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发表于 2015-6-4 15:37 来自手机 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Key Feature and Simple use GuideSpoiler:


**Loadout Menu**


input the "Missile Carrier For Rearming" in map. it is can found Empty->FIR objects category.
if f-16 is near missile carrier and zero speed, Open Dialog action is will be activated.
press the action and configure your aircraft whatever you want.
Loadout menu is provide of select the loadout, change the skin, refuel and rearm. also loadout preset is supported.


**Targeting System**
Intergrated-Targeting System for Precision Air Strike. first, your aircraft is must equip the Targeting Pod. and you will see "Open Integrated TGT System" button.
press the button and pick up the target position in map. SEL button is select position, CLR is delete postion, EXT is Exit the Targeting System.
you want pick up the another position, you must Delete previous target position, use CLR button.


**ECM System**


ECM System is Jamming for Enemy Radar-Based Missile. your Aircraft is must equip the ECM Pod. you have ECM pod, you can see "ECM JAMMER ON", press it, ECM is will be running. ECM have 60 seconds of Operation Time, 40 Seconds of Recharge. so use for wisely. Also, ECM Jammer can't Jamming of IR Homing Missile, like Sidewinder.


**SEAD**


SEAD is Important feature of F-16. just simple. equip of AGM-88 HARM Anti-Radiation Missile and fly in enemy AA Site and Select the HARM.
you will can see "Find Radar Target" button. if press it, System is will be scan for enemy AA Vehicle. Currently Scan for Tigris only.
find the target, just lock on radar target and shoot. if you have HTS pod, HTS provide for more scan range.


**Change Loadout / Texture in Mission Editor**


You can define Loadout/texture in editor. SP/MP and separate Loadout/Texture of each aircraft is Supported.


how to use :


this setvariable ["F16_Loadout","cap"];


loadout list
cap - 2 sidewinder, 4 amraam, 2 fueltanks
cas - 2 sidewinder , 2 amraam , 2 GBU-31 , 2 fueltanks
cas2 - 2 sidewinder , 2 amraam, 3 agm-65d , 3 hydra rocket , 6 mk82 snakeye
sead - 2 sidewinder, 2 amraam , 2 HARM , 2 fueltanks


default value is novalue. if you don't write any loadout, aircraft will be equip weapon in your config.


this setvariable ["F16_Tex","standard"];


texture list


standard - USAF Buzzards, Aviano with IFF Antenna
ROKAF - ROKAF Texture With IFF
Polish - Polish Air Force Texture With IFF
standardIFF - standard without IFF
ROKAFIFF - ROKAF without IFF
PolishIFF - Polish without IFF


default value is novalue. if you don't write texture, aircraft will be select texture in your config.
Beware of upper case.if you write "rokaf", is don't work. must write "ROKAF"


** Custom Insignia Function **


F-16 is Support for Insignia, so you can decorate your own Falcon!


how to use


input below code in init field
[this,"insignia classname"] call FIR_fnc_F16_SetInsignia


insignia classname is like TFAegis, or Custom Insignia classname.


default is not have insignia.


**Shortcut**


You must Define of Useraction key. below key list is shortcut for function.


UserAction 3 - Afterburner
UserAction 4 - ECM JAMMER
UserAction 5 - Find Target / Erase
UserAction 6 - Open Dialog
UserAction 7 - Open MFD
UserAction 8 - Jettision Fueltank


**Custom Loadout Function in Editor**


HOW TO USE
[this,"hardpoint1","hardpoint2","hardpoint3","hardp oint4","hardpoint5","hardpoint5A","hardpoint6","ha rdpoint7","hardpoint8","hardpoint9"] call FIR_Fnc_F16_SetLoadout;


EXAMPLE
[this,"aim9l","","","fueltank","ecmpod","","fueltan k","","","aim9l"] call FIR_Fnc_F16_SetLoadout;
Result is 2 aim9L on wingtip, 4 underpylons is empty and 2 fueltank on underpylons, ecmjammer on hardpoint 5 and empty on hardpoint 5A.


support weapon classname list (Beware of lower/upper case!)
hardpoint 1,2,8,9 = aim9l / aim9x / aim120 / aim9twas / aim120twas
hardpoint 3,7 = aim9l / aim9x / aim120 /aim9twas/aim120twas / gbu10 / gbu12x1 / gbu12x2 / gbu31 / gbu32 / gbu38x1 / gbu38x2 / gbu38x3 / agm65dx1 / agm65dx3 / agm65g / agm65l / agm88 / mk82x3 / cbu103 / hydrax1 / h
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