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[求助] 游戏还没开呢就跳出了!!谁帮忙看下怎么回事???

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发表于 2015-6-14 08:36 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
还在游戏读取界面的时候就跳出了,给了一堆下面的错误



Assertion failed: CurrentPos + Count <= TotalSize() [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 1459]
Seeked past end of file ../../../ShooterGame/Content/PrimalEarth/GameObjects/DropBox/PrimitiveBox_Normal.uasset (2797554 / 2797550)


KERNELBASE.dll!UnknownFunction (0x00007fff0348f4b8) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice:ogf__VA() (0x00007ff7b293c128) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7b292be08) + 117 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FArchiveAsync::Serialize() (0x00007ff7b29b6faf) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1465]
ShooterGame.exe!operator<<() (0x00007ff7b29c7400) + 3 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\packagefilesummary.cpp:13]
ShooterGame.exe!ULinkerLoad::SerializePackageFileSummary() (0x00007ff7b29bc48c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:886]
ShooterGame.exe!ULinkerLoad::Tick() (0x00007ff7b29c003b) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:550]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff7b29bfd4b) + 60 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:216]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff7b29b2821) + 24 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1037]
ShooterGame.exe!StaticTick() (0x00007ff7b29fa21c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:300]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7b3016f69) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:843]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7b25878ea) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2167]
ShooterGame.exe!GuardedMain() (0x00007ff7b258327c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:133]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7b25832ca) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7b258826a) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7b3ed394d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007fff03ad5fd2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff05e05db4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff05e05db4) + 0 bytes [UnknownFile:0]






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