高级玩家

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- 2011-12-31
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Current (v1.608) and Future (v1.70) Patch Notes
当前(v1.608)和未来(v1.70)补丁笔记
Upcoming Patch (ETA: Wednesday June 3 Night, Eastern Time Zone):
即将到来的补丁(埃塔:周三6月3日晚上,东部时区):
v1.70:
v1.70:
* Reduced the rate at which food spoils in the inventory of an NPC creature, by 75%, to aid long-term creature maintenance
*降低食品变质的库存的人大生物,75%,援助长期生物维护
* Implemented a \"Low Memory (4 GB RAM) \" and \"Low Memory DX10\" launch options that reduces graphics and audio effects to save about 800 MB RAM, likely enabling 4GB RAM players to get past infinite-loading screens.
*实现“低内存(4 GB RAM)”和“低内存DX10”启动选项减少图形和音频效果,节省约800 MB内存,可能使4 gb RAM玩家通过infinite-loading屏幕。
* Reimplemented stylish animated-movie loading screen, fixed up some graphics on the \" lay Local\" menu, exposed various gameplay options to the \" lay Local\" menu, so that you can more easily customize your own server or local play experience.
*重新实现的动画电影加载屏幕,固定了一些图形在“当地”菜单,接触各种游戏选项“当地”菜单,这样你就可以更容易地定制你自己的服务器或本地经验。
* Added an option to hide the Server Name from your Pause Menu, so that streamers don't have to give away what server they're playing on.
*添加一个选项从暂停菜单隐藏服务器名称,以便飘带不必放弃他们在什么服务器。
* Selfie orbit cam, [K] by default, now collides with structures geometry so that you can't use it to... spy... into other players' houses... creeper!
* Selfie轨道凸轮,现在[K]在默认情况下,冲突与结构几何,你不能用它来……间谍……到其他玩家的房子……爬虫!
* Added 3 \" vP-Hardcore-OfficialServers\"... for the truly hardcore (you have to create a new survivor after each death
*添加3“PvP-Hardcore-OfficialServers”……真正的硬核(每个死后你必须创建一个新的幸存者
* Added ? MapPlayerLocation command argument for player-hosted servers, when used will display the current player location on the 3D Map. (not very hardcore/realistic ;)
*添加?MapPlayerLocation player-hosted服务器的命令参数,使用时将显示当前的球员位置3 d地图。(不是很硬核/现实,)
* Populated small pickupable rocks across all of the ARK's beaches, not just in the southern coasts.
*填充小柜pickupable岩石在所有的海滩,不仅仅是在南部海岸。
* Increased # of server search from 50 to 100
* #服务器搜索从50增加到100
* Filter \"password protected\" servers on the Steam backend, rather than locally, to return more servers
*在蒸汽过滤器“密码保护”服务器端,而不是在本地,返回更多的服务器
* Fixed a Localization crash
*固定定位崩溃
* AZERTY French keyboards can now rebind keys properly
* AZERTY法国键盘现在可以正确地重新绑定键
* Initial DirectX10 Shader Model 4 support -- ubersky won't yet render :-P. Also reduces game memory footprint by ~400 MB
*初始DirectX10材质模型4支持——ubersky不会呈现:p。也会降低游戏~ 400 MB的内存占用
* Player counts on the server browser are now correct and accurate
*玩家依靠服务器浏览器现在正确和准确的
* Getting \"Winded\" in water no longer prevents you from swimming upwards completely -- you now just swim upwards more slowly, and so are less likely to absolutely drown.
*获得“气喘吁吁”在水中完全向上不再阻止你游泳,你现在只是向上游泳更慢,所以不太可能完全淹没。
* Pause Menu now lists the Server name
*现在暂停菜单列表服务器名称
* Server browser now has a list of \"Survivor's Servers\", upon whihc you have a survivor, Favorite Servers, and Friend's Servers
*服务器浏览器现在有一个“幸存者的服务器”列表,在whihc你有幸存者,最喜欢的服务器,和朋友的服务器
* Fixed an issue where NPC's would not attack often at lower-FPS times on servers
*修正了当人大不会攻击常常lower-FPS时候服务器
* Broadcast Server messages now force the chat to appear (typically used to notify of server maintance)
*广播服务器消息现在强制聊天出现(通常用于通知服务器维护工作)
* Bonus Item Skins (Stomped Glasses, Cowboy Hat, Noble Saddle) are permanent, locked to your character, and given again after respawn (dropping them simply removes them if you don't want them -- if you want to keep them, apply them to an item).
*奖金项目皮(跺着脚眼镜、牛仔帽、高贵的鞍)是永久性的,锁定你的角色,给后再复位(把他们简单地删除如果你不想他们,如果你想让它们,将它们应用到一个项目)。
* Fixed some graphical artifacts with the water, waterline, and underwater particles
*固定一些图形构件与水、水线,水下粒子
* Slingshot torpidity multiplier reduced slightly
*弹弓麻痹乘数略有减少
* Inventory Key can now be rebound
*库存现在可以反弹的关键
* Arrow keys now turn rather than strafe, and can be rebound
*现在箭头键而不是惩罚,并且可以反弹
Previous Patches:
以前的补丁:
v1.608 (Client): Fixed the singleplayer-side post-load performance problem. At least the BIG one ... 15-30 miliseconds per frame saved after singleplayer load on one of our test machines. Baby steps... baby steps...
v1.608(客户端):固定singleplayer-side post-load性能问题。至少大 ……单人负载后15 - 30则每帧保存我们测试机器之一。小步……小步……
v1.607 (Client): Fixed two client and server crash cases
v1.607(客户端):固定两个客户机和服务器崩溃的案例
v1.602: Blackscreen issue should be fixed! Added more official servers. Fixed a few potential chat crashes.
v1.602:Blackscreen问题应该是固定的!增加了更多的官方服务器。固定的几个潜在的聊天崩溃。
Working on ShaderModel 4 support and singleplayer performance reloading....
致力于ShaderModel 4支持和单人表演重载....
v1.601: Full servers will still appear in server-list now
v1.601:完整的服务器现在仍将出现在服务器列表
v1.60: Listing/Refreshing of servers fixed
v1.60:清单/刷新服务器固定
v1.557:
v1.557:
* Chatbox can no longer be opened in singleplayer games.
* Chatbox不再可以在单人游戏。
* Rebuilt the game content with 2K textures rather than 4K for most. This may help prevent disk and memory thrashing that could have adversely affected performance on some machines.
*与2 k纹理重建的游戏内容而不是4 k对大多数。这可能有助于防止磁盘和内存抖动,可能有些机器性能的不利影响。
v1.556:
v1.556:
* Reverted loading screen to static image, might eliminate \"black screen of death\" when loading into singleplayer mode.
*屏幕恢复加载静态图像,可能消除死亡“黑屏”当加载到单人模式。
* Made a backend change that may have fixed the backend server issues. We have to update ALL of the servers to fully fix it, but we are gradually rolling that out over this night.
*使后端改变可能固定后端服务器的问题。我们不得不更新所有服务器的完全修复它,但我们正逐渐在这个晚上。
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