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Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 571]
Array index out of bounds: 38 from an array of size 38
KERNELBASE.dll!UnknownFunction (0x00007ffda98d8b9c) + 0 bytes [UnknownFile:0]
ShooterGam!FOutputDevice: ogf__VA() (0x00007ff6e61950d8) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGam!FDebug::AssertFailed() (0x00007ff6e6185258) + 117 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGam!UPrimalGameData::Initialize() (0x00007ff6e5e5c1b9) + 58 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalgamedata.cpp:38]
ShooterGam!UPrimalGlobals::FinishedLoadingGameMedia() (0x00007ff6e5e5cb3f) + 12 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalglobals.cpp:59]
ShooterGam!TBaseUObjectMethodDelegateInstance_NoParams<APrimalDinoCharacter,void>::ExecuteIfSafe() (0x00007ff6e5e399e9) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGam!FStreamableManager::CheckCompletedRequests() (0x00007ff6e6a89509) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\streamablemanager.cpp:358]
ShooterGam!FStreamableManager::AsyncLoadCallback() (0x00007ff6e6a868e0) + 14 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\streamablemanager.cpp:339]
ShooterGam!FStreamableManager::AsyncLoadCallbackWrapper() (0x00007ff6e6a86948) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\classes\engine\streamablemanager.h:75]
ShooterGam!TBaseRawMethodDelegateInstance_TwoParams<FTestTitleFileInterface,void,bool,FString const & __ptr64>::ExecuteIfSafe() (0x00007ff6e675370a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:359]
ShooterGam!FAsyncPackage::FinishObjects() (0x00007ff6e61f9c00) + 128 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:797]
ShooterGam!FAsyncPackage::Tick() (0x00007ff6e6219728) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:264]
ShooterGam!ProcessAsyncLoading() (0x00007ff6e620bd51) + 24 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1037]
ShooterGam!FlushAsyncLoading() (0x00007ff6e61f9f81) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:966]
ShooterGam!UPrimalGlobals::FinishLoadGameMedia() (0x00007ff6e5e5ca06) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalglobals.cpp:44]
ShooterGam!FTimerManager::Tick() (0x00007ff6e6acfd43) + 29 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\timermanager.cpp:619]
ShooterGam!UWorld::Tick() (0x00007ff6e69418ac) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1174]
ShooterGam!UGameEngine::Tick() (0x00007ff6e6873b50) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:896]
ShooterGam!FEngineLoop::Tick() (0x00007ff6e5dc7aea) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2167]
ShooterGam!GuardedMain() (0x00007ff6e5dc347c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:133]
ShooterGam!GuardedMainWrapper() (0x00007ff6e5dc34ca) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGam!WinMain() (0x00007ff6e5dc846a) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGam!__tmainCRTStartup() (0x00007ff6e773021d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffdaa5913d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdac3d5444) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdac3d5444) + 0 bytes [UnknownFile:0]
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