) :曾经由先祖亲自拥有的终极稀有物品。注意,有些饰品只能在无光条件下找到。(我无光见过一个黑暗祭坛,要我把火把给它,我没了。。。)

•New Building! Ancestor's Statue: Click the statue to open the Ancestor's Memoirs - a record of all cutscenes and boss backstories!
新建筑:先祖雕像(就是以前会随着城镇建设一起变完整的雕像,在小饰品马车后面):点击雕像来打开先祖的回忆-回放过场和boss背景故事(都是e文无字幕)

•Heart Attacks! Don’t let your heroes get too stressed. If your stress bar fills again past affliction...it’s over.
心脏病!别让你的英雄变得压力太大,如果你的压力槽第二次被填满……什么都结束了。(现在压力有200,应该是到了100就是老效果,但是可以继续积累,到了200就死)

•Sell your junk! In the Trinket Inventory, hold shift to see sell back value, shift+click to sell trinkets
卖掉你的垃圾!在饰品箱里,按住shift来看(饰品)卖掉的价格,按shift+左击卖掉饰品

•Crit-heals! Heal, critically!
暴击治疗!治疗,大幅度地!

•Tons of Party Names as created by Kickstarter and Humble backers!
成吨的队伍名,由Kickstarter和Humble backers提供。    我现在知道两个名 修女-小丑-赏金-十字军   a single ray of humor(幽默之光)    另一个队伍忘记了,有瘟疫医生和麻风病人。 red hook(红钩  这个游戏的制作小组叫这个)



UI Improvements     界面优化

Hamlet        村庄

•Added z-depth to the Hamlet, improved building menu interaction, revised all times of day
增加z-depth(某个角度的景深?),增加了建筑菜单的响应速度(虽然我觉得慢的比较有沉重感,快了反而没feel),改进了整天的时间(?是按现实时间更改背景吗?)

•Graveyard: Added a background and new Caretaker pose; Tombstones change to reflect resolve level at time of death, UI improvements, scrollbar
墓地:增加了一个背景和新的守墓人姿势,墓碑会根据死者的级别发生改变(啊!我的6级赏金,被吃了。。。。墓碑是一个红色触手挽着一个华丽的墓碑),界面优化,滚动条

•Activity Log: UI improvements for easier 'at a glance' parsing of the activity log, scrollbars
活动栏:界面增加,更容易“一眼”就分析活动栏发生了什么,滚动条。              好像是不同类别的事情,事情的背景颜色不同,升级建筑也有注明

•Trinket inventory now supports sorting by class restriction and rarity, and a scrollbar
饰品箱现在可以根据职业专属和稀有程度来快速分类,一个滚动条

•“Unequip all Trinkets” button for quick Trinket wiping
“卸下所有饰品”,这个按钮用来快速卸下饰品。。。。

•Updated art on remaining incomplete trinkets
更新了一些还没完成饰品设计(外形)

•Quest Select: Approved party names from player survey
任务选择(选人阶段):从玩家角度改进了队伍名     不懂

•Updated roster sorting buttons' colors to reduce visual noise
更新了英雄名单的分类按钮的颜色,减少了视觉噪点

•Class sort now sorts by preferred position
class分类现在按适合的位置来区分



Dungeon      地下城

•Added hotkey ( c ) to bring up/dismiss character panel
加了个c键,按了显示或去除成员表(技能那块?)

•Manual torch snuffing for more control of lighting level (mouse over torch for instructions)
手动控制火炬的亮度(用鼠标指光线标志的中央,点一下消一个火炬等级,shift什么的点一下就是全灭,用于无光挑战)

•HP bar animation when healing for greater visual feedback
血条动画,加血也有动画了

•Additional map controls and logic (-/= or -/+ on numpad to control map zoom)
额外的小地图控制方式,用-/=或-/+来控制小地图

•Map now follows the party, remembers its zoom setting after scouting
小地图现在跟着队伍走,侦查之后也会回到原来的缩放比例



Misc     杂项


•Clarified presentation of PROT (protection) in some places. PROT starts as a % which gets multiplied by the hero or monster’s Max HP. This gives a damage mitigation (armor points) number. For example, 20% PROT x 30 HP = 6 Protection pts. Each hit that lands will have 6 points absorbed before any damage gets through. Additional future work expected.
重要!明确了PROT(保护)的定义。PROT原来是一个百分比,可以倍增英雄或怪物的最大血量。现在提供一个伤害减免(护甲值)。举个例子,20% PROT x 30 HP = 6 点保护值(护甲)。每次受攻击都会被抵消掉6点。未来可能还会调整。


•“Marked” no longer referred to as “tagged” in some tooltips
“Marked”再也不会在一些提示中表示成“tagged”

•Improved various menus and icons in the game
改进了游戏里各种菜单和标志

•New / unique trinket art for trinkets with missing art
新/独特的饰品设计,针对那些带有失落艺术的饰品



Gameplay / Balancing Improvements    游戏性/平衡性更新

•Darkness is now more deadly: reduced player crit bonus in low light, slightly increased chance of players being surprised in low light, increased stress damage in low light, slightly increased monster dmg in zero light, slightly reduced gold bonus in low light
黑暗现在更致命了:降低了玩家在低亮度下的暴击奖励,少量增加了玩家在低亮度下被惊吓到的概率,增加了低亮度的压力损伤,少量增加了怪物在无光条件下的伤害,少量减少了低亮度的金币奖励

•Adjusted Dungeon / Region leveling to fit new boss plot quests
为了适应新boss任务,调整了地牢/地区的等级

•Max upgraded Roster size increased - this may be temporary!
英雄总数的最大数量增加了-这可能是暂时的!

•Trinkets: Tuning of Trinket award rates and rarities
饰品:调整了饰品奖励的稀有程度和出现率(现在只要是boss战就有红饰品)

•Trinkets: Balancing/redesign pass on many Trinkets
饰品:平衡/重新设计了很多饰品

•I’m stuffed! Limit added to Food consumption to reduce over-eating exploit
我吃撑了!限制了吃东西的数量来减少过度饮食的好处。(就是原来可以把吃的当药一直吃,现在小弟会吃不下。一个房间/战斗之后大概可以吃2-4个)

•Plague Doctor: increased Blight Resistance
瘟疫医生:增加了腐蚀的抗性

•Bounty Hunter - Hook and Slice is now reworked as a rank 3 / 4 targeting bleed attack
•Bounty Hunter - Slight nerf to Finish Him damage bonuses on the Stun Killer effect
赏金猎人:Hook and Slice(飞钩切肉!)现在是个只能切后3个人的流血技能,小削了Finish Him (干掉他)对被眩晕目标的伤害奖励。(实际上原来“干掉他”是4个位置都可以用的,现在只能在前3个位置用。所以应该还有些调整他们不记得写)

•Leper - Revenge removed ACC penalty and slightly reduced CRIT bonuses
•Leper - Intimidate: reworked the skill to be a strong debuff skill with some damage, affects ranks 1/2 together
麻风病人:Revenge(复仇)去掉了命中惩罚,小量减少了额外暴击率。Intimidate(胁迫)重做之后是个有点伤害的强力debuff技能,同时影响对方1/2号位。

•Reduced Crit-heal percentage
降低了治疗的暴击率

•Reduced companion stress from Death’s Door
降低了Death’s Door(死亡之门/濒死)给队友带来的压力

•Slightly reduced average crit damage from monsters
小幅降低了怪物的平均暴击伤害(降低了你麻痹!老子各种被暴击地生活不能自理!被拿刀的小骷髅暴击29血!)

•All L3/L5 monsters have slightly increased HP which may make for slightly longer fights / increased value of buffs and debuffs.
所有Lv3和Lv5的怪物小幅增加了血量,所以小幅增长了战斗时间/增加了buff和debuff的价值

•Many size 2 monsters have more HP (Carrion Eater, Swinetaur, Unclean Giant)
许多2格的怪物有更多血了(食尸鬼,半猪马,不干净的巨人)

•Crone: now harder to hit, increased Crone’s Curse debuff and added extra target possibilities to her debuff attacks
Crone(干瘪的老丑婆):更难打到,增加了Crone’s Curse(老巫婆的诅咒)的debuff,有可能会攻击额外的攻击目标。

•Swinetaur can now do running attacks from ranks 2+ instead of 3+. Ole!            原来只要保证它前面最多一个小弟它就放不出大招,现在只要它不在第一个,就等死把。。。。
Swinetaur(半猪马,就是猪族那个骑兵)现在可以从2+位置做running attacks(奔跑冲刺),原来是3+。OH~Yeah!   

•Monster Brains - improvements to default brains to make somewhat more deadly as monsters level up
•Monster Brains - more monsters have their own brains (much more to come)
Monster Brains(怪物智商):对基础智商的改进多少可以让怪物随着等级提升而提升致命程度。更多的怪物有他们特有的智商(一大波正在接近)

•Original bosses (Necromancer, Hag, Swine Prince) now have nastier behaviors as they level up
原有的boss(Necromancer死灵法师, Hag女巫/巫婆, Swine Prince美丽迷人的猪王子) 现在随着等级的提升会更下流(难以对抗)了!            (妈的,4个6级去打5级巫婆,被吃掉一个逃出来,她还满血!!!抗性高不说,还有回血技能,锅还硬得不行。。。。)

•“Heal Received” buff now on certain Skills and Trinkets
“治疗加成”这个buff现在对于特定的技能和饰品生效

•And probably a few secret things...
也许还有一些秘密的事……
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