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原文:
EA has made "250 key improvements" to the 2009 version of FIFA, including improved responsiveness and a revamped collision system, reveals the first-look preview in the latest GamesMaster mag.
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Among the improvements in the new FIFA, which is due out in Autumn, are "improved responsiveness that allows for quicker release of the ball, greater urgency in the off-the-ball running, a new jostle system that takes into account the strength of the players when going shoulder to shoulder and subtle animations that enable players to take first-time shots."
That's four out of the 250 then. Another of the 09 edition's biggest changes is a completely revamped collision system, which calculates speed, weight and power when the players collide, as each player will have their own individual strength and power stats.
This time around, the defender won't always win, and this could potentially change challenges completely.
Although GM notes the new system makes tumbles look far more realistic, it's not just a visual change. For example, if a tackle comes in and hits a player's standing leg there's a good chance he'll go down hard, taking him out of the game. But if the player is in mid-strike and gets clipped, he could lose his balance but continue running.
That's the current-gen version then. On the PS2 space, EA says it's focusing on tweaking rather than reinventing the game, although as with PS3 and 360 it's focused on making a more realistic collision system.
The Wii version meanwhile is set to feature multiple control methods, one said to play just like PES on Wii, another where passing is automatic and 'Footii' mode, an 8-aside, arcade-y Mii match.
That's your lot for now. For more details, plus the first ever in-game screenshots, check issue 200 of GamesMaster, which appears on shelves on Wednesday (or through subscribers' letterboxes right now).
onfifa的fifajin翻译:
最新一期的GameMaster杂志披露,EA对FIFA09做出了250个关键改进,包括提升了球员的反应速度,修补了身体冲撞系统。
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新一版FIFA将于秋季登陆,在所有改进之中,“反应速度的提升可以实现更快的出球、更多的无球跑动。而冲撞系统的改进则充分考虑了球员的体格,在互倚着对手时拼抢时,细微动作可以使得有优势的球员在第一时间作出射门。
这仅是250个改进中的4个而已,09一代最大的变化是完全修正了冲撞系统,该系统对球员在碰撞中的速度、体重和力量作出计算,每名球员有个自的力量指标。
本作,后卫不再保持上风了,某种意义上,完全改变了攻守双方的实力对比。
尽管该杂志注明,新系统使得摔倒动作看起来更加现实,但实际上,它并非只是视觉上的改变。例如,在抢断发生时,踢到了球员的站立腿,他就没什么机会继续踢下去,很有可能离开赛场。但如果球员只是被适度地碰撞,脚步会错乱,也许失去平衡,但仍会继续跑动。
这是现世代版本的情况。至于PS2版,EA说会专注于改进而非做出全新的游戏,而对PS3和360,则注重做出更现实的冲撞系统。
Wii版将注重多控制方式,像Wii上的实况一样,传球是自动的,同时还有Footii模式、8人模式、Arcade-y Mii比赛。
这就是现在告诉你们的。更多的细节,以及游戏画面,查阅GameMaster杂志200期,周三呈现 |
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